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Injecting more "reality" into Virtual Reality.

  1. What's new in this club
  2. Out of the VR Lab: CremonaSoft A310 This update tweaks nearly everything to work better in VR. I worked very hard to make things just act and "feel" as right as they can. Everything has been tuned for VR. Notable features include: Thrust levers Flap lever Speedbrake lever Reverse levers Fuel control handles Trims Yokes Parking Brake ALL Overhead buttons and switches ALL Main Panel buttons, switches, and knobs ALL autopilot and EFIS buttons, switches, and knobs Teleport hotspots throughout the cockpit This modification is proudly made in partnership with CremonaSoft. CREMONASOFT WILL NOT OFFER SUPPORT FOR THIS VR MODIFICATION. CONTACT SIMVRLABS FOR SUPPORT. Installation Instructions: 1. Download the SimVRlabs zip file. 2. Add the "A310-304-CS_vrconfig.txt" file to your root A310 aircraft folder. 3. Enjoy! I recommend making a backup copy of your CremonaSoft A310 folder. Just rename them to something like ****** Variant Old, so you can easily just revert back if you need to. A310-304-CS_vrconfig.txt
  3. Out of the VR Lab: CremonaSoft A310 This update tweaks nearly everything to work better in VR. I worked very hard to make things just act and "feel" as right as they can. Everything has been tuned for VR. Notable features include: Thrust levers Flap lever Speedbrake lever Reverse levers Fuel control handles Trims Yokes Parking Brake ALL Overhead buttons and switches ALL Main Panel buttons, switches, and knobs ALL autopilot and EFIS buttons, switches, and knobs Teleport hotspots throughout the cockpit This modification is proudly made in partnership with CremonaSoft. CREMONASOFT WILL NOT OFFER SUPPORT FOR THIS VR MODIFICATION. CONTACT SIMVRLABS FOR SUPPORT.
  4. Yep..I think maybe because the VR improvements might have been made to the initial release of the Do228? I think the Do228 is now at version 1.2 (did that add the switch for the GTN compatibility?) - anyway..I have the same problem. The VR improvements are awesome with the working rotary knobs and stuff, but if I hit the switch on the pedestal to switch to the GTN 750 - the 3D model changes to the GTN, but there is no power to the avionics or GTN. I would love to see the VR mod updated to support the 1.2 version of the aircraft - any chance of that? Regards, BeachAV8R
  5. So if anyone is using the Rotate MD80 with Joe_K VR mod and are getting black windows, i think i have found the solution on how to fix the black windows with the latest update of the rotate, well temp fix I should say. Assuming that you have AC3D you can open up the Cockpit.obj and you will actually see whats causing the windows to appear "blacked out" when you zoom in to get a closer look of the windows in the cockpit. Its got some kind of textures in front of the windows blocking the view. Basically all ive done was delete the textures blocking the view of the windows. I dont know if there was any other problems with any of the switches or knobs maybe someone can chime in. The only problem i could see was that you couldn't see out the windows anymore. Just wanted to say thanks to Joe_K for his tutorial videos they for sure helped alot. Hope this helps. GOON
  6. Has anyone figured out how to get the yokes fixed yet? Kinda sucks since I use the rift controllers to fly the aircraft.
  7. can you modify the flight deck?
  8. Why dont i get any answers, its been more than 2 months. i know it can take some time and all that, but can I at least get an answer about if it will be made. i am not trying to ne rude, but i think i at least deserve an answer.
  9. Hi, Had this installed and made the plane flyable in VR, so thanks guys so much. But after the recent update by RW Designs for the twin otter (V2.1), once i copy over your files the GPS/radio stack and Artificial horizon textures don't display correctly. I don't know how to attach a picture sorry. The artificial horizon only covers half the gauge, and there are see through gaps on the GPS acreen Without your files i cant fly the twin in VR as they yoke disappears when i click it. But with your files i cant navigate as the GPS doesn't work. I am using the reality XP GTN750 which has worked perfectly before with your files, and have tested with the latest version of the otter without your files and it works. Any help would be greatly appreciated. Many thanks and kind regards Liam
  10. I've also been trying and failing to get the Alabeo Waco YMF working, but I can post that in another thread. I'm mostly focusing on the 170 for now, as there seems to be less to do.
  11. Ha, I'm always a fan of smaller planes and lower HP. Screw all this high-performance nonsense!
  12. I've been trying to update the "new" (updated) Alabeo/Carenado C170B, but I've run into an issue with it. Whenever I export the cockpit.obj from AC3D, it appears to break the radios. The digits completely disappear and what would be the displays turn completely white and untextured. I have been following a few of the Youtube tutorials, but I haven't seen something like that mentioned. I'm trying to teach myself the modeling and such involved, but have little to no knowledge about it otherwise. Any advice would be greatly appreciated! Edit: fixed the issue with the radio display, I had to create a new blank panel.png and remap the texture for the radios.
  13. Great. I might give some love to the hp150 too. Didn't thought many use it.
  14. Awesome, thanks so much! Great work! I'm hoping to copy some of what you did into the 150 hp version, since that's the one I fly most.
  15. Will do, but you should get it from skunckcruft update (make sure to register as beta) [edit] Here is a link to my "Better VR" page. These are only the cockpit files, you have to own the plane.
  16. Can you share the vrconfig you have so far? I'd love to be able to dust off my super cub!
  17. Any idea where it might be better to post this?
  18. I don't think there is much activity on here.
  19. Eagerly awaiting a 1.3 update as well! Yoke and throttles no longer work, and knobs are impossible to operate.
  20. Any chance we can see an updated Rotate MD-80 file. The latest version isnt reading the file so it's back to being pretty much useless again in VR. Thanks
  21. Sorry I dint see the template, here it is: Request for: A350-900 Made by: Flight Factor Does the addon currently have a VR compatible yoke (does it move with touch controllers)? Yes Does the addon have a VRConfig.txt in the root aeroplane folder? No Are there any switches broken? If so, how many? No Are there any knobs broken? If so, how many? No Does the addon have any teleport hotspots? No Does the addon have any touchscreen elements? Yes, but it dosnt work in VR Are there any broken levers? If so, how many? Not that I have found Any additional comments or things that might help:
  22. Hi. First I would like to say thank you for your tutorials in YouTube regarding "HOW TO" adjust your planes to VR. One of the planes I hoped to fly in VR was ASDG Super Cub. Unfortunately they never brought the "stick" to the VR realm and I left it on the shelf for few years. But, after watching your videos (I only saw 2 so far), I was able to: Bring the "stick/yoke" into the plane and make a nice "greenish highlight". Fix the Mixture in VR Fix the Prop in VR. w.i.p Throttle - convert from: "ATTR_manip_drag_axis" to "ATTR_manip_drag_rotate" fails. It always amazed me how companies like LR think that plane developers should figure it out all from their notes. A simple 2-4 visual tutorials would have brought the level of VR adoption and their quality to a much better levels. But I digress. Problem I would like to have the throttle move in a more natural way in VR (and in 2D mode too). Currently the manipulator was defined as "ATTR_manip_drag_axis" , but I think it should be "ATTR_manip_drag_rotate". The problem I'm facing, is to make the throttle lever move similar as the "mixture" (in/out") but on a "rail" and it also has an angle. Here is a snippet from the cockpit file: ANIM_begin ANIM_trans -0.320840 0.064190 2.100640 -0.320840 0.064190 2.100640 0.000000 0.000000 none ANIM_rotate 1.000000 0.000000 0.000000 118.000076 63.000149 0.000000 1.000000 sim/cockpit2/engine/actuators/throttle_ratio[0] ANIM_trans 0.320840 -0.064190 -2.100640 0.320840 -0.064190 -2.100640 0.000000 0.000000 none #ATTR_manip_drag_axis hand 0.000000 0.000000 0.100000 0.000000 1.000000 sim/cockpit2/engine/actuators/throttle_ratio[0] Throttle # ATTR_manip_drag_rotate <cursor> <x> <y> <z> <dx> <dy> <dz> <angle1> <angle2> <lift> <v1min> <v1max> <v2min> <v2max> <dataref1> <dataref2> <tooltip> # ATTR_manip_drag_rotate hand -0.320840 0.064190 2.100640 1.000000 0.000000 0.000000 118.000076 63.000149 0.000000 0 1 0 0 sim/cockpit2/engine/actuators/throttle_ratio[0] none ATTR_manip_drag_rotate hand -0.320840 0.064190 2.100640 0.000000 0.000000 0.500000 -10 10 0 0 1 0 0 sim/cockpit2/engine/actuators/throttle_ratio[0] none TRIS 67659 2160 ANIM_end (Sorry for the colors, this is what I was given by the editor). As you can see I have tried few options, and still am, but I could not understand the rules that make the movement forward/backwards, using the "angle1/angle2 + v1min/v1max" In the case of the Super Cub, the throttle is located on the left door, and you need to push it "forward" to accelerate and "backwards" to decelerate. So far I had mix experiences with the settings I did. Outcome was: The forward movement and backwards movements were not consistent and did not feel natural enough. When I brought the throttle to "full forward" it was harder to move it backwards since it seem its axes have been shifted, and now I needed to move my controller down/up or left/right (meaning, not to the natural direction I hoped). I'll appreciate if you could shed some light on this manipulator and how to make different movements/directions using it. Thanks Saar
  23. Out of the VR Lab: RWDesigns Twin Otter V2 Now featuring custom hotspots, ergonomic yoke, and many other custom hand-tuned manipulators optimized to work with VR touch controllers. No more axis lines on the throttle and condition levers, no more having to operate each lever one at a time. I worked very hard to make things just act and "feel" as right as they can. Manipulators that have been tweaked to work in VR are: -All Autopilot buttons working -Flaps with detents you can feel at each marked spot -Props, throttle, and mixture customized and tuned - Center click spots added to operate both at the same time -All rotational knobs changed to a knob, using wrist roll and tuned for speed -All overhead light knobs tuned -ADF and Transponder knobs tuned -Oxygen and AC levers tuned -Trims custom tuned -OBS dial -HDG dial -Altimeter baro pressure knobs -Altitude Selector knob -VR Yoke added and tuned *Ergonomic mode only right now, see notes. -Custom teleport hotspots, including one at the cabin door and in passenger seats Things that still don't work correctly: *The yoke is only working in ergonomic mode, even if you have your sim set to realistic setting. This is due to a bug that would crash to desktop if I tuned it for realistic. This bug will require support from the developer to fix. *The tiller is not operable in this release. It is animated fine with rudder input, it's just not clickable yet. The plan is to add this in the future once the realistic yoke is fixed. EDIT **Tiller fixed in V101 *The reverse throttle is backward. This was built with the old X-plane reverser model, which means you have to assign a button to "reverse toggle". I used the "A" button on my rift's right controller. Then you have to push the throttle FORWARD to add reverse thrust, even though the throttle handle animation is going further backward. Once you toggle back to forward thrust, the animation is in sync again with your hands. I hope to fix this in the future. What's new in V101: Tiller now clickable and usable with VR controllers. Rudder pedal input will override tiller, so keep those pedals still when operating tiller. Altitude Alert button, GA button and MDA button had texture issues in V100, this has been fixed. OBS and Heading Knob was moving in steps of 2 degrees at a time instead of 1 degree at a time, this has been fixed.
  24. Out of the VR Lab: Carenado DO228 HD This update tweaks nearly everything to work better in VR. I worked very hard to make things just act and "feel" as right as they can. Also, we give you teleport hotspots at the ailerons, elevator, and rudder and make them moveable with VR controllers, so you can do your walkaround checks. Look for the hotspots up in the air around the aircraft parts. Manipulators that have been tweaked to work in VR are: -All Autopilot buttons working -Throttle -Prop levers -Haptic feedback detents everywhere you'd expect them -Radar Altitude knob -Trim wheels and knobs -Arm Rests -Visors -Lighting and Temperature knobs -CRS 1 OBS dial -HDG dial -CRS 2 OBS dial -Pitch Trim wheel manipulators added -Altimeter baro pressure knobs -Altitude Selector knob -Parking Brake orientation corrected and tuned -Overhead rudder knob -Instrument brightness knobs -VR Yoke added and tuned -Flaps
  25. Out of the VR Lab: IXEG 737-300 Nearly everything that is movable in this aircraft has been customized and tuned with VR controllers in mind. At last count, 189 manipulators have been VR upgraded or adjusted. Highlights of things tweaked to work in VR are: -VR Yoke in realistic mode -Throttle with detents you can feel at transition from flight idle -Flaps with every detent added to haptic vibrational feedback -Perfectly tuned IAS bugs around the airspeed indicator -All knobs tuned -All switches tuned with respect to functionality, i.e. holding the switch down and on release, it springs back to centre. -Speed Brake with haptic detents -Reverse throttle perfectly tuned -Center throttle manipulator added to control both throttles at once -Elevator trim tuned for accurate speed -HDG dial -CRS dial -Altimeter baro pressure knobs -Altitude Selector knob -IAS knob -VR Yoke added and tuned -Custom teleport hotspots, including one at the cabin door and in a wing window passenger seat. Things that still don't work correctly: *On the pilot side FMC, the top right line select button click-spot is a bit shifted to the right, but still functional. *When you grab the reverse throttle to actuate it, you have to "click" it once before you can move it. Not sure why. *The yoke has some hydraulic speed limits coded into it. It's not noticeable if you are flying her easy and correctly, but it can only be pitched and rolled so fast. I don't think this is a bug, but it's a noticeable thing and is a bit different than the other SimVRlabs aircraft. You definitely feel just a tad disconnected from fast and small corrections.
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