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Injecting more "reality" into Virtual Reality.

  1. What's new in this club
  2. Out of the VR Lab: AirFoilLabs KA350! This is a the first SimVRlabs VR mod release for the KA350, compatible with version 1.0.0 of the aircraft. I worked very hard to make things just act and "feel" as right as they can. As future AirFoilLabs updates come out, I will try to be timely on modifying the SimVRlabs mod to adjust to any new changes. In time, I'm sure AFLabs will make her 100% VR compatible, hopefully this mod allows us to enjoy the KA350 fully in VR until then! It's an amazing aircraft. What's Tweaked: - Added Yoke control for VR controllers. - Added VR Config file with over 80 manipulators, knobs, and switches tuned for speed and functionality - Added Teleport hotspots throughout the cockpit and cabin - Tweaked pitch trim wheel for better feel and function with VR controllers and/or mouse - Fixed FMS numbers 1-3 bug Installation Instructions: 1. For this to work, you MUST disable "Automatic Update Checking" in the AirFoilLabs product manager plugin. If not, the files will be overwritten each time you run X-Plane. So open that product manager and click the "..." button at the top, and uncheck the "Enable Automatic Update Checking" box. 2. Download the SimVRlabs zip file. Unzip the file and add the two files to your AirFoilLabs/King Air 350 folder. Overwrite. Save a copy of these files somewhere else so that when you do update your aircraft to the latest version, you can re-apply the SimVRlabs mod without having to re-download. 3. Enjoy! I recommend making a backup copy of your X-plane 11/Aircraft/AirFoilLabs/King Air 350 folder. Just rename them to something like ****** Variant Old, so you can easily just revert back if you need to. Disclaimer: This is not an officially supported AirFoilLabs update, so don't expect support from them on it. If you need help you can always ask me or just revert to your backed up folders. If you lose the old files and just want to revert back to default, just run the updater. AFL King Air 350 SimVRlabs Mod V100.zip Useful KA350 Docs.zip
  3. I have installed it on the 1.1 version and the throttle quadrant is all backwards with movement. i.e if you push the throttle forward, then it goes backwards. To make the Throttle go forward you actually make a downward movement which is counter intuitive. this problem continues for the rest of the the throttle quadrant including flaps etc.
  4. dear joe, what about this file now that carenado updated the 208 to version 1.1 will it still work? best regards, michael marx
  5. Request for:King Air 350 Made by: Airfoilabs Does the addon currently have a VR compatible yoke (does it move with touch controllers)? NO!!! Does the addon have a VRConfig.txt in the root aeroplane folder? Don't know. Are there any switches broken? If so, how many? No. Are there any knobs broken? If so, how many? No. Does the addon have any teleport hotspots? Don't know. Does the addon have any touchscreen elements? No. Are there any broken levers? If so, how many? No. Any additional comments or things that might help: I didn't buy it because the lack of VR yoke. If it can be added I will buy it on the spot!
  6. Request for: Alabeo PA31 350 Chieftain Made by: Alabeo Does the addon currently have a VR compatible yoke (does it move with touch controllers)? No Does the addon have a VRConfig.txt in the root aeroplane folder? No Are there any switches broken? If so, how many? All of them Are there any knobs broken? If so, how many? All of them Does the addon have any teleport hotspots? No Does the addon have any touchscreen elements? No Are there any broken levers? If so, how many? All of them Any additional comments or things that might help: Thanks in advance
  7. Request for: Cessna 172 Bush Kit (https://propstrikestudio.com/products/172-mod-workhorse) Made by: PropStrike Studios Does the addon currently have a VR compatible yoke (does it move with touch controllers)? Yes, only ergonomic control (no vr tablet mounts) Does the addon have a VRConfig.txt in the root aeroplane folder? No Are there any switches broken? If so, how many? The autopilot buttons are offset, and one of the clock buttons seems offset (also some gauges have highlights when you hold the vr controller over them in'm not sure if this should be happening or not) Are there any knobs broken? If so, how many? The trim wheel has no manipulator, the key is very sensitive and hard to keep it in the start position, the fuel selector is about as sensitive as the key Does the addon have any teleport hotspots? No Does the addon have any touchscreen elements? No Are there any broken levers? If so, how many? The trim wheel doesn't work Any additional comments or things that might help: The plane uses some of the original default laminar 172, so most of it is already working in vr, just some minor fixes would really get this freeware plane fully functional in vr.
  8. This mod was created by Father-Son Flight Simulator, a member of the SimVRlabs club. The file is provided free of charge and will be maintained here on Threshold SimVRlabs club from the point of this posting as hobby time permits! This file is a VR Conversion of the Lockheed SR-71 by Laminar Research, which has been made available to the community. This conversion project was done live in a series of 3 livestreams as a means of teaching the process for creating these mods. Note: these changes were done with respect to maintaining 2D functionality as much as possible. IMPORTANT: This mod was created during release X-plane 11.32, is not officially supported by Laminar Research. It is possible in future X-plane updates you may need to re-apply this mod, or if LR significantly updates the SR-71 in the future it may no longer work. Updates will be considered as time permits. Items Changed in this VR Conversion: - Pilot's teleport hot-spot added - All knobs changed to rotational manipulators rather than drag_axis - All knobs tuned for a comfortable rotational speed - Added a center grab point for the Throttles, allowing you to control both levers at the same time - You can now grab the Joystick with your VR controller (or Mouse in 2D). The Joystick is tuned for VR controller movement. - Left/Right switch guards (right forward panel) now work using a drag_rotate manipulator and can be latched with the VR controller Installation: 1. It is recommended to back up the original SR-71_Cockpit.obj file (rename it to SR-71_Cockpit-original.obj) 2. unzip the VR conversion file into the aircraft folder directory and allow replacements if requested. Special thanks to SimVRlabs for allowing me to host the training on their behalf, and for the support in creating the live workshops. You can find the workshop series recordings (sessions 1 - 3) explaining how to mod these features at:  Lockheed SR-71 VR mod.rar
  9. This plane just came out and has the usual AeroBask VR treatment. But the VR config file only has two lines in it. It is a very new plane, but fun to fly and would really benefit from your magic. AeroBask would be doing themselves a favor to gift you the plane so that you could tune it up. Cheers.
  10. Hi guys, The DA62 isn't bad in VR, but there are a few switches that don't work right. Pitot Head doesn't respond to the controller and several others that I don't remember. Generally it is VR ready, but there are flaws that the experts could eliminate in very little time. Best regards....
  11. Yoke does not appear to be VR enabled on mine after following installation instructions. Any simple suggestions to put me on the right track would be appreciated. Thanks in advance.
  12. Can we general users make the change required or does it require a lot of research? Carenado seem to have a lot on their plate at the moment so I don't think they'll do an update soon. Regards, Craig
  13. Ok here's my first shot. The objs were quite over the place, so lining them up properly is quite a challenge. Critique is welcome. This is pretty much as far as I can take it. I dont own a copy of AC3D and my trial has expired, so not much I can do about it. All levers and buttons work as in the original cockpit, have fun. Link to the original freeware plane. Install both files in the Planes root folder. AWXDC3Beta2_5XP11_VRmod.zip
  14. Ok, so I have the yoke working, I had to relocate it to the cockpit.obj local reference, as the object cockpit which contained the yokes was quite a bit off. I tried using the lever geometry as control objects for the levers but that was too complex and crashed XPlane. Back to square one. Are there any ways to find out the correct values for the vrconfig Yoke_manip_rotate values? Currently I'm using my beavers values and that creates an offset, but how to figure out the correct values? The prop, throttle and mixture levers do not use a translation axis but rather rotate along the length of my controllers, which is not optimal, but all my attemps to change the rotation axis have failed (cause I barely know what I'm doing..).
  15. Request for: AW 139 Made by: X-Rotors Does the addon currently have a VR compatible yoke (does it move with touch controllers)? No Does the addon have a VRConfig.txt in the root aeroplane folder? No Are there any switches broken? If so, how many? Yes, Unknown Are there any knobs broken? If so, how many? Unknown Does the addon have any teleport hotspots? No Does the addon have any touchscreen elements? Unknown Are there any broken levers? If so, how many? Yes, Unknown Any additional comments or things that might help: Most everything appears to work, but the yoke.
  16. Request for: S-92 Sikorsky Made by: DMO Does the addon currently have a VR compatible yoke (does it move with touch controllers)? No Does the addon have a VRConfig.txt in the root aeroplane folder? No Are there any switches broken? If so, how many? Yes, Unknown Are there any knobs broken? If so, how many? Unknown Does the addon have any teleport hotspots? No Does the addon have any touchscreen elements? N/A Are there any broken levers? If so, how many? Yes, Unknown Any additional comments or things that might help: Neither Yoke nor Collective are VR Compatible.
  17. Hi there, I've been a member since finding the Beaver VR mod through the X-Plane.org forums. Now I've found this beautiful freeware Aeroworx Douglas C-47 (As I understand it a permitted port/rework of an older FSX version). Everything works except for the yoke, so I figured I'd get on it myself after the wonderful SimVRLabs tutorial videos. I'v managed to rather quickly get the yoke working, however even though I've disabled drawing on both the wheel and the stick polys, the sticks get drawn. Not only that, the yoke is far outside the aircraft. I assume it has something to do with the AC3D origin reference. They are placed roughly where they are imported in AC3D world space from the obj they were in originally. I tried moving them to the correct spot, but to no avail. No matter where they are in AC3D, they end up outside. They are untextured, but hide with the "hide yoke". Any help is appreciated. Edit: Starting up VR seemed to remedy the rendering issue. Also found I seemed to have had the wrong parts selected for relocating the yoke assemblies.
  18. All things SimVRlabs for this fun little guy. Full vrconfig, everything tuned up and manipulators cleaned up for maximum VR realism. Installation instructions: Make a copy of your unmodified aircraft into another folder in case you ever need to revert back to the original. Unzip and copy contents to your Aircraft's root folder, overwrite. You MUST be a member of the SimVRlabs club to download the file, or you will get an error and send me a message saying "Hey Joe, it says the file isn't available." It is. You probably ARE a member of the Thresholdx forums and you think that's enough. It's not, you'll still get an error. There's a button at the top right that says "Join Club" - that's your ticket to SimVRlabs fun. This is not an official mod, so if there are problems with your aircraft while running the mod and it has to do with levers, switches, or knobs - hit me up first. Enjoy!! vFlyteAir_GrummanTraveler_simVRlabs100.zip
  19. Just Flight released a load of new updates for their various aircraft such as the arrow III.. should we still be copying over the cockpit obj file and vrconfig with the new updated aircraft or wait for a vr mod update.. unsure here? I did notice the aircraft with the updated files loads and says there is an error with its new vrconfig file. Thanks in advance
  20. With this mod the RealityXP GTN750 integration does not work. Am i doing something wrong or is there a solution?
  21. This project is now on hold while I work with X-Crafts to get around a roadblock that has appeared. More info to come within a month or two.
  22. Is there a way to set the yoke to ‘not interactive’. Although I switch the yoke display off, the yoke is still there and hides the switches behind it. Thanks for your efforts on these files!
  23. Hey guys, I have begun working on the X-Crafts Embraer E-175 and E-195. This update tweaks nearly everything to work better in VR in a more 'intuitive' way. So far, the manipulators that have been tweaked to work in VR are: -All MCP functions -All lighting/dimmer knobs -Flaps with detents -Speedbrake with detent -Throttles with detents -Various teleport hotspots (Including F/O seat) The update will include the usual array of SImVRLabs goodies. Disclaimer: This is not an officially supported update by the developer, so don't expect support from him on it. If you need help you can always ask me or just revert to your backed up folders. If you lose the old files and just want to reset everything just reinstall the aircraft.
  24. Out of the VR Lab: Carenado C208B HD This update features a fully working Autopilot for VR touch controllers, working yoke, and many other custom hand-tuned manipulators optimized to work with VR touch controllers. Levers, three-way switches, and knobs have all been hand tuned. I worked very hard to make things just act and "feel" as right as they can. Manipulators that have been tweaked to work in VR are: -All Autopilot buttons working -Throttle -Condition Lever -Mixture -Radar Altitude knob -Trim wheels and knobs -Arm Rest -Fuel Selector knobs -Lighting and Temperature knobs -CRS 1 OBS dial -HDG dial -CRS 2 OBS dial -Decision Height knob -Altimeter baro pressure knobs -Altitude Selector knob -Parking Brake orientation corrected -Weather Radar Page knob -Instrument brightness knobs -VR Yoke added and tuned -Flaps New in V101: -Thrust reverse fixed. Now when you go into the reverse position you'll feel a haptic vibration, and the reverse thrust will not engage unless you "lift" the handle away from the throttle lever. Act like you're pulling the handle off of the arm. This simulates unlocking the latch and allowing throttle arm to go into reverse position. If you go into reverse position without lifting, you'll feel a constant "ticking" vibration until you "lift". New in V102: -Teleport Hotspots added. Copilot, the first-row seat behind Pilot, 3rd-row seat behind Copilot, Rear seat behind Pilot, Right side cargo bay facing right rear cargo door, Left side cargo bay facing left rear cargo door
  25. Out of the VR Lab: Carenado DO228 HD This update tweaks nearly everything to work better in VR. I worked very hard to make things just act and "feel" as right as they can. Also, we give you teleport hotspots at the ailerons, elevator, and rudder and make them moveable with VR controllers, so you can do your walkaround checks. Look for the hotspots up in the air around the aircraft parts. Manipulators that have been tweaked to work in VR are: -All Autopilot buttons working -Throttle -Prop levers -Haptic feedback detents everywhere you'd expect them -Radar Altitude knob -Trim wheels and knobs -Arm Rests -Visors -Lighting and Temperature knobs -CRS 1 OBS dial -HDG dial -CRS 2 OBS dial -Pitch Trim wheel manipulators added -Altimeter baro pressure knobs -Altitude Selector knob -Parking Brake orientation corrected and tuned -Overhead rudder knob -Instrument brightness knobs -VR Yoke added and tuned -Flaps
  26. Out of the VR Lab: Leading Edge Simulations Saab 340A v 1.5.1 This is a major update! Now featuring a fully working yoke for VR touch controllers, and at last count, there are now 142 custom hand-tuned manipulators optimized to work with VR touch controllers. No more axis lines on the throttle and condition levers and the gear handle. I worked very hard to make things just act and "feel" as right as they can. Manipulators that have been tweaked to work in VR are: -GPS Knobs, inner/outer -Sun Shades, slide on the rail and lower/raise -All Light Intensity Rheostats -Autopilot Altitude Selector Dial -Com 1 and 2 Function Selector and Frequency knobs, inner and outer -Nav 1 and 2 Function Selector and Frequency knobs, inner and outer -ADF 2 and 2 Function Selector and Frequency knobs, inner and outer -Transponder Function Selector and Frequency knobs -CRS 1 dial -CRS 2 dial -HDG dial -OBS Knobs -IAS Bug knobs -Altimeter baro pressure knobs -Overhead DC Selector knob -Flight Number Digit Wheels have been tuned for functionality -Parking Brake orientation corrected (was previously reversed, now a push toward the floor pushes the knob down) -Steering Tiller orientation corrected (was previously reversed, now a push toward the floor pushes the knob down) -DCP Select knob tweaked -Decision Height Knob rotation and push in/out tweaked (was previously reversed) -VR Yoke (Thank you Jan of Stairport Sceneries for the manipulator to work with, and the countless hours of patience and testing with me!) -AP Disconnect Button on yoke working -Custom Autopilot V/S knob that overlays the one that doesn't work in VR with touch controllers Many (many!) manipulators reworked and hand-tuned for maximum workability, including: -Throttle -Condition Levers -Flaps -Gear Handle -Friction Locks -Knobs -Switch Covers -Fire Handles -Temp Knobs -Light Knobs Other Immersive VR Tweaks: Now there's a tiny teleport hotspot above and behind the center console. This hotspot teleports you out of the cockpit and into the cabin just outside the cockpit door facing aft. From there you can make a cup of coffee, or teleport over to a couple places in the cabin. One is in front of the main door, where you can open it and slide the stairs out and lower/raise them. From there you can also operate the cabin lighting switches. You can also shoot the teleport cord toward the rear of the aircraft down the aisle, where you'll also find another hotspot that puts you in a passenger window seat overlooking the rear of the wing. You can hand slide the window cover up or down and turn on/off the reading lights, as well as push the call button to call the stewardess. Very immersive and wonderful for replays as well. What's new in V105: This updates the SimVRlabs mod to be compatible with the Saab 1.5.1 update. Known bugs or issues: - Switches that should "snap" back to centre, such as starter switch, bleeds, trims, V/S wheel, etc...they do not snap back to centre using the VR controllers. I believe there is some custom "on mouse release" gizmo code going on there, and the VR controllers aren't seen by gizmo as a "mouse". Fortunately, the VR mouse works just fine, so I map the VR mouse to a button on my yoke and turn it on when I need to adjust trims. Everything else is still usable with the VR controllers. When you reset the bleeds it will stay in the reset position, but I've found that it's fine to leave it there. The same thing with the starter switch, it will just stay in the position of the engine you just started but doesn't make a difference. If you want to snap it back to centre, just use the VR mouse for now. - Some custom mouse wheel code in 2d gets broken while using the VR mod, so if you are going to fly her in 2d you may want to revert back to the old .obj files. - gust lock only works using VR mouse. Again, I believe it's dependent on some custom gizmo mouse code.
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