2,226 downloadsDonation: If you would like to support me, you can always get me a coffee. https://www.paypal.me/JordanAChin For XP 11.25+ This script provides dynamic haze/fog control based on reported visibility, providing smooth visibility transitions throughout all phases of flight. This means no "infinite" visibility the higher you get, no abrupt visibility changes and a realistic looking atmosphere based on reported visibility for the area. Features: * Smooth visibility transitions during all phases of flight * No white out/grey out/blue out when passing through clouds or at night (My older "No White Out In Clouds" script is no longer needed) * No more infinite visibility * More challenge in IMC conditions * Works with default weather (manual and real weather) Compatibility: * Not compatible with X-Enviro * Not tested with Ultra weather, disabling the haze options in that plugin should get it working with X-Visibilty theoretically * FSE v0.5 uses the older gradual visibility script in the TrueHaze.lua file. Remove all text below (or remove lines 122-288) --TRUEHAZE INTERNAL PARAMETERS and this script should work fine with FSE * If you are using the "No White Out In Clouds" script, please remove it as it is no longer needed Installation: This script was tested on X-Plane 11.25, and it requires the flyWithLua NG plugin available at: https://forums.x-plane.org/index.php?/files/file/38445-flywithlua-ng-next-generation-edition-for-x-plane-11-win-lin-mac/ To install, place X-Visibility.lua in the following folder: <X-Plane installation path>\Resources\plugins\FlyWithLua\Scripts\ Usage: There is no interface but it is possible to change some parameters of this script with the following lines: local plugin_on = true --enable plugin local debug_info = false --show debug info local atmoTop_visibility = 30480 --elevation to apply the max visibility, default is 30480 m local minFog_value = 0.6 --minimum fog value between 0.0-1.0, default is 0.6 local atmoTop_Fog = 1.5 --fog value after passing atmoTop_visibility local highAltFogMult = 1 --reduce to 0.5 or 0.25 if you feel the haze at higher altitudes is too strong, default is 1 Acknowledgements: Thanks to @SNowblind7 for his help testing this script and for his initial work in the gradualVisibility script from which this is built upon.
1 pointawesome, thanks! and don't forget the aviation maps! ? For the US https://www.faa.gov/air_traffic/flight_info/aeronav/digital_products/vfr/ Europe (you can switch countries by clicking on region): https://www.openflightmaps.org/ these maps are fully AviTab compatible maps!
1 pointMy path into X-Plane was quite a wild one. I grew up constantly on the move and flying which was a real catalyst for my love for aviation. Every minute I spent at an airport or on a plane were some of my best times. When I was about 10 or 11 I discovered the flight simulation world. Originally I found FSX and wanted to get it but was really too young to buy anything of that kind of price. I waited and as I waited X-Plane 10 came out. One of their original videos with the 747 made me want it so badly. I spent hours watching the same video, enticed by the beauty that was flight simulation. Then my birthday came around and my parents decided to buy X-Plane for me, probably the most influential gift they have ever given me. Within days I was consumed and hungry for more knowledge on how to fly some of the beasts within XP. I spent hours reading manuals and different literature online until I felt confident enough to fly a simple flight. After a while, I began to get comfortable and I grew hungry for more. I started downloading planes, scenery, and plugins to make my experience that much better. I even joined a VA called Alliance Airways and had hundreds of hours with them before eventually stopping. After a while, I still wanted more but there just didn't seem to be more for me to do. So I decided to take on the task of learning to develop planes. I started off making super simple and not very good liveries for a couple aircraft. From there I started to mess around with Plane Maker following Dan Klaue's tutorials. Eventually, I continued on and moved into blender where I made a rather awful Cessna Citation X. I still have the model on my computer with a partial 3D cockpit and pretty average exterior. This was just the foundation of where I am today. I began to take my 3D practices outside of X-Plane following a multitude of different tutorials and expanding my skill set. Now, almost 9 years later after my first experience with flight simulation, I am developing the CRJ-700 with the team at SSG as one of their lead modelers. The journey has been absolutely incredible and I can't wait to see where else it leads me. Along the way, I have met and worked with some incredible people and feel nothing but incredibly fortunate to be in the position that I am. If you guys have any questions for me or need any encouragement on your projects I would love to help! A lot of people called my Citation X vaporware. The funny thing is at the time it was frustrating but now I realize that vaporware wasn't a bad thing for me. The Citation X taught me so much about developing and eventually lead to me being on the CRJ project. Whether you finish a product or not, it is about where you finish and what you learn on your journey not where you start.
1 pointYou are the real MVP! 251 countries - I'd be bored out of my mind!