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Europe
104 files
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LIRF Scenery pack XP12 only
By Chek65
This is XP default gateway scenery of LIRF Leonardo da Vinci Intl from 2023.
I have cleaned up most of the airport excessive nodes and merged polygons and taxiways, corrected and shortened groundvehicle-routing and taxiroutings. I have corrected linemarkings and converted to XP12 art assets.
This scenery contains SAM Honeywell safedocks and local Ortho ZL 19 made by SAS.planet Bing maps.
This scenery requires SAM3 to work. This scenery also have corrected roadsystem close to airport.
Because I converted all assets to XP12 this scenery assets WILL NOT work in XP11 or older. There is NO backwards compability.
This edit has saved me VRAM as well increased the FPS.
I run my XP12 with moderate graphic settings with a NVIDIA 3080 card. My vegetation and objects settings are also set to medium.
The purpose of this edit is to save VRAM and increase FPS and making the default scenerys more FPS friendly.
Validated in WED 2.5.2 without any errors. In my Zibo mod at gate 101 I get 70FPS, and on outside view whopping 80FPS.
If you like this edit then please give a thumbs up. If you encounter any problem then please give feedback.
Enjoy!
Disclaimer-Copyrights GPL and stuff.txt
41 downloads
0 comments
Submitted
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ELLX Scenery pack XP12 only
By Chek65
This is XP default gateway scenery of ELLX Luxembourg from 2019.
I have cleaned up most of the airport excessive nodes and merged polygons and taxiways, corrected and shortened groundvehicle-routing and taxiroutings. I have corrected linemarkings and converted to XP12 art assets.
Because I also converted all assets to XP12 this scenery assets WILL NOT work in XP11 or older. There is NO backwards compability.
This edit has saved me VRAM as well increased the FPS.
I run my XP12 with moderate graphic settings with a NVIDIA 3080 card. My vegetation and objects settings are also set to medium.
The purpose of this edit is to save VRAM and increase FPS and making the default scenerys more FPS friendly.
Validated in WED 2.5.2 without any errors. In my Zibo mod at gate I get 50FPS, and on outside view 60FPS.
If you like this edit then please give a thumbs up. If you encounter any problem then please give feedback.
Enjoy!
Disclaimer-Copyrights GPL and stuff.txt
18 downloads
0 comments
Submitted
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LEVC Scenery pack XP12 only
By Chek65
This is XP default gateway scenery of LEVC Valencia Spain from 2021.
I have cleaned up most of the airport excessive nodes and merged polygons and taxiways, corrected and shortened groundvehicle-routing and taxiroutings. I have corrected linemarkings and converted to XP12 art assets.
Because I also converted all assets to XP12 this scenery assets WILL NOT work in XP11 or older. There is NO backwards compability.
This edit has saved me VRAM as well increased the FPS.
I run my XP12 with moderate graphic settings with a NVIDIA 3080 card. My vegetation and objects settings are also set to medium.
The purpose of this edit is to save VRAM and increase FPS and making the default scenerys more FPS friendly.
Validated in WED 2.5.2 without any errors. In my Zibo mod at gate I get 50FPS, and on outside view 60FPS.
If you like this edit then please give a thumbs up. If you encounter any problem then please give feedback.
Enjoy!
Disclaimer-Copyrights GPL and stuff.txt
21 downloads
0 comments
Submitted
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LEVT Scenery pack XP12 only
By Chek65
This is XP default gateway scenery of LEVT Vitoria Spain from 2018.
I have cleaned up most of the airport excessive nodes and merged polygons and taxiways, corrected and shortened groundvehicle-routing and taxiroutings.
I have corrected linemarkings and converted to XP12 art assets, and added asphalt polygons where missing.
Because I also converted all assets to XP12 this scenery assets WILL NOT work in XP11 or older. There is NO backwards compability.
This edit has saved me VRAM as well increased the FPS.
I run my XP12 with moderate graphic settings with a NVIDIA 3080 card. My vegetation and objects settings are also set to medium.
The purpose of this edit is to save VRAM and increase FPS and making the default scenerys more FPS friendly.
Validated in WED 2.5.2 without any errors. In my Zibo mod at gate I get 60FPS, and on outside view 70FPS.
If you like this edit then please give a thumbs up. If you encounter any problem then please give feedback.
Enjoy!
Disclaimer-Copyrights GPL and stuff.txt
7 downloads
0 comments
Submitted
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LEAL Scenery pack XP12 only
By Chek65
This is XP default gateway scenery of LEAL Alicante Spain from 2022.
I have cleaned up most of the airport excessive nodes and merged polygons and taxiways, corrected and shortened groundvehicle-routing and taxiroutings.
I have corrected linemarkings and converted to XP12 art assets.
Because I also converted all assets to XP12 this scenery assets WILL NOT work in XP11 or older. There is NO backwards compability.
This edit has saved me VRAM as well increased the FPS.
I run my XP12 with moderate graphic settings with a NVIDIA 3080 card. My vegetation and objects settings are also set to medium.
The purpose of this edit is to save VRAM and increase FPS and making the default scenerys more FPS friendly.
Validated in WED 2.5.2 without any errors. In my Zibo mod at gate I get 50FPS, and on outside view 70FPS.
If you like this edit then please give a thumbs up. If you encounter any problem then please give feedback.
Enjoy!
Disclaimer-Copyrights GPL and stuff.txt
12 downloads
0 comments
Submitted
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EGKK Scenery pack XP12 only
By Chek65
This is XP default gateway scenery of EGKK Gatwick from 2021.
I have cleaned up most of the airport excessive nodes and merged polygons and taxiways, corrected and shortened groundvehicle-routing and taxiroutings.
I have corrected linemarkings and converted to XP12 art assets.
Because I also converted all assets to XP12 this scenery assets WILL NOT work in XP11 or older. There is NO backwards compability.
This edit has saved me VRAM as well increased the FPS.
I run my XP12 with moderate graphic settings with a NVIDIA 3080 card. My vegetation and objects settings are also set to medium.
The purpose of this edit is to save VRAM and increase FPS and making the default scenerys more FPS friendly.
Validated in WED 2.5.2 without any errors. In my Zibo mod at gate 53 I get 40FPS, and on outside view 50FPS.
If you like this edit then please give a thumbs up. If you encounter any problem then please give feedback.
Enjoy!
Disclaimer-Copyrights GPL and stuff.txt
25 downloads
0 comments
Submitted
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NZCH Scenery pack XP12 only
By Chek65
This is XP default gateway scenery of NZCH Christchurch New Zeeland from 2022.
I have cleaned up most of the airport excessive nodes and merged polygons and taxiways.
I have corrected linemarkings and converted to XP12 art assets.
Because I also converted all assets to XP12 this scenery assets WILL NOT work in XP11 or older. There is NO backwards compability.
This edit has saved me VRAM as well increased the FPS.
I run my XP12 with moderate graphic settings with a NVIDIA 3080 card. My vegetation and objects settings are also set to medium.
The purpose of this edit is to save VRAM and increase FPS and making the default scenerys more FPS friendly.
Validated in WED 2.5.2 without any errors. In my Zibo mod at gate 20 I get 56FPS, and on outside view 70FPS.
Before edit I had 42FPS.
If you like this edit then please give a thumbs up. If you encounter any problem then please give feedback.
Enjoy!
Disclaimer-Copyrights GPL and stuff.txt
20 downloads
- nzch
- new zeeland
- (and 2 more)
0 comments
Submitted
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NZQN Scenery pack XP12 only
By Chek65
This is XP default gateway scenery of NZQN Queenstown New Zeeland from 2023.
This is a really nice airport and one of the hardest in the world to approach correctly.
I have cleaned up most of the airport excessive nodes, merged aprons and taxiways and corrected linemarkings.
I also corrected treelines amd objects.
Because I also converted all assets to XP12 this scenery WILL NOT work in XP11 or older. There is NO backwards compability.
This edit has saved me VRAM as well increased the FPS.
I run my XP12 with moderate graphic settings with a NVIDIA 3080 card. My vegetation and objects settings are also set to medium.
The purpose of this edit is to save VRAM and increase FPS and making the default scenerys more FPS friendly.
Validated in WED 2.5.2 without any errors. In my Zibo mod at gate I get 55FPS, and on outside view 65FPS.
If you like this edit then please give a thumbs up. If you encounter any problem then please give feedback.
Enjoy!
Disclaimer-Copyrights GPL and stuff.txt
28 downloads
- nzqn
- queenstown
- (and 2 more)
0 comments
Submitted
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XESV5 Swedish Mountains Scenery pack XP12 only
By Chek65
This is XP default gateway scenery of XESV5 Swedish Mountains Salen, Sweden from 2021.
I have cleaned up most of the airport excessive nodes and merged aprons and taxiways.
I have corrected linemarkings and converted to XP12 art assets.
Because I also converted all assets to XP12 this scenery assets WILL NOT work in XP11 or older. There is NO backwards compability.
This edit has saved me VRAM as well increased the FPS.
I run my XP12 with moderate graphic settings with a NVIDIA 3080 card. My vegetation and objects settings are also set to medium.
The purpose of this edit is to save VRAM and increase FPS and making the default scenerys more FPS friendly.
Validated in WED 2.5.2 without any errors. In my Zibo mod at gate I get 66FPS, and on outside view whopping 80FPS.
If you like this edit then please give a thumbs up. If you encounter any problem then please give feedback.
Enjoy!
Disclaimer-Copyrights GPL and stuff.txt
6 downloads
0 comments
Submitted
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ESTA Scenery pack XP12 only
By Chek65
This is XP default gateway scenery of ESTA Angelholm, Sweden from 2019.
I have cleaned up most of the airport excessive nodes and merged aprons and taxiways.
I have corrected linemarkings and converted to XP12 art assets.
This scenery contains local Ortho from SAS.Planet ZL19.
Because I also converted all assets to XP12 this scenery assets WILL NOT work in XP11 or older. There is NO backwards compability.
This edit has saved me VRAM as well increased the FPS.
I run my XP12 with moderate graphic settings with a NVIDIA 3080 card. My vegetation and objects settings are also set to medium.
The purpose of this edit is to save VRAM and increase FPS and making the default scenerys more FPS friendly.
Validated in WED 2.5.2 without any errors. In my Zibo mod at gate I get 68FPS, and on outside view whopping 80FPS.
If you like this edit then please give a thumbs up. If you encounter any problem then please give feedback.
Enjoy!
Disclaimer-Copyrights GPL and stuff.txt
7 downloads
0 comments
Submitted
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ESOE Scenery pack XP12 only
By Chek65
This is XP default gateway scenery of ESOE Orebro, Sweden from 2018.
I have cleaned up most of the airport excessive nodes and merged aprons and taxiways.
I have corrected linemarkings and converted to XP12 art assets.
Because I also converted all assets to XP12 this scenery assets WILL NOT work in XP11 or older. There is NO backwards compability.
This edit has saved me VRAM as well increased the FPS.
I run my XP12 with moderate graphic settings with a NVIDIA 3080 card. My vegetation and objects settings are also set to medium.
The purpose of this edit is to save VRAM and increase FPS and making the default scenerys more FPS friendly.
Validated in WED 2.5.2 without any errors. In my Zibo mod at gate I get 65FPS, and on outside view whopping 75FPS.
If you like this edit then please give a thumbs up. If you encounter any problem then please give feedback.
Enjoy!
Disclaimer-Copyrights GPL and stuff.txt
4 downloads
0 comments
Submitted
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LGRP Scenery pack XP12 only
By Chek65
This is XP default gateway scenery of LGRP Rhodes, Greece from 2022.
I have cleaned up most of the airport excessive nodes and merged taxiways. I have corrected linemarkings and converted to XP12 art assets.
Because I also removed Airport boundary this scenery WILL NOT work in XP11 or older. There is NO backwards compability. The reason is that in XP12 the airport area are defined in the new mesh and autogen classification and therefore does not need any airport boundary or elsewhere exclusion zones. This edit has saved me VRAM as well increased the FPS.
I run my XP12 with moderate graphic settings with a NVIDIA 3080 card. My vegetation and objects settings are also set to medium.
The purpose of this edit is to save VRAM and increase FPS and making the default scenerys more FPS friendly.
Validated in WED 2.5.2 without any errors. In my Zibo mod at gate I get 70FPS, and on outside view whopping 80FPS.
The scenery is prepared to use with autodgs.
If you like this edit then please give a thumbs up. If you encounter any problem then please give feedback.
Enjoy!
Disclaimer-Copyrights and stuff.txt
10 downloads
0 comments
Submitted
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EGAA Scenery pack XP12 only
By Chek65
This is XP default gateway scenery of EGAA Belfast Ireland from 2020.
I have cleaned up most of the airport excessive nodes and objects, merged taxiways and draped polygons.
Because I also removed Airport boundary this scenery WILL NOT work in XP11 or older. There is NO backwards compability. The reason is that in XP12 the airport area are defined in the new mesh classification and therefore does not need any airport boundary or elsewhere exclusion zones. This edit has saved me VRAM as well increased the FPS.
I run my XP12 with moderate graphic settings with a NVIDIA 3080 card. My vegetation settings are also set to medium.
The purpose of this edit is to save VRAM and increase FPS and making the default scenerys more FPS friendly.
Validated in WED 2.5.2 without any errors. In my Zibo mod at gate I get 60FPS, and on outside view whopping 80FPS!
This scenery are prepared to use with autoDGS.
If you like this edit then please give a thumbs up. If you encounter any problem then please give feedback.
Enjoy!
Disclaimer-Copyrights and stuff.txt
21 downloads
0 comments
Submitted
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LGKL Scenery pack XP12 only
By Chek65
This is XP default gateway scenery of LGKL Kalamata Greece from 2020.
I have cleaned up most of the airport excessive nodes and objects, merged taxiways and draped polygons.
Because I also removed Airport boundary this scenery WILL NOT work in XP11 or older. There is NO backwards compability. The reason is that in XP12 the airport area are defined in the new mesh classification and therefore does not need any airport boundary or elsewhere exclusion zones. This edit has saved me VRAM as well increased the FPS.
I run my XP12 with moderate graphic settings with a NVIDIA 3080 card. My vegetation settings are also set to medium.
The purpose of this edit is to save VRAM and increase FPS and making the default scenerys more FPS friendly.
Validated in WED 2.5.2 without any errors. In my Zibo mod at gate I get 60FPS, and on outside view whopping 70FPS!
This scenery are prepared to use with autoDGS.
If you like this edit then please give a thumbs up. If you encounter any problem then please give feedback.
Enjoy!
Disclaimer-Copyrights and stuff.txt
8 downloads
0 comments
Submitted
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LOWW Scenery pack XP12 only
By Chek65
This is XP default gateway scenery of LOWW Vienna Austria from 2023.
I have cleaned up most of the airport excessive nodes and objects, merged taxiways and draped polygons.
Because I also removed Airport boundary this scenery WILL NOT work in XP11 or older. There is NO backwards compability. The reason is that in XP12 the airport area are defined in the new mesh classification and therefore does not need any airport boundary or elsewhere exclusion zones. This edit has saved me VRAM as well increased the FPS.
I run my XP12 with moderate graphic settings with a NVIDIA 3080 card. My vegetation settings are also set to medium.
The purpose of this edit is to save VRAM and increase FPS and making the default scenerys more FPS friendly.
Validated in WED 2.5.2 without any errors. In my Zibo mod at gate I get 55FPS, and on outside view 60FPS.
If you like this edit then please give a thumbs up. If you encounter any problem then please give feedback.
Enjoy!
Disclaimer-Copyrights and stuff.txt
25 downloads
0 comments
Submitted
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EBCI Scenery pack XP12 only
By Chek65
This is XP default gateway scenery of EBCI Brussels South Charleroi from 2021.
I have cleaned up most of the airport excessive nodes and objects, merged taxiways and draped polygons.
Because I also removed Airport boundary this scenery WILL NOT work in XP11 or older. There is NO backwards compability. The reason is that in XP12 the airport area are defined in the new mesh classification and therefore does not need any airport boundary or elsewhere exclusion zones. This edit has saved me VRAM as well increased the FPS.
I run my XP12 with moderate graphic settings with a NVIDIA 3080 card. My vegetation settings are also set to medium.
The purpose of this edit is to save VRAM and increase FPS and making the default scenerys more FPS friendly.
Validated in WED 2.5.2 without any errors. In my Zibo mod at gate I get 45FPS, and on outside view 50FPS.
If you like this edit then please give a thumbs up. If you encounter any problem then please give feedback.
Enjoy!
Disclaimer-Copyrights and stuff.txt
7 downloads
0 comments
Updated
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LIPQ Scenery pack XP12 only
By Chek65
This is XP default gateway scenery of LIPQ Trieste Ronchi Dei Legionari from 2020.
I have cleaned up most of the airport excessive nodes and objects, merged taxiways and draped polygons.
Because I also removed Airport boundary this scenery WILL NOT work in XP11 or older. There is NO backwards compability. The reason is that in XP12 the airport area are defined in the new mesh classification and therefore does not need any airport boundary or elsewhere exclusion zones. This edit has saved me VRAM as well increased the FPS.
I run my XP12 with moderate graphic settings with a NVIDIA 3080 card. My vegetation settings are also set to medium.
The purpose of this edit is to save VRAM and increase FPS and making the default scenerys more FPS friendly.
Validated in WED 2.5.2 without any errors. In my Zibo mod at gate I get 60FPS, and on outside view 70FPS.
The scenery is prepared to use with autodgs.
If you like this edit then please give a thumbs up. If you encounter any problem then please give feedback.
Enjoy!
Disclaimer-Copyrights and stuff.txt
10 downloads
0 comments
Submitted
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LXGB Scenery pack XP12 only
By Chek65
This is XP default gateway scenery of LXGB Gibraltar from 2020.
I have cleaned up most of the airport excessive nodes and objects, merged taxiways and draped polygons.
Because I also removed Airport boundary this scenery WILL NOT work in XP11 or older. There is NO backwards compability. The reason is that in XP12 the airport area are defined in the new mesh classification and therefore does not need any airport boundary or elsewhere exclusion zones. This edit has saved me VRAM as well increased the FPS.
I run my XP12 with moderate graphic settings with a NVIDIA 3080 card. My vegetation settings are also set to medium.
The purpose of this edit is to save VRAM and increase FPS and making the default scenerys more FPS friendly.
Validated in WED 2.5.2 without any errors. In my Zibo mod at gate I get 55FPS, and on outside view 60FPS.
The scenery is prepared to use with autodgs.
If you like this edit then please give a thumbs up. If you encounter any problem then please give feedback.
Enjoy!
Disclaimer-Copyrights and stuff.txt
13 downloads
0 comments
Submitted
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LEMD Scenery pack XP12 only
By Chek65
This is XP default gateway scenery of LEMD Madrid Spain from 2023/3.
I have cleaned up most of the airport excessive nodes and objects, merged taxiways and draped polygons. I have corrected jetways and lines.
Because this airport is very big and groundroutes and taxiroutes affects the FPS very much - those has been removed to increase stability.
Because I also removed Airport boundary this scenery WILL NOT work in XP11 or older. There is NO backwards compability. The reason is that in XP12 the airport area are defined in the new mesh classification and therefore does not need any airport boundary or elsewhere exclusion zones. This edit has saved me VRAM as well increased the FPS.
I run my XP12 with moderate graphic settings with a NVIDIA 3080 card. My vegetation settings are also set to medium.
The purpose of this edit is to save VRAM and increase FPS and making the default scenerys more FPS friendly.
Validated in WED 2.5.2 without any errors. In my Zibo mod at gate I get 60FPS, and on outside view whopping 72FPS.
If you like this edit then please give a thumbs up. If you encounter any problem then please give feedback.
Enjoy!
Disclaimer-Copyrights and stuff.txt
19 downloads
0 comments
Submitted
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ESSA Scenery pack XP12 only
By Chek65
This is XP default gateway scenery of ESSA Arlanda Stockholm from 2020.
I have cleaned up most of the airport excessive nodes and objects, merged taxiways and draped polygons. I have corrected jetways and lines.
Because I also removed Airport boundary this scenery WILL NOT work in XP11 or older. There is NO backwards compability. The reason is that in XP12 the airport area are defined in the new mesh classification and therefore does not need any airport boundary or elsewhere exclusion zones. This edit has saved me VRAM as well increased the FPS.
I run my XP12 with moderate graphic settings with a NVIDIA 3080 card. My vegetation settings are also set to medium.
The purpose of this edit is to save VRAM and increase FPS and making the default scenerys more FPS friendly.
Validated in WED 2.5.2 without any errors. In my Zibo mod at gate I get 55FPS, and on outside view 60FPS.
If you like this edit then please give a thumbs up. If you encounter any problem then please give feedback.
Enjoy!
Disclaimer-Copyrights and stuff.txt
17 downloads
0 comments
Submitted
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EKCH Scenery pack XP12 only
By Chek65
This is XP default gateway scenery of EKCH Copenhagen, Denmark from 2022.
I have cleaned up most of the airport excessive nodes and objects, merged taxiways and draped polygons.
Because I also removed Airport boundary this scenery WILL NOT work in XP11 or older. There is NO backwards compability. The reason is that in XP12 the airport area are defined in the new mesh classification and therefore does not need any airport boundary or exclusion zones. This edit has saved me VRAM as well increased the FPS. I run my XP12 with moderate graphic settings with a NVIDIA 3080 card. My vegetation settings are also set to medium.
The purpose of this edit is to save VRAM and increase FPS and making the default scenerys more FPS friendly.
Validated in WED 2.5.2 without any errors. In my Zibo mod at gate I get 50FPS on gate and 60FPS on outside view. This scenery is prepared to use with autodgs. This scenery also have FPS-friendly local ortho zl19 that comes from SAS.Planet.
If you like this edit then please give a thumbs up. If you encounter any problem then please give feedback.
Enjoy!
Disclaimer-Copyrights and stuff.txt
23 downloads
0 comments
Submitted
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ESMS Scenery pack XP12 only
By Chek65
This is XP default gateway scenery of ESMS Malmo Sturup, Sweden from 2022.
I have cleaned up most of the airport excessive nodes and objects, merged taxiways and draped polygons.
Because I also removed Airport boundary this scenery WILL NOT work in XP11 or older. There is NO backwards compability. The reason is that in XP12 the airport area are defined in the new mesh classification and therefore does not need any airport boundary or exclusion zones. This edit has saved me VRAM as well increased the FPS. I run my XP12 with moderate graphic settings with a NVIDIA 3080 card. My vegetation settings are also set to medium.
The purpose of this edit is to save VRAM and increase FPS and making the default scenerys more FPS friendly.
Validated in WED 2.5.2 without any errors. In my Zibo mod at gate I get 55FPS on gate and 60FPS on outside view. This scenery is prepared to use with autodgs. This scenery also have FPS-friendly local ortho zl19 that comes from SAS.Planet.
If you like this edit then please give a thumbs up. If you encounter any problem then please give feedback.
Enjoy!
Disclaimer-Copyrights and stuff.txt
13 downloads
0 comments
Updated
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EDDK Scenery pack XP12 only
By Chek65
This is XP default gateway scenery of EDDK Koeln-Bonn from 2023/6.
I have cleaned up most of the airport excessive nodes and objects, merged taxiways and draped polygons.
Because I also removed Airport boundary this scenery WILL NOT work in XP11 or older. There is NO backwards compability. The reason is that in XP12 the airport area are defined in the new mesh classification and therefore does not need any airport boundary or exclusion zones. This edit has saved me VRAM as well increased the FPS.
I run my XP12 with moderate graphic settings with a NVIDIA 3080 card. My vegetation settings are also set to medium.
Validated in WED 2.5.2 without any errors.
In my Zibo mod at gate, I get 48FPS and on outside view 49FPS. This scenery is prepared to use with autodgs.
If you like this edit then please give a thumbs up. If you encounter any problem then please give feedback.
Enjoy!
Disclaimer-Copyrights and stuff.txt
15 downloads
0 comments
Submitted
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EDDF Scenery pack XP12 only
By Chek65
This is XP default gateway scenery of EDDF Frankfurt from 2022.
I have cleaned up most of the airport excessive nodes and objects, merged taxiways and draped polygons.
Because I also removed Airport boundary this scenery WILL NOT work in XP11 or older. There is NO backwards compability. The reason is that in XP12 the airport area are defined in the new mesh classification and therefore does not need any airport boundary or exclusion zones. This edit has saved me VRAM as well increased the FPS.
I run my XP12 with moderate graphic settings with a NVIDIA 3080 card. My vegetation settings are also set to medium.
Validated in WED 2.5.2 without any errors.
In my Zibo mod at gate A22, I get 50FPS and on outside view 70FPS.
If you like this edit then please give a thumbs up. If you encounter any problem then please give feedback.
Enjoy!
Disclaimer-Copyrights and stuff.txt
46 downloads
0 comments
Submitted
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LERS Ibertech Airport X-Plane 12
Hi, guys.
I am pleased to present the airport De Reus Spain LERS created for x plane 12, in principle it was created for Flight simulator X and when x plane 11 came out I converted it for this simulator.
As we know we already have since August 2022 x-plane 12, with many changes for the better, we already have that the airport sees rain, snow and many lighting improvements, this is leading me to a lot of work for the reason that as we well know the airports of x plane 11, they work on XP on 12, but we can't see either rain or snow, so it has taken me to restructure all my work so that the airports have the rain and snow.
In all platform textures I had to make many changes and change several parameters.
Keep in mind that these airports for x 12 are no longer fully compatible with x plane 11.
Very important in my airports are prepared not to have to download any external library, in the unlikely event that when running the airport we have some kind of error, we will have to look at the log file. TXT and see what library we may miss.
Ibertech airports are developed with HDR lighting system and rendering so that they have the minimum of FPS impacts.
It is totally forbidden to make any type of modification without my permission, in case of finding any failure that can be improved, you will only have to send an email to ibertech@iberiava.org and I will look to be able to improve it.
My airports are completely free since I started developing airports in 2006 for Flight simulator 9, so it is totally forbidden to benefit for profit.
I hope you like it and leave your comments.
Ibertech Iberia virtual Airlines development team
https://www.youtube.com/channel/UCJ2driHTh_vqOk-wYyghKPA
https://www.iberiava.org
74 downloads