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Showing content with the highest reputation since 07/11/2019 in all areas

  1. 4 points
    Not coming in 1.11 but a test and preperation for later updates. (Sneak peak in to the future)
  2. 3 points
  3. 2 points
  4. 1 point
    Some of you are getting unpatient for an update and are loudly complaining. I usually ignore those and it will never affect our workflow in any way. If anything I need to strain myself so it does not slow things down. We have a plan and nothing you say will change our course. But, here is a short update on 1.11: | We are at 1.11t24 | We're working hard on several fronts. The approach on performance increase we had hoped for didn't pan out to be as lucrative as we had hoped. It will however be the basis for a way forward to enable performance increases in the future. 1.11 will probably give a slight gain for some but not much. We had to postpone the 4k specific tasks and we might choose to do those in 1.12 so we get some progress going. We also have no less than three ideas to test out and see if they will get performance to a level where we can start easing up on restrictions. xEnviro is like a wild horse that is eager to let itself loose in the wild but held back by straints because the wild can't handle the horse yet.. We'll see how things settle the next couple of days. NO ETA on 1.11. As per usual. Here is a small sneak peak on a coupøle of additions on the settings menu (might not be final layout)
  5. 1 point
    Hello everyone, I started this endless journey of flight simulation almost 12 years ago, first with Microsoft Flight Simulator X and later with the Steam version, couple of years later and after upgrading the horse power of my equipement, I switched to P3D V3 (32bits) which caused me the biggest brain damage because of the endless hours of tweaking and changing settings and researching in every single forum for solutions. (I bet every P3D user knows what I am talking about) and this show continued with P3D V4. Although V4 was more stable, if felt so crappy in performance, stuttery. After a while i realised how much time and money i was wasting with this simulator and felt that i ended up flying less either bcs of tweaking or changing setting or bcs of random crashes, and honestly I felt that it's a bit unfair that we are spending 1000s of pounds dollars euros for our equipments which in some cases can be stronger than a NASA computer but not enough for P3D, which is not acceptable in 2019 to offer this type of poor programming and software engineering, for me it felt like a scam. I am not here to talk about crap about P3D, it would be unfair to do so, as this platform tought me everything I know today about flight simulation and developpers like PMDG, FSLABS, QW, etc gave us high quality products and learned so much from this products. To end my run about P3D; I always say : P3D is a bad school with good teachers. Now Xplane. So I owned XPlane 10 and I won't lie, probably I didn't spend more than 1 hour, and once XP11 was released i also purchased it and I tried it a bit and I was like hmmmm that's beautiful but there is no actual good airplanes for it, and it felt so different from all the others sims (Field of view option, city lights and airport lights without any addons, Rwy slopes) and I was like Holy Molly that's an amazing sim why it is so underrated. The truth is, it was underrated only in my brain and my fellow P3D friends. But finally I switched 100% to XP 11 1 year ago and got hooked forever. The sim is so smooth even at low FPS, the Design, the UI, etc. LAMINAR did a good job, they created a hell of a platform a very sexy simulator. The community did helped a lot, all the free things I downloaded whcih felt payware quality, I never expected things to be this way arround XPlane. To anyone who ends up reading this post and is still lost in the dark cells of other simulators follow this path of happines: - Get XP 11 - Get an account at thresholdx (Free) - Get an account at xplane.org (Free) - Get yourself any nice airports ( plenty of them are free) - Get the zibo 737-800x (The best 737 you will home fly, also Free) - Download Better pushback ( Free) - Have 1 flight , (That's it you are hooked forever with xplane)
  6. 1 point
    Started with microsoft X, then moved to X plane 11. Was hooked forever
  7. 1 point
  8. 1 point
    Just a note - Sergio got an exception to post these three within the same week as his first three. (He won the 5$ this RANDOM round as well)
  9. 1 point
    Some more Shots of WIP 1.11
  10. 1 point
    This mod would be definitely complete with failures scenario and engine management: Realistic startup procedure, spark plugs fooling, cylinder wear with improper mixture setting, fuel flooding, oil viscosity and temperature, oil pump so that for instance one could not set full power right away after a startup if the oil is not hot...etc
  11. 1 point
    What?!? Ruining x-plane? With an optional freeware? Even if it were trash, which it is not by a long shot, your attitude is sickening at best.
  12. 1 point
    Hey guys! No the project is not dead. I'm very happy to say that the project has overcome one major hurdle- the completion of the cockpit window frames. It's a part of the plane that I've wasted my time finding someone to help complete it because I have near zero experience with cockpit modelling. (And witnessing someone turning against me, this project, and Threshold for some weird reason). So after an episode of backstabs and petty bloodshed campaigns, I've finished the rest of the 3D Cockpit. But I have to say that most of the work was done by "Betaknight", and of course Vittorio Greco who kindly modelled the preliminary mesh. I'm currently hopping between finishing the final details of the cockpit and UV mapping the completed parts. I've essentially finished the OH Panel UV mapping, with a few more buttons that require mapping, I've begun work on the Centre Pedestal UV Mapping. 3D COCKPIT Here is your first shot of the 3d cockpit imported into X-Plane, certain parts of the mesh will, of course, be refined to ensure a smoother finish. The control yoke and seats is yet to be remodelled to the same quality as the rest of the cockpit. Shot of the cockpit outside the plane: FLIGHTMODEL The flight model will be another highlight of this plane, we're about halfway with the flight model for the GE90-95B, and we're currently figuring out the 777's cruise params corrections, hopefully progressing to find a solution. As of the moment, many of the flight characteristics comply with the reference documents. In Airfoil-Maker, the current aero functions are incomplete and with very few control points, necessitating creating tricks/solutions in order to make the cruise parameters somehow simulate the real ones from the flight manual, but it's a long trial and error work. Our Flight-model developer has talked with Austin half a year ago about improving the control over various aerodynamic functions, but it seems we'll still have to wait until he will implement them. (If we haven't figure a workaround till then). He remains optimistic that he will figure out a workaround before Austin implements the changes he requested. THE PLAN The plan is to complete a simulation of the 777-200ER with GE90-95B engines first, then move onto other engine variants, and then other variants like the -300 series and the 777X when sufficient information is available. The Ultimate team has welcomed the opportunity to assist in the systems development of the 777, incorporating applicable systems from the Zibo 737 into the 777. And of course, AudiobirdXP will come to assist in bringing music to your ears. FINAL THOUGHTS As a footnote, I also want to address a recurring issue lately concerning an individual who's going on a world tour across public forums and discord preaching false allegations of this project, I just want to say to be vigilant and take the things you hear with a grain of salt. Some things that were claimed include: The utilisation of the POSKY 777 3D Cockpit Model The flightmodel is "crap" The usage of the entire TDS 777 model (Which TDS didn't produce... the latest 777 is under SkySpirit) The claim that I take credit for people's work (???) The project is dead Its a marketing ploy for Threshold to get attention when view count on the website drops (???) The individual even went as far as to ask the developer of another freeware project to join the 777 development team and import the FlightFactor cockpit walls to the existing custom mesh, to use that as evidence that we're stealing and we're not trustworthy. This person has an old copy of the 777, which his judgement is solely based on that copy. That copy was a bare-bones exterior only revision - the project has developed significantly from that last revision he obtained. He shared stuff of the plane which he shouldn't even share publicly. The flight model will be top-notch, systems are enough to satisfy middle-end flight simmers, and the visuals are competitive with many payware aircraft. PAWDA ceased to exist because the plan has changed, the plane will no longer be a bare-bones systems product. Most of all, it's done out of love and passion, so you'll experience each and every detail we've painstakingly crafted into the plane. ______ DRAMA ASIDE The visuals on this aircraft are almost completely custom modelled from head to toe with the exception of POSKY's landing gear, which I've heavily edited with new UV mappings and a refined mesh. Hiroshi Igami, the head 3d modeller of TDS, SkySpirit, and POSKY is a close dear friend of mine - frequently mentoring about modelling methods and small details that characterise the plane. I don't have the model of the POSKY 3D Cockpit, and I never take credit from other people's work. Lastly, Threshold has barely covered the project except for one news entry. Soon that may change, to consolidate all efforts into one group but we'll see. As I'm writing this, I still feel that this project's progress is hanging by a thread- once the 3D cockpit is finished and textured, more threads will be added (that is the help of the ultimate team bringing the flight deck to life). I also hope to bring awareness to the fact that the project is FREEWARE for a few reasons, one of them is that I'm less obligated to stick to deadlines and that this is my first project- which will obviously encounter many progress stopping events. The project is dead when I say so, otherwise please wait patiently for updates. And the 757? I'm pausing it temporarily, we need to get the 777 show on the road first now. Thank you to those who has not lost hope, I am just as excited to bring this out for all of you to enjoy! Kindest Regards, Peter Tram (Developer of the 777-project, also known as the "biggest scam" and "marketing tool" for and by Threshold)
  13. 1 point
    I'll say for him: Peter is very busy at the moment with exams, also, according to his Facebook page, he opened his own business. Also, he did not confirm the cancellation of the project.
  14. 1 point
    X-plane 11.30, Windows 10 x64. Ultimate 737-900 1901 BETA Noticed problems with mousee steering using ROLL Axis. Sometimes I just can't steer until I reload the sim. Also, there is a bug due to the ZIBO MOD that you clumb and suddenly you get 41000 on your ALT setting on the MCP and you can do nothing to change it. Will be glad if you fix the aircraft.
  15. 1 point
    Working on texturing the cockpit ATM. here's a preview of the front panels: Buttons still need to be fully textured, and some labels are out of place. Otherwise, it's getting there. I may need to remap some bits to improve the resolution.
  16. 1 point
    You are great. Thank you for developing such a nice aircraft. Nice attitude. More people should adopt this attitude! Looking forward!


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