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By StableSystemThe ZDP Library is intended for use in conjunction with the MisterX library. The purpose of this library is to provide a common location for all of the frequently used assets in ZDP sceneries. It is structured in such a way that any scenery developers can use our assets to create sceneries just as good as ours, without the hassle of creating textures and assets from scratch. Because the primary role of the library is to hold assets which are created for ZDP sceneries we don't intend to add new assets unless they are of use in a new project. A guide for how to use the library is included in the readme (and also is transcribed below).
For questions with how to use the library please go to our discord server
Lines - Use these just like any other library.
Paint - Draw paint over top of existing ground textures. These will automatically be rendered on top of any concrete or asphalt textures. Paint is great for filling in large areas or making custom runways.
Signs - These are done as subtextured sheets. Click on the letter you want to place and then draw it as a rectangle to create a polygon. You can click a letter multiple times to change the edges. These use the same coordinates as the default xplane signs so upgrading existing signs is as easy as changing the resource value.
Grunge - place these as objects. Don't be afraid to overlap a few on top of eachother if you want a darker effect!
Step 1: Place the base textures (concrete or asphalt). Make note of the naming convention for base textures to ensure you get exactly what you need. Note that WED doesn't show decals in the preview, you'll need to load into xplane to see the full effect. All variation and surface types and be seen from the included Surface_Guide.png and Variation_Guide.png images.
> <Surface>_<Wear Level>_<Variation Type>.pol
> ex. concrete/flat_worn_striped.pol is a flat concrete slab with a worn surface, and randomly varying darkness along 1 axis
Step 2: Place your overlays. Duplicate each surface, pick the color or darkness you want your surface to have and replace the "resource" value to apply the overlay. Overlays can be stacked too if you need even more control! Just be sure to use the overlay specified for the surface you are applying it to as each overlay is tuned specifically for the surface it is used on top of.
Step 3 (Optional): Create a custom grunge mask. See the video linked above for an overview of what this is. This is a more advanced technique but provides signifigant visual improvements.
Step 4 (Optional): Add spot grunge. Using the default laminar "Grunge1" and "Grunge2" objects, place spot ground around the airport to improve the realism and break up large uniform surfaces.
Download size: 623MB
By FlyAgiThis package is considered deprecated - the download will redirect to SAM GlobalTrees which is an updated version based on this package.
By FlyAgiThis package is considered deprecated - you can still download and use it but for developers I strongly recommend to use SAM Seasons SDK instead as this is where my vegetation works will continue in the future. Further, all my vegetation is included in OpenSceneryX so there is no real need to use this library in the future. OpenSceneryX also comes with a fallback so it can be used tp replace the dedicated FlyAgi Vegetation library.
Scenery designers, please use either SAM Seasons SDK or OpenSceneryX in the future.
FlyAgi Vegetation is a scenery library which contains volumetric grass, flowers, HD trees, some shrubs and fruits. There are many grass colors in four different sizes available for achiving good results on orthophotos as well as on landclass based terrain. The flowers are available in four different sizes as well to match your arrangement's grass sizes.
Update: I added a seasonal package for TerraMaxx support and an additional JSGME ready winter version for the classic winter textures mod to the download page.
The Screenshots above are taken from the following sceneries using the vegetation library. If there are any questions or you need examples just download them for free and look into the included WED files for the corresponding vegetation and forest layers.
EDXE Rheine-Eschendorf EDPW Thalmässing-Waizenhofen EDDK Köln Bonn
For best visual results the grass colors chosen should match the ground colors. If this is done right the grass will almost seamlessly fade out into the terrain in the distance and from higher view angles when taking off or landing on your airfield When using orthophotos use decals as well for a more natural grass effects When using grass on larger scale airports make sure you're using WED and it's density options for the grass files. The grass can have an impact on GPU performance and on larger airports this impact can be massive if you place the grass with maximum density
Unpack zip file Copy folder 'FlyAgi_Vegetation' into your Custom Scenery folder Start X-Plane