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FSE DEVELOPMENT

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News and updates from Enrico del Bono, FSE's developer.

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BUILDING NEW VEGETATION LIBRARIES BASED ON REAL BIOMES

Hello ladies and gentlemen, please, let me introduce you to my new project. I'm going to create some scenery libraries, like MisterX's ones, but just for the natural environment. I'll explain myself better: such libraries will be mainly vegetation libraries. The vegetation cover will be dense and well-scaled, that means there won't be oversized trees and ugly sparse shrubs anymore. I want it to look as natural as possible. The great thing is that I'm going to use the same scientifi

FSE

FSE

 

Hunting Clouds!

HUNTING CLOUDS! One of the most well-known X-Plane 11 issues is its cumulus clouds rendition. The default clouds engine seems to handle stratus clouds much better because of the structures it tends to create, as well as the clouds textures it uses to work. My main aim was (is) to get a believable rendering of cumulus clouds without changing the default engine too much. It was difficult, but I think I found a pretty decent way to combine textures to make some realistic looking formati

FSE

FSE

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