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About This Club

Injecting more "reality" into Virtual Reality.
  1. What's new in this club
  2. Haven't done any work in a while. Been busy starting a new job. I've got the C170 to a point that it's almost fully functioning (still need to figure out how to get the trim wheel and flap handle working for VR input) and just need to do some tweaking on things. I'm hoping to get that work done and be able to post the cockpit obj and vrconfig on here and the x-plane forums soon. I was also doing work on the Waco YMF, Piper Tri-Pacer, and Beech Staggerwing for a while, but none of those projects have been updated in quite a while. Hoping to get back into it soon.
  3. What exactly was the issue? If there is an issue with the mod itself, then I can forward this to Joe and see if he can check it out.
  4. Disregard - I figured out a solution. Great mod, love the hard work put in!
  5. Request for: Falcon 50 Made by: Carenado Does the addon currently have a VR compatible yoke (does it move with touch controllers)? Yes Does the addon have a VRConfig.txt in the root aeroplane folder? Yes Are there any switches broken? If so, how many? No Are there any knobs broken? If so, how many? No, all work as they should, but need sensitivities adjusted Does the addon have any teleport hotspots? Yes Does the addon have any touchscreen elements? Yes Are there any broken levers? If so, how many? The thrust reverser lever is inop. Any additional
  6. Request for: Gulfstream IV-SP Made by: ghansen Does the addon currently have a VR compatible yoke (does it move with touch controllers)? No Does the addon have a VRConfig.txt in the root aeroplane folder? No Are there any switches broken? If so, how many? No. Are there any knobs broken? If so, how many? No, but they need tuning. They are too sensitive to adjust. Does the addon have any teleport hotspots?No Does the addon have any touchscreen elements? Yes Are there any broken levers? If so, how many? No Throttles only advance individually. Cannot adjust
  7. Hey, I'll take a look at this one. I fly the S-92 (CH-148 Cyclone) quite a bit and am always disappointed with it's VR quality. Cheers, Matheson
  8. Hey, I'll take a look at this one. I fly the AW139 quite a bit and am always disappointed with it's VR quality. Cheers, Matheson
  9. Hi Tango1977, Sorry for the late reply. I made the VR support for the FlyJSim aircraft. FlyJSim and I intentionally left the VR yoke INOP due to limitations with the 3D modelling software that they used to create the animations. There is no possible way that we can add VR yoke support to both the 727 and 737 without completely rebuilding the animation for the yokes. I'm assuming that you wrote this before we published the support, so I hope you are enjoying the beautiful knobs, switches and buttons. Cheers, Matheson
  10. Hi everyone, This section is reserved for modification releases containing download links. This is not a section to request or discuss projects. All requests/discussions will be deleted if posted in this section. This allows a central and clean area to easily find releases which would otherwise be cluttered with requests and discussion. If you would like to request a SimVRLabs mod or would like to discuss anything XPlane VR, please do so within the Announcements and Discussions section. Thanks for your cooperation.
  11. Hey! I looked into this a while back but quickly realized that it is impossible to add intuitive VR support to this plane. Felis uses a plugin-based manipulator system similar to FlightFactor which is does not work with XPlane's native VR manipulation. This means that the only person that can bring intuitive VR support to the tu154 is Felis himself. You can read more about this here: https://forums.x-plane.org/index.php?/forums/topic/137661-vr-in-my-projects/ Also, in the future, please make threads in the "Announcements and Discussions" section as this (Dow
  12. Hey! Thanks for bringing this to our attention. I would love to take a look at it, however we need to own the plane before we can work on it. I currently do not own this plane as Carenado do not deserve my money with their poor products and misleading marketing. A good example of this is what you fell victim to. "VR compatible click spots". While they are not lying in saying this, they greatly mislead the average buyer. This just means that the aircraft has partial VR support. The buttons, switches, and knobs will be operable in VR, however they have not been tuned to w
  13. Morning guys, I hope you dont mind me asking this here. Got the Carenado King Air 200 off the .org last night. I assume it's the latest version (all documentation just says to download it again when it's updated) and everything seems to work (bar not being able to use beta range) but the yoke pitch axis is reversed. Up is down, down is up. I've seen it so many times before and it's ruined several payware aircraft for me but I really need this one for a charity flight soon to support our local air-ambulance service. It doesnt appear to have a vrconfig file despite the functionality it
  14. Hello, is anyone working on the Tu154 Vrconfig? cheers
  15. This issue is closed. All switches work correctly. Thank you.
  16. I just ran a test, but I cannot replicate the problem. Which variant is this happening with? PW or GE? Can you please send me your cockpit.OBJ AND VR_Config files in a private message?
  17. Interesting. I will check this in a few hours. Thanks for making the list. It gives me a few ideas as to what could be the problem.
  18. Strobe Light Nose Light Land (L and R) Lights NAV Lights EMERGENCY EXIT ARM/DEARM Switch VS CTL Switch FD/FPV Switch ILS/VOR Switch COCKPIT DOOR Switch All of the above require a left to right or right to left motion to actuate instead of an up down. I am using an HP Reverb Pro and a Rift S and both exhibit the same behavior. If you need me to identify the buttons on a screen capture let me know. The autopilot is fine. I checked it again.
  19. There is a way to get the EFB working. I came across the solution by accident. Use Version 0.3.2 of the MoveVR Plugin (btw In my oppinion a plugin for everyone needs) and do the following: 1. Open the MoveVR Plugin Window while running X-Plane. 2. Select "Plugin Windows" 3. Select "Inibuilds A300 (SASL)" 4. Select the 2nd entry for "Window of Size..." 5. Enable "Receive VR Panel Clicks"
  20. Will check in my morning and send a detailed report. I had downloaded the 1.04 version from inibuilds a week ago. Did not redownload it before installing your files. I have no issues actuating the ATS, Yaw Damper switches which I believe are also toggle switches. I will send you a list in a few hours. Moussa
  21. Hi Moussa! Thanks for your feedback. When using the mod myself, I do not have any of these issues. Specifically, the autopilot A/B switches are operated by depressing the VR controller trigger and not with any controller movement. The manipulator for these switches are what Laminar Research call "toggle" switches. Could you provide a list of the manipulators that you are having problems with as well as your VR hardware? This will help me track down the problem so I can fix it. Did you also perform a clean install from the iniBuilds store before installing the SimVRLabs mo
  22. Great mod. Been using it. However I have observed that several switches that you would expect to simply operate by flicking up and down in VR actually require a horizontal motion (example landing lights and others). In addition, the AP enable switch is bizarrely hard to actuate... I managed to get it activated via random non repeatable motions... thank you. Moussa
  23. Out of the VR Lab: iniSimulations A306(F) This update tweaks nearly everything to work better in VR. I worked very hard to make things just act and "feel" as right as they can. Everything has been tuned for VR. Notable features include: Thrust levers now move intuitively Flap lever now moves intuitively Speedbrake lever now moves intuitively Yokes are now operable ALL Overhead buttons, switches, and knobs ALL Main Panel buttons, switches, and knobs ALL FCU and EFIS buttons, switches, and knobs ALL radio tuners Teleport
  24. Out of the VR Lab: iniSimulations A306(F) This update tweaks nearly everything to work better in VR. I worked very hard to make things just act and "feel" as right as they can. Everything has been tuned for VR. Notable features include: Thrust levers now move intuitively Flap lever now moves intuitively Speedbrake lever now moves intuitively Yokes are now operable ALL Overhead buttons, switches, and knobs ALL Main Panel buttons, switches, and knobs ALL FCU and EFIS buttons, switches, and knobs ALL radio tuners Teleport
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