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Injecting more "reality" into Virtual Reality.

  1. What's new in this club
  2. My words Eivind! That would be awesome!
  3. Would love to see you putting your VR-magic to this bird Joe! Many knobs and buttons are completely unresponsive in VR, but it is a glorious aircraft to fly in VR. Could easily become my favorite heli, rivalling the Hughes 500 and the DCS-Huey. Very happy to contribute a PayPal donation if you find time to look at it! Cheers - Eivind
  4. Request for: Flight Factor A320 Made by: Flight Factor Currently it has a VR implementation but the handling of turnable knobs for example is a bit weird. You can't rotate them like in Standard xplane Aircraft or in the zibo 737 for example. otherwise you can fully use everything just fine in the Cockpit. The addon has an EFB but it already works in VR. So to sum up, you only Need to modify the turnable knobs to work a Little bit better. (like Autopilot, Overhead Panel, etc...)
  5. I'm loving the current KA with the VR mods. Is it possible to also get a mod for the KA with the GTN? That would make the ultimate plane! Dave
  6. Request for: Quest Kodiak Made by: Thranda Does the addon currently have a VR compatible yoke (does it move with touch controllers)? It acts like a sidestick unless you use the file I provided below whichs fixes it, and a few buttons. Does the addon have a VRConfig.txt in the root aeroplane folder? Yes Are there any switches broken? If so, how many? None broken Are there any knobs broken? If so, how many? None Broken Does the addon have any teleport hotspots? Yes, inside. Does the addon have any touchscreen elements? No touchscreen. Are there any broken levers? If so, how many? All engine levers act as a joystick and they just jump around as soon as you "touch" them, which makes the plane very difficult to fly, and even more to land. That is the main point to fix. Any additional comments or things that might help: Here is a vrconfig file which fixes their yoke and few buttons. I don't know how to do the throttles. I can try if you point me in the right direction. A 1100 VRCONFIG ################################ #TELEPORT HOTSPOTS ################################ BEGIN_TELEPORT_HOTSPOT SITTING Pilot's Seat AABB -0.5 -0.415 -1.1 -0.15 -0.415 -0.7 PRESET_XYZ -0.341376 0.274320 -0.685800 PRESET_PSI 0.0 PRESET_THE 0.0 PRESET_PHI 0.0 END_TELEPORT_HOTSPOT BEGIN_TELEPORT_HOTSPOT SITTING CoPilot's Seat AABB 0.15 -0.415 -1.1 0.5 -0.415 -0.7 PRESET_XYZ 0.341376 0.274320 -0.685800 PRESET_PSI 0.0 PRESET_THE 0.0 PRESET_PHI 0.0 END_TELEPORT_HOTSPOT BEGIN_TELEPORT_HOTSPOT SITTING Rear Seat 1 L AABB -0.5 -0.535 -0.3 -0.15 -0.535 0.1 PRESET_XYZ -0.341376 0.274320 0.0 PRESET_PSI 0.0 PRESET_THE 0.0 PRESET_PHI 0.0 END_TELEPORT_HOTSPOT BEGIN_TELEPORT_HOTSPOT SITTING Rear Seat 1 R AABB 0.15 -0.535 -0.3 0.5 -0.535 0.1 PRESET_XYZ 0.341376 0.274320 0.0 PRESET_PSI 0.0 PRESET_THE 0.0 PRESET_PHI 0.0 END_TELEPORT_HOTSPOT BEGIN_TELEPORT_HOTSPOT SITTING Rear Seat 2 L AABB -0.5 -0.535 0.45 -0.15 -0.535 0.85 PRESET_XYZ -0.341376 0.274320 0.75 PRESET_PSI 0.0 PRESET_THE 0.0 PRESET_PHI 0.0 END_TELEPORT_HOTSPOT BEGIN_TELEPORT_HOTSPOT SITTING Rear Seat 2 R AABB 0.15 -0.535 0.45 0.5 -0.535 0.85 PRESET_XYZ 0.341376 0.274320 0.75 PRESET_PSI 0.0 PRESET_THE 0.0 PRESET_PHI 0.0 END_TELEPORT_HOTSPOT BEGIN_TELEPORT_HOTSPOT SITTING Rear Seat 3 L AABB -0.5 -0.535 1.2 -0.15 -0.535 1.6 PRESET_XYZ -0.341376 0.274320 1.5 PRESET_PSI 0.0 PRESET_THE 0.0 PRESET_PHI 0.0 END_TELEPORT_HOTSPOT BEGIN_TELEPORT_HOTSPOT SITTING Rear Seat 3 R AABB 0.15 -0.535 1.2 0.5 -0.535 1.6 PRESET_XYZ 0.341376 0.274320 1.5 PRESET_PSI 0.0 PRESET_THE 0.0 PRESET_PHI 0.0 END_TELEPORT_HOTSPOT BEGIN_TELEPORT_HOTSPOT SITTING Rear Seat 3 L AABB -0.5 -0.535 1.95 -0.15 -0.535 2.35 PRESET_XYZ -0.341376 0.274320 2.25 PRESET_PSI 0.0 PRESET_THE 0.0 PRESET_PHI 0.0 END_TELEPORT_HOTSPOT BEGIN_TELEPORT_HOTSPOT SITTING Rear Seat 3 R AABB 0.15 -0.535 1.95 0.5 -0.535 2.35 PRESET_XYZ 0.341376 0.274320 2.25 PRESET_PSI 0.0 PRESET_THE 0.0 PRESET_PHI 0.0 END_TELEPORT_HOTSPOT ################################ # MANIPULATOR ADJUSTMENTS ################################ ##Yoke## BEGIN_MANIP drag_xy sim/cockpit2/controls/yoke_roll_ratio sim/cockpit2/controls/yoke_pitch_ratio #YOKE_MANIP_TRANSLATE <pitch min x> <pitch min y> <pitch min z> <pitch max x> <pitch max y> <pitch max z> <roll cent x> <roll cent Z> <roll cent Y> <roll axis x> <roll axis y> <roll axis z> <roll min ang> <roll max ang> YOKE_MANIP_TRANSLATE 0.0 0.0 -0.10 0 0.000000 0.080 -0.34617 0.01838 1.04272 0 0 -1 -90 90 END_MANIP ##Main Panel## # Autopilot VVI FPM knob BEGIN_MANIP drag_axis sim/cockpit2/autopilot/vvi_dial_fpm ACTION axis_knob -5000 5000 100 sim/cockpit2/autopilot/vvi_dial_fpm DEG_PER_ACTION 20.209999084473 END_MANIP #Instrument Panel Lighting Outer knob BEGIN_MANIP drag_axis sim/cockpit2/switches/instrument_brightness_ratio[4] ACTION axis_knob 0 1 0.05 sim/cockpit2/switches/instrument_brightness_ratio[4] DEG_PER_ACTION 10 END_MANIP #Instrument Panel Lighting Inner knob BEGIN_MANIP drag_axis sim/cockpit2/switches/instrument_brightness_ratio[3] ACTION axis_knob 0 1 0.05 sim/cockpit2/switches/instrument_brightness_ratio[3] DEG_PER_ACTION 10 END_MANIP #Switch/CB Panel Lighting knob BEGIN_MANIP drag_axis sim/cockpit2/switches/instrument_brightness_ratio[5] ACTION axis_knob 0 1 0.05 sim/cockpit2/switches/instrument_brightness_ratio[5] DEG_PER_ACTION 10 END_MANIP
  7. Amazing work! A couple minor things I noticed don't work yet in v1.3 of the PC12: NAV 1 OBS (Steam Gauge) Course Knob (Doesn't work in 2D or VR mode with your files installed) Back up Pilot Altimeter Baro Knob (Doesn't work in 2D or VR mode with your files installed) Inertial Separator Button (Doesn't work in 2D or VR mode with your files installed, can be turned on with mapped control however) EIS Test and Fuel Reset Button (Only doesn't work in VR. In version 1.3 of the PC12 the INERT SEP button works in VR, don't know if that's something you can take and insert into your files.)
  8. My rudder in XPlane 11 does not work in VR. Is there a setting I don't know of ?. I use HTVive VR?
  9. Are any tutorial as how to make one aircraft vr compatible ? very thamks, congratulation for this site ... sorry my bad english ...
  10. Request for: Carenado B58 Baron Made by: Carenado Does the addon currently have a VR compatible yoke (does it move with touch controllers)? Yes Does the addon have a VRConfig.txt in the root aeroplane folder? Yes Are there any switches broken? If so, how many? Start switches don't work very well i.e. can't keep them in a single position Are there any knobs broken? If so, how many? Most work i believe Does the addon have any teleport hotspots? Yes Does the addon have any touchscreen elements? Not by default Are there any broken levers? If so, how many? no Any additional comments or things that might help:
  11. Hey all, is there a way to get the Huey in VR? Knobs are ready, but no stick, and no throttle + collective.... so a bat start for that .-( Thanks and greetings André
  12. I discovered some problems with this mod. On the default King Air C90 when using this mod some of the switches underneath the Yoke stop working. Important ones too like the starter so you cannot start the plane! Any way to fix this?
  13. Works very well with the Airfoil labs Cessna. Can this be modified to work with flight sticks? Specifically the Aerobask Robin DR401 (freeware). I feel like that plane would be perfect if the trim could be put to use..
  14. I would like this too. The Yak 55 is so good. I feel that this plane would be even better.
  15. 9 months later, the jets are at the point where they can be released. This project has taken so long because it includes a brand new cockpit.obj, custom scripting (made by Joe), and a trial persistence script (made by Joe). I have unfortunately run out of time to work on these 2 jets, so I am releasing them with a few known bugs: On the 175, the manipulator locations are slightly offset from the 3D geometry. This does not affect any functionality whatsoever. There are a few push buttons that do not light up as they should. This appears to only affect a few, but does not affect functionality. The engine control knobs are finicky, but are as good as we can make them. As always, if there are any bugs that you come across, let me know! I'll do my best to fix them. This package includes: A brand new cockpit.OBJ built FOR VR (this may not perform optimally in 2D) Panel state persistence custom coded by Joe. The aircraft should now load in the same state that you left it in. Working yokes, thrust levers, windows, knobs, switches, buttons Various teleport hotspots throughout the aircraft This is an UNOFFICIAL modification. Support will NOT be provided by X-Crafts. SimVRLabs EMB VR.zip
  16. 9 months later, the jets are at the point where they can be released. This project has taken so long because it includes a brand new cockpit.obj, custom scripting (made by Joe), and a trial persistence script (made by Joe). I have unfortunately run out of time to work on these 2 jets, so I am releasing them with a few known bugs: On the 175, the manipulator locations are slightly offset from the 3D geometry. This does not affect any functionality whatsoever. There are a few push buttons that do not light up as they should. This appears to only affect a few, but does not affect functionality. The engine control knobs are finicky, but are as good as we can make them. As always, if there are any bugs that you come across, let me know! I'll do my best to fix them. This package includes: A brand new cockpit.OBJ built FOR VR (this may not perform optimally in 2D) Panel state persistence custom coded by Joe. The aircraft should now load in the same state that you left it in. Working yokes, thrust levers, windows, knobs, switches, buttons Various teleport hotspots throughout the aircraft This is an UNOFFICIAL modification. Support will NOT be provided by X-Crafts.
  17. My next obvious question. Can I use this version to also add VR functionality to the V35?
  18. Hey, Drew "Bel Geode" here. I would really really love to see the Skymaster get some love. Request for: Cessna 337 Skymaster Made by: Carenado Does the addon currently have a VR compatible yoke (does it move with touch controllers)? Not that I am aware of. Does the addon have a VRConfig.txt in the root aeroplane folder? No it does not. Are there any switches broken? If so, how many? None broken Are there any knobs broken? If so, how many? At least 3 (Altimeter, Heading, OBS) Does the addon have any teleport hotspots? Zero hotspots Does the addon have any touchscreen elements? No touchscreen. GNS 430 by default, cannot interact with it in VR. Are there any broken levers? If so, how many? No broken levers, but functionality could be improved a little since it is a twin engine. Any additional comments or things that might help: It is a unique craft, in that it is both a pusher and puller prop. Most of the panel switches work ok. On the side is an avionics switch that works ok, the brake and parking is just forward on that, and to the best of my knowledge cannot be manipulated. Carenado also included the "exterior objects" when tied down, that would be good to be able to click on the cones to remove them. Main door and small pilot side window open fine, but Luggage door in the back may need work. THANKS!!
  19. Nice effort, Unfortunately after downloading latest version of this aircraft from x-plane store (v1.31), it has some incompatibility with the gauges, they are skewed outside of the plane.
  20. In my opinion this amazing freeware plane is set to be the Zibo of general aviation. Would you guys please give it the VR love it deserves: Request for: Yakovlev Yak-18T (https://forums.x-plane.org/index.php?/files/file/51672-pwdt-yakovlev-yak-18t/) Made by: PWDT Does the addon currently have a VR compatible yoke (does it move with touch controllers)? No Does the addon have a VRConfig.txt in the root aeroplane folder? No Are there any switches broken? If so, how many? Yes, magnito selector switch, prime switch etc. Are there any knobs broken? If so, how many? The trim handle and fuel levers does not work well in VR. Does the addon have any teleport hotspots? No Does the addon have any touchscreen elements? No Are there any broken levers? If so, how many? The levers work in VR, but not very well. Any additional comments or things that might help: I would really appreciate if you guys at least download the free addon and take a look. This is a really great freeware addon, and getting the VR up to scratch will be a great gift to the community. Yours in anticipation, Christiaan Hoek
  21. This is a script I wrote to take care of an issue that "VR controller yoke pilots" have in X-plane --> When we unlatch from the yoke, it stays in place, eliminating the need to use aircraft trim systems. This script is as lightweight as you can get, written in X-Plane's default xlua ecosystem for zero performance hit. No need for any external plugins, just follow the installation instructions. After you install SimVRlabs YokeCenter script it works like this: After releasing the yoke with the VR controller, just push and hold your assigned button until the yoke smoothly returns to center. Oculus secondary "squeeze" trigger works great for this if flying with rift controllers! The return is a slooow and smooth return, so the idea is to return your yoke to center as best you can by hand, then unlatch from the yoke, then press and hold your "return to center" button and it will smoothly correct the yoke to true center...from there you can trim realistically. Think of this script as a software version of the spring in your joystick/yoke. Enjoy! Download from the downloads section of the Club. Don't forget to join or you'll get a download error! SimVRlabsYokeCenterv106.zip
  22. Hi Guys, Joe has finished work on the Carenado A36 Bonanza: This aircraft was plenty different to work on because of the custom Aspen 1000 system, but I got it working perfectly with some digging through code and some hide/show sledgehammering. A lot of this aircraft was 2d panel based, so there is a whole lot of custom manipulators going on.  Highlights include: - All GPS, Autopilot, ADF, Transponder, and Aspen 1000 system buttons, knobs, and switches brought in and tuned (over 75 custom manipulators). - Static elements (flags/chocks) clickable from outside the aircraft for a walkaround. - Hotspots in every seat. - Panel Brightness switch made smooth for dim-able adjusting instead of all-on / all-off. - All the usual SimVRlabs adjustments and tuning 
  23. Hey guys, I have begun working on the X-Crafts Embraer E-175 and E-195. This update tweaks nearly everything to work better in VR in a more 'intuitive' way. So far, the manipulators that have been tweaked to work in VR are: -All MCP functions -All lighting/dimmer knobs -Flaps with detents -Speedbrake with detent -Throttles with detents -Various teleport hotspots (Including F/O seat) The update will include the usual array of SImVRLabs goodies. Disclaimer: This is not an officially supported update by the developer, so don't expect support from him on it. If you need help you can always ask me or just revert to your backed up folders. If you lose the old files and just want to reset everything just reinstall the aircraft.
  24. Out of the VR Lab: Carenado PC12 HD You wanted it, you got it! Now featuring a fully working Autopilot for VR touch controllers, working yoke, and many other custom hand-tuned manipulators optimized to work with VR touch controllers. No more axis lines on the throttle and condition levers and those armrests. I worked very hard to make things just act and "feel" as right as they can. Manipulators that have been tweaked to work in VR are: -All Autopilot buttons working -Throttle -Condition Lever -Custom ADF inner and outer knob -Master Caution Warning button -Master Alarm Warning Button -Arm Rests -Oxygen Lever -Pressurization Knob -CRS 1 OBS dial -HDG dial -CRS 2 OBS dial -Decision Height knob -Altimeter baro pressure knobs -Altitude Selector knob -Parking Brake orientation corrected and hand tuned -Avidyne Page knob -Avidyne zoom knob -Instrument brightness knobs -VR Yoke added and tuned -Manual Override knob -Flaps New in v102: -Custom Transponder -Custom Audio Panel -Passenger and Luggage doors with custom manipulators inside and outside New in V104: -Transponder VFR button instantly squawks 1200 -Transponder CRSR button working -Detent vibrational feedback in throttle at the reverse throttle point so you can feel the transition -Detents in the flaps at each marked position, so you can feel them -Artificial horizon changed from axis to knob New in V105: -Window shades in the cabin are fixed. Before, axis were reversed and the shades slid up and down on a wrist pivot (unnatural). Now the axis is correct, and the shades slide up and down naturally as you would with your hands. Also, vibrations were added so you can "feel" the slide. Things that still don't work right: The visors are a mess. We may be able to fix those, but no promises.
  25. Out of the VR Lab: RWDesigns Twin Otter V2 Now featuring custom hotspots, ergonomic yoke, and many other custom hand-tuned manipulators optimized to work with VR touch controllers. No more axis lines on the throttle and condition levers, no more having to operate each lever one at a time. I worked very hard to make things just act and "feel" as right as they can. Manipulators that have been tweaked to work in VR are: -All Autopilot buttons working -Flaps with detents you can feel at each marked spot -Props, throttle, and mixture customized and tuned - Center click spots added to operate both at the same time -All rotational knobs changed to a knob, using wrist roll and tuned for speed -All overhead light knobs tuned -ADF and Transponder knobs tuned -Oxygen and AC levers tuned -Trims custom tuned -OBS dial -HDG dial -Altimeter baro pressure knobs -Altitude Selector knob -VR Yoke added and tuned *Ergonomic mode only right now, see notes. -Custom teleport hotspots, including one at the cabin door and in passenger seats Things that still don't work correctly: *The yoke is only working in ergonomic mode, even if you have your sim set to realistic setting. This is due to a bug that would crash to desktop if I tuned it for realistic. This bug will require support from the developer to fix. *The tiller is not operable in this release. It is animated fine with rudder input, it's just not clickable yet. The plan is to add this in the future once the realistic yoke is fixed. EDIT **Tiller fixed in V101 *The reverse throttle is backward. This was built with the old X-plane reverser model, which means you have to assign a button to "reverse toggle". I used the "A" button on my rift's right controller. Then you have to push the throttle FORWARD to add reverse thrust, even though the throttle handle animation is going further backward. Once you toggle back to forward thrust, the animation is in sync again with your hands. I hope to fix this in the future. What's new in V101: Tiller now clickable and usable with VR controllers. Rudder pedal input will override tiller, so keep those pedals still when operating tiller. Altitude Alert button, GA button and MDA button had texture issues in V100, this has been fixed. OBS and Heading Knob was moving in steps of 2 degrees at a time instead of 1 degree at a time, this has been fixed.
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