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Injecting more "reality" into Virtual Reality.

  1. What's new in this club
  2. Out of the VR Lab: AirFoilLabs KA350! This is a the first SimVRlabs VR mod release for the KA350, compatible with version 1.0.0 of the aircraft. I worked very hard to make things just act and "feel" as right as they can. As future AirFoilLabs updates come out, I will try to be timely on modifying the SimVRlabs mod to adjust to any new changes. In time, I'm sure AFLabs will make her 100% VR compatible, hopefully this mod allows us to enjoy the KA350 fully in VR until then! It's an amazing aircraft. What's Tweaked: - Added Yoke control for VR controllers. - Added VR Config file with over 80 manipulators, knobs, and switches tuned for speed and functionality - Added Teleport hotspots throughout the cockpit and cabin - Tweaked pitch trim wheel for better feel and function with VR controllers and/or mouse - Fixed FMS numbers 1-3 bug Installation Instructions: 1. For this to work, you MUST disable "Automatic Update Checking" in the AirFoilLabs product manager plugin. If not, the files will be overwritten each time you run X-Plane. So open that product manager and click the "..." button at the top, and uncheck the "Enable Automatic Update Checking" box. 2. Download the SimVRlabs zip file. Unzip the file and add the two files to your AirFoilLabs/King Air 350 folder. Overwrite. Save a copy of these files somewhere else so that when you do update your aircraft to the latest version, you can re-apply the SimVRlabs mod without having to re-download. 3. Enjoy! I recommend making a backup copy of your X-plane 11/Aircraft/AirFoilLabs/King Air 350 folder. Just rename them to something like ****** Variant Old, so you can easily just revert back if you need to. Disclaimer: This is not an officially supported AirFoilLabs update, so don't expect support from them on it. If you need help you can always ask me or just revert to your backed up folders. If you lose the old files and just want to revert back to default, just run the updater. AFL King Air 350 SimVRlabs Mod V100.zip Useful KA350 Docs.zip
  3. I have installed it on the 1.1 version and the throttle quadrant is all backwards with movement. i.e if you push the throttle forward, then it goes backwards. To make the Throttle go forward you actually make a downward movement which is counter intuitive. this problem continues for the rest of the the throttle quadrant including flaps etc.
  4. dear joe, what about this file now that carenado updated the 208 to version 1.1 will it still work? best regards, michael marx
  5. Request for:King Air 350 Made by: Airfoilabs Does the addon currently have a VR compatible yoke (does it move with touch controllers)? NO!!! Does the addon have a VRConfig.txt in the root aeroplane folder? Don't know. Are there any switches broken? If so, how many? No. Are there any knobs broken? If so, how many? No. Does the addon have any teleport hotspots? Don't know. Does the addon have any touchscreen elements? No. Are there any broken levers? If so, how many? No. Any additional comments or things that might help: I didn't buy it because the lack of VR yoke. If it can be added I will buy it on the spot!
  6. Request for: Alabeo PA31 350 Chieftain Made by: Alabeo Does the addon currently have a VR compatible yoke (does it move with touch controllers)? No Does the addon have a VRConfig.txt in the root aeroplane folder? No Are there any switches broken? If so, how many? All of them Are there any knobs broken? If so, how many? All of them Does the addon have any teleport hotspots? No Does the addon have any touchscreen elements? No Are there any broken levers? If so, how many? All of them Any additional comments or things that might help: Thanks in advance
  7. Request for: Cessna 172 Bush Kit (https://propstrikestudio.com/products/172-mod-workhorse) Made by: PropStrike Studios Does the addon currently have a VR compatible yoke (does it move with touch controllers)? Yes, only ergonomic control (no vr tablet mounts) Does the addon have a VRConfig.txt in the root aeroplane folder? No Are there any switches broken? If so, how many? The autopilot buttons are offset, and one of the clock buttons seems offset (also some gauges have highlights when you hold the vr controller over them in'm not sure if this should be happening or not) Are there any knobs broken? If so, how many? The trim wheel has no manipulator, the key is very sensitive and hard to keep it in the start position, the fuel selector is about as sensitive as the key Does the addon have any teleport hotspots? No Does the addon have any touchscreen elements? No Are there any broken levers? If so, how many? The trim wheel doesn't work Any additional comments or things that might help: The plane uses some of the original default laminar 172, so most of it is already working in vr, just some minor fixes would really get this freeware plane fully functional in vr.
  8. This mod was created by Father-Son Flight Simulator, a member of the SimVRlabs club. The file is provided free of charge and will be maintained here on Threshold SimVRlabs club from the point of this posting as hobby time permits! This file is a VR Conversion of the Lockheed SR-71 by Laminar Research, which has been made available to the community. This conversion project was done live in a series of 3 livestreams as a means of teaching the process for creating these mods. Note: these changes were done with respect to maintaining 2D functionality as much as possible. IMPORTANT: This mod was created during release X-plane 11.32, is not officially supported by Laminar Research. It is possible in future X-plane updates you may need to re-apply this mod, or if LR significantly updates the SR-71 in the future it may no longer work. Updates will be considered as time permits. Items Changed in this VR Conversion: - Pilot's teleport hot-spot added - All knobs changed to rotational manipulators rather than drag_axis - All knobs tuned for a comfortable rotational speed - Added a center grab point for the Throttles, allowing you to control both levers at the same time - You can now grab the Joystick with your VR controller (or Mouse in 2D). The Joystick is tuned for VR controller movement. - Left/Right switch guards (right forward panel) now work using a drag_rotate manipulator and can be latched with the VR controller Installation: 1. It is recommended to back up the original SR-71_Cockpit.obj file (rename it to SR-71_Cockpit-original.obj) 2. unzip the VR conversion file into the aircraft folder directory and allow replacements if requested. Special thanks to SimVRlabs for allowing me to host the training on their behalf, and for the support in creating the live workshops. You can find the workshop series recordings (sessions 1 - 3) explaining how to mod these features at:  Lockheed SR-71 VR mod.rar
  9. This plane just came out and has the usual AeroBask VR treatment. But the VR config file only has two lines in it. It is a very new plane, but fun to fly and would really benefit from your magic. AeroBask would be doing themselves a favor to gift you the plane so that you could tune it up. Cheers.
  10. Hi guys, The DA62 isn't bad in VR, but there are a few switches that don't work right. Pitot Head doesn't respond to the controller and several others that I don't remember. Generally it is VR ready, but there are flaws that the experts could eliminate in very little time. Best regards....
  11. Yoke does not appear to be VR enabled on mine after following installation instructions. Any simple suggestions to put me on the right track would be appreciated. Thanks in advance.
  12. Can we general users make the change required or does it require a lot of research? Carenado seem to have a lot on their plate at the moment so I don't think they'll do an update soon. Regards, Craig
  13. Ok here's my first shot. The objs were quite over the place, so lining them up properly is quite a challenge. Critique is welcome. This is pretty much as far as I can take it. I dont own a copy of AC3D and my trial has expired, so not much I can do about it. All levers and buttons work as in the original cockpit, have fun. Link to the original freeware plane. Install both files in the Planes root folder. AWXDC3Beta2_5XP11_VRmod.zip
  14. Ok, so I have the yoke working, I had to relocate it to the cockpit.obj local reference, as the object cockpit which contained the yokes was quite a bit off. I tried using the lever geometry as control objects for the levers but that was too complex and crashed XPlane. Back to square one. Are there any ways to find out the correct values for the vrconfig Yoke_manip_rotate values? Currently I'm using my beavers values and that creates an offset, but how to figure out the correct values? The prop, throttle and mixture levers do not use a translation axis but rather rotate along the length of my controllers, which is not optimal, but all my attemps to change the rotation axis have failed (cause I barely know what I'm doing..).
  15. Request for: AW 139 Made by: X-Rotors Does the addon currently have a VR compatible yoke (does it move with touch controllers)? No Does the addon have a VRConfig.txt in the root aeroplane folder? No Are there any switches broken? If so, how many? Yes, Unknown Are there any knobs broken? If so, how many? Unknown Does the addon have any teleport hotspots? No Does the addon have any touchscreen elements? Unknown Are there any broken levers? If so, how many? Yes, Unknown Any additional comments or things that might help: Most everything appears to work, but the yoke.
  16. Request for: S-92 Sikorsky Made by: DMO Does the addon currently have a VR compatible yoke (does it move with touch controllers)? No Does the addon have a VRConfig.txt in the root aeroplane folder? No Are there any switches broken? If so, how many? Yes, Unknown Are there any knobs broken? If so, how many? Unknown Does the addon have any teleport hotspots? No Does the addon have any touchscreen elements? N/A Are there any broken levers? If so, how many? Yes, Unknown Any additional comments or things that might help: Neither Yoke nor Collective are VR Compatible.
  17. Hi there, I've been a member since finding the Beaver VR mod through the X-Plane.org forums. Now I've found this beautiful freeware Aeroworx Douglas C-47 (As I understand it a permitted port/rework of an older FSX version). Everything works except for the yoke, so I figured I'd get on it myself after the wonderful SimVRLabs tutorial videos. I'v managed to rather quickly get the yoke working, however even though I've disabled drawing on both the wheel and the stick polys, the sticks get drawn. Not only that, the yoke is far outside the aircraft. I assume it has something to do with the AC3D origin reference. They are placed roughly where they are imported in AC3D world space from the obj they were in originally. I tried moving them to the correct spot, but to no avail. No matter where they are in AC3D, they end up outside. They are untextured, but hide with the "hide yoke". Any help is appreciated. Edit: Starting up VR seemed to remedy the rendering issue. Also found I seemed to have had the wrong parts selected for relocating the yoke assemblies.
  18. All things SimVRlabs for this fun little guy. Full vrconfig, everything tuned up and manipulators cleaned up for maximum VR realism. Installation instructions: Make a copy of your unmodified aircraft into another folder in case you ever need to revert back to the original. Unzip and copy contents to your Aircraft's root folder, overwrite. You MUST be a member of the SimVRlabs club to download the file, or you will get an error and send me a message saying "Hey Joe, it says the file isn't available." It is. You probably ARE a member of the Thresholdx forums and you think that's enough. It's not, you'll still get an error. There's a button at the top right that says "Join Club" - that's your ticket to SimVRlabs fun. This is not an official mod, so if there are problems with your aircraft while running the mod and it has to do with levers, switches, or knobs - hit me up first. Enjoy!! vFlyteAir_GrummanTraveler_simVRlabs100.zip
  19. Just Flight released a load of new updates for their various aircraft such as the arrow III.. should we still be copying over the cockpit obj file and vrconfig with the new updated aircraft or wait for a vr mod update.. unsure here? I did notice the aircraft with the updated files loads and says there is an error with its new vrconfig file. Thanks in advance
  20. With this mod the RealityXP GTN750 integration does not work. Am i doing something wrong or is there a solution?
  21. This project is now on hold while I work with X-Crafts to get around a roadblock that has appeared. More info to come within a month or two.
  22. This mod was created by Father-Son Flight Simulator, a member of the SimVRlabs club. The file is provided free of charge and will be maintained here on Threshold SimVRlabs club from the point of this posting as hobby time permits! This file is a VR Conversion of the Republic SeaBee RC3 by Denis Designs, which has been made available to the community for free at X-plane.org. You must first install this plane and then apply the conversion. Note: these changes were done with respect to maintaining 2D functionality as much as possible. KNOWN BUGS: - The HSI does not work upon initial load of the plane - to get around it just reload the plane once you have your engines started (Menu: Developer/Reload the current aircraft and art) - The transponder display, when on, only shows alt mode regardless of being in standby, on, or alt mode. NOTE: The 2D menus and the popup screen with GPS/Autopilot are not supported with this VR Modification Items Changed in this VR Conversion: - 7 teleport hotspots added at various points of interest in and outside of the aircraft. (Pilot, copilot, left & right passengers, bow door, fuel spout, and engine cowl) - All doors changed to toggle manipulators instead of drag_axis manipulators - All knobs changed to rotational manipulators rather than drag_axis - All knobs tuned for a comfortable rotational speed - Push to sync heading bug added on the heading bug knob on the HSI - Throttle, Prop, Mixture, Carb Heat, and Parking brake/Anchor changed to manipulate in the Z-axis - Magnetos now work on a rotational manipulator - You can now grab the yoke with your VR controller (or Mouse in 2D). Pilot side yoke is tuned for VR controller movement. (You can still toggle the pilot and/or copilot yokes) - Fuel fill is changed to a rotational manipulator instead of a drag_axis - Fuel cap is changed to a toggle manipulator - Elevator trim lever now works using a drag_rotate manipulator and can be latched with the VR controller - drag_axis for the electric elevator and rudder trim buttons path lengths reduced by 50% Installation: 1. Must have the Republic SeaBee RC3 (XP11) installed into your aircraft folder (See link above; Just download and unzip it into your "....\X-Plane 11\Aircraft\Extra Aircraft" folder.) 2. It is recommended to back up the original SeaBeeRC3_cockpit.obj file (rename it to SeaBeeRC3_cockpit-original.obj) 3. unzip the VR conversion file into the aircraft folder directory and allow replacements if requested. Special thanks to Denis Designs (dden) for providing this plane to the community and acknowledging my request to make this modification for VR. A very special thanks to Joe K. @ SimVRlabs for reviewing the work in progress and offering advice on the project. You can find a Demo Video explaining and highlighting these features at:  seabeeRC3 VR Conversion.zip
  23. I'm not sure exactly what's going on here. I took a look at it with my VIVE and I can't recreate the issue. Perhaps someone with an Odyssey+ can chime in and share their experience as well. As for the viewpoint being off, it is based on personal preference. I prefer it that way, but everyone has their own taste. That is an easy adjustment to get it where you'd like. Simply edit the XYZ coordinates in the VRConfig file. Cheers, Matheson
  24. For VR-controller-yoke pilots, this file replaces the "green blobs" of the yokes with a more elegant and transparent slim green outline. Also the trim switch on the pilot's yoke now works with VR controllers. Also cleared the green click spot off of the elevator trim wheel, so the textures come through and you get a better sense of how your vr controller is spinning the wheel. Installation instructions: copy your aircraft/laminar/172 folder and paste a backup copy somewhere else on your computer. Unzip the downloaded mod, then paste the 3 files in your aircraft/laminar/172 folder. Overwrite. When you update X-Plane it will ask you if you want to "Keep the old file" or replace. I recommend replacing, then re applying the SimVRlabs mod. Don't forget to join the club, not just the forums, or you will get a download error (file not available). Laminar 172 SimVRlabs yoke mod v100.zip
  25. Sorry for the confusion: WMA = Windows mixed reality I have a Samsung Odyssey+ The horizontal seat hot spots work as expected; the vertical circles (about where the heads would be) have no effect; or more accurately they don't catch and I teleport out away from the aircraft. The menu item to return to pilots seat also teleport me away from the plane. One other smaller issue is that the seat view seems about 3-5 inches too far back to really be correct. Again thanks for your work!
  26. This is a script I wrote to take care of an issue that "VR controller yoke pilots" have in X-plane --> When we unlatch from the yoke, it stays in place, eliminating the need to use aircraft trim systems. This script is as lightweight as you can get, written in X-Plane's default xlua ecosystem for zero performance hit. No need for any external plugins, just follow the installation instructions. After you install SimVRlabs YokeCenter script it works like this: After releasing the yoke with the VR controller, just push and hold your assigned button until the yoke smoothly returns to center. Oculus secondary "squeeze" trigger works great for this if flying with rift controllers! The return is a slooow and smooth return, so the idea is to return your yoke to center as best you can by hand, then unlatch from the yoke, then press and hold your "return to center" button and it will smoothly correct the yoke to true center...from there you can trim realistically. Think of this script as a software version of the spring in your joystick/yoke. Enjoy! Download from the downloads section of the Club. Don't forget to join or you'll get a download error!
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