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  1. 9 points
    b71-b73 Beta tester screenshots.
  2. 3 points
    xE is GPU dependent. Automatically "Scaling up" is not easily done. Especially with the necessary increase of sampling resolution, which has the main benefit of higher detail. That is impossible without going back a few steps and redo a lot of what we have done since ca b50. We will do this at one point in the future, but not with the introduction of Vulcan. The expected benefit of Vulcan is very overrated by the community. The cautious approach towards Vulcans benefit for the simulator is also stated by Laminar on several occasions. Right now our main focus is to get xE established on its new track and move along the roadmap.
  3. 3 points
    This has been answered in the past. Nothing for xplane is Vulcan compatible. All you can do is prepare for it. We are prepared. Besides. Xplane won't leave open gl and only be Vulcan from the day Vulcan is introduced. All addons will have plenty of time to adapt to Vulcan. So no need to panic.
  4. 3 points
  5. 3 points
    b71 mid progress Whats going on? The team has been working non stop the last weeks. Andrey has been working an insane amount to squish bugs, implement remaining features and ironing out conflicts that occur. That man is imperessive! The bug list is getting vanishingly small, populated by few but hard bugs. Alongside and especially lately the layer mixing and channel adjustments have taken a much larger portion of the development process. This means that we are steaming ahead. Where are you on the Nürburgring? We're back on the track and we are full throttle on the straight towards the last bends before the finish line. We think we have passed Tiergarten and are on our way towards Hohenrain. It's still very foggy and we don't really know where the first chikane after the straight is. But we have confidence in the tools that were sharpened and we should be able to cut the corners just right. So give us an ETA! Slow down there Jose. We won't show them cachonas to the chikas just yet. Right now we need to test everything even deeper and try to keep an eye on performance and stability while finishing touches are applied. A clean shave must be confirmed before we present. But.. Enough metafores! Back to work. We can smell a release candidate on the horizon. Here have some screenshots *runs back to lab
  6. 3 points

    Version 5.1

    25 downloads

    To get all of the registrations at once click the link to OneDrive under downloads where they're all available in one package This is livery of the all A320s operated by Germanwings for the Flight Factor A320. It is intended to mimic the real plane as much as possible so if you find any issues don't hesitate to contact me. FEATURES all logos are made from vectors - they are as sharp as textures allow completely custom leading edge surfaces (wing + stabilizers) custom wing with the correct colour scheme and heavily edited normal maps custom livery appropriate wheel colours approporiate windshield design (either painted or silver) appropriate door highlight shape and "cut here in emergency" signs custom engine textures from Kristoffer Eriksen appropriate nose static port (either round or square) NOTE Please note there's no registration on the wing as the wing uses same texture for both wings, so a registration would appear reversed on one side. The NML files were kindly provided by cessnarox. The tail area isn't perfect but due to lack of time and patience I've decided that it must do. I may update it later. INSTALLATION Move the Germanwings folders into the liveries folder of your FF A320. CONTACT If you come across any issues, don't like something in particular, want something changed, added or have a question message me on Xplane Forums or send me an email to honu.zelvaatseznam.cz and I will usually respond within 3 days. You can also put it down into comments. You can also find me on Facebook in X-Plane's Paint Shop Group (https://www.facebook.com/groups/226859121175151/). If you like my work, which in this case cost me a ton of nerves, you can buy me a beer https://www.paypal.me/zenonstarcuk
  7. 2 points
    I've been simming for many years - probably spending more time in FSX/P3D than any others - and had never really been impressed by XP, until a sale offer for XP11 suckered me in. After devoting a lot of time tweaking FSX (DX10 Fixer) then P3D (PTA), I was impressed by the lighting model in XP11 - even without tweaking. However - no sim is perfect and water, clouds and general shading etc. in XP leave a lot to be desired (just as in default P3D). FlyAGI is one of the many scripts I've tried - and it really has helped to make XP11 a much better experience all round. I've ditched all similar scripts (though I still use xVision for core shaders tweaking) and just stick to FlyAGI. All the hours you put in developing the script can be multiplied many times to get the hours we all enjoy using it Adam.
  8. 2 points
    I am looking into another live stream. But it's hard to find time for it. With the expo coming up and Threshold being a media partner there we have our hands full. In addition we are whipping up some new concepts to keep Threshold floating economically. Sadly the people who have been supporting us through subscriptions, donations and store purchases stand as a surprisingly low percentage compared to the vast influx of new members and readership. Our statistics on page views and usage of the forum is staggering. With that costs go up so Thresholds survival is of high priority right now. But, If I do get the time for a stream I will. One more video is in the pipeline though. Performance will not be a part of it. Performance will be mentioned when we see that the rest of our tweaks don't affect it all too much and we can say that this is how performance will be. It is still better than 1.09
  9. 2 points
    If you, like me have X-Plane on an SSD and your ortho on another drive, then a simple shortcut of your ortho folders dropped into your custom scenery folder is enough. Many people use symbolic links for this, but I have found that a shortcut does the job just as well. And it has no performance impact unless you link to a slower than normal HDD or to a slow remote connection. To create a shortcut just open both destinations (custom scenery folder and your ortho dump folder) and drag / drop while holding the alt key. (sort the .ini file later) But if you like me also are running out of space on your SSD because of ORBX True Earth or other space invading files and folders; a folder junktion might be the solution. This makes a "gateway folder" in your x-plane folder called the same as the target folder. This is MUCH easier than you think and takes approx 5 minutes in addition to the copy process. Here is what you do: Download LinkShellExtention (Please donate if you are to keep using it) Install it as instructed (It will have to restart the explorer so don't get freaked out if it closes all your folders MOVE your entire custom scenery folder to where ever you want it to be Right Click on the destination folder (the one you moved to the other drive) and click "Pick Link Source" Now go to your X-Plane folder (there should NOT be any custom scenery folder in there now) Select the root X-Plane folder (yes, the whole x-plane folder) Right Click on it and "Drop as Junction" You should now have a Custom Scenery folder in your x-plane root directory that is a junction to the real custom scenery folder in the other destination so ALL scenery placed there appears as usual. These folders should be "mirrored" now so it should not matter in what folder you add/remove scenery Test this and give feedback on your experience. It worked straight away for me and I can finally have ALL of GB in ORBX glory. I just dropped all of my ortho's in there as well. I am unsure how a Junction would work within a Junction so if anyone has tried that, please let me know how that went. For more tips and tricks read the Threshold Beginners Guide (link at the top of the forum) Thanx Marten Krull for this tip!
  10. 1 point
    Not yet, we're waiting for a copy to create the configuration.
  11. 1 point
    I've been reluctant to fly in XP11 so many times... then I started tweaking and then made the utility. With some lua knowledge from the utility work I can now fix almost everything so XP11 is finally fun and possibly problems can be solved easily.
  12. 1 point
    Great to see someone who benefits from the controller options - I made this originally with my quite sluggish xbox 360 gamepad in mind and I needed nullzones and a mnual calibration to get this working properly. This all ended up with me flying helicopters with a gamepad, no stabilization of course but proper setup.
  13. 1 point
    Greetings, Albeit my recent review; I'm saying yet again thank you to FlyAgi - aaaaaaand lo, those considering getting this utility, its great to setup up nullzones and sensitivity zones for your yoke - yes! If yerr using the Logitech ProFlight, known for several design flaws in a lot of products...this no further...however tweaking with FlyAgi... Advanced users might just resort to their current setup, but to counter errors of the ProFlight, this utility does lots more plussssss now you'll be able to actually do things other than taking off only. Though it is a timely customization until yerr get it right. P.s. Where has this been for my ProFlight?? lol
  14. 1 point
    Thanks for that - I didn't realise it was a default XP function. Mapped and working fine! I forgot about your main site/forum - now bookmarked!!! Again - a tremendous piece of work! Adam.
  15. 1 point
    The more I use FlyAGI, the more I like it! It seems to play well with my xVision profiles and whatever environment add-ons I use .... well done!!! Where (or how) do we get notified of any updates? I'm not at my sim PC at the moment and can't remember whether you can check for updates from within the script itself. I'd love to see the excellent utility go from strength to strength. Here's a few shots that FlyAGI helped to create! If you're taking requests - the use of hotkeys would be great - especially to reload the weather. Many thanks, Adam.
  16. 1 point
    Captain Kitten, could you please answer the question about Vulkan compatibility? Thank you very much
  17. 1 point

    Version 04-28-2019

    21,079 downloads

    737-700U DOWNLOAD ___________________________________________ Please make sure to read README.TXT and the terms of use / license agreement before installing. Happy Flying! For more information on this aircraft head over to the Ultimate Club.
  18. 1 point
    The X-Visibility menu is now named 'Atmosphere + Visibility'. In there you find all the X-Visibility controls as before, the menu has just another name and has more atmosphere related options now.
  19. 1 point
  20. 1 point
    Appreciated in advance... and by the way, best of luck with your projects @Coop1019! I believe that eventually, on a mere basic-moderete level, I will get a hang of the SDK and coding. Regards,
  21. 1 point
    Thank you for all your great work - it is much appreciated by many, many people. Would you ever consider creating a 737-600 after the MAX? As far as I know, it would just involve shortening the fuselage, tweaking the engines, and a few other small changes compared to the other NG variants. Would be great, especially for us Canadians who want to fly the WestJet 737-600.
  22. 1 point
    Hey Peter, Sorry if I'm asking too much, but can you please provide us with a quick status update, no matter how much work you've done since the last update? A quick "we are still working on the project" would be fine. I just want to know if the project is dead . Just something so all the 777 lovers here can still have anticipation for the 777 that is yet to come to X-Plane. Thank you so much for embarking on this daunting project!
  23. 1 point
    Hi Peter, I'm agree with AshenOne, I hope so you will continue your 777oject. I'm waiting for a good B777 and your recent update was really encouraging. It going to be a great airplane... It would be really appreciated to have some news for your decision Thanks
  24. 1 point
    Another great livery from "Fscabral" . I've been wanting a livery like this in my hangar for a long time now. I happen to be old enough to remember the days of Elvis Presley and real Rock n Roll. I have seen the real Convair 880 "Lisa Marie" many times. Although this is in the 737-700, I think EP would've upgraded to something like this at some point. Fscabral, you are surely talented with your livery painting skills. Thank you for your contribution to the X Plane community. Long Live Rock n Roll
  25. 1 point
    Sorry for asking this if it has been answered already, but how can you be 100% sure this will be compatible with Vulkan/Metal (planned for this year)? Or how could you know Vulkan will not contain aspects that will break 1.10? They said in their last public conference that aircrafts and sceneries wont be affected but all the "weather related stuff" won't be compatible anymore... I ask you this because I'm not a rich man but I really want to invest in your product, so I want to be sure I wont throw away my money. Thank you for your understanding
  26. 1 point
    Update Time! I am essentially rebuilding the cockpit.OBJ file from scratch because the default system does not permit VR manipulators. Work is progressing nicely, though. Because I am reworking the aircraft's manipulation system and cockpit.OBJ, I will need a small team to help me test that NO system functionality is lost. If you'd like to help out, please PM me. Matheson
  27. 1 point
    I believe I can speak for a majority of the flightsim community when I say we appreciate the hard work that you all have put in to make our sim that much more immersive. You all are changing the game as far as weather/environment engines go. Definitely cannot wait for this to be released to the public.
  28. 1 point
    The basic shape of the terminal was finished today. time for details, I just have to get some sleep first
  29. 1 point
  30. 1 point
    Hi, Peter! The other day I heard some nonsense that you think to cancel The B777 project because FF777 v2 is not far off. I think it's really stupid, but this phrase left me a little bitter and sad residue. There's no way I'm whining about you releasing this miracle right now, just because I want to. NO! Do what you need to do when you need to do it, but please don't think about canceling the project. Don't let as XPJets again. I think you, like me, understand what a long wait, and then such a disappointment, given the fact that sim keep me only because you work (before PMDG in FSX and P3D, but I believe that those simulators have no future). Every day several times I check several sites, waiting for at least some information. Seriously, I don't know what I'm gonna do if this happens. Once again, I wish you success and patience, strength and good luck! (translated from Russian into English)
  31. 1 point
  32. 1 point
    just continue working on it! I look forward flying to it! Remember that its better if a projects takes a couple of months extra than releasing it half aced!
  33. 1 point
    It's the first day of the new working week. Give is some time
  34. 1 point
    Ok AXP and Zibo. No need to rush this release. You rushed it and made some severe FM mistakes. There are also several bugs with the APU exhaust and landing gears floating on the ground. Why not just perfect it before releasing, then releasing 3000 more patches?
  35. 1 point
    Hi guys, Just a suggestion here, as Ryanair use their own built-in airstairs 90% of the time and would be very nice for remote stands. It would be a nice feature to see added to this great aircraft. See the stairs in operation at 1:05
  36. 1 point
    Wondering how to get better frame rates with shadows in X-Plane? Jagged and blocky shadows doing your square head in? Wondering if tweaking X-Plane's shadows are even possible? If the answer is a resounding YES to any of those questions, you're come to the right place! This guide details everything you need to know about modifying aircraft and scenery shadows in X-Plane 11. WARNING: MAKE ABSOLUTELY SURE THERE ARE NO OTHER .LUA FILES USING THE SAME DATAREFS CONTAINED HERE WITHIN. PERFORMANCE ISSUES CAN BE EXPECTED OTHERWISE! First of all, we need to understand what actually draws these shadows. And the simple answer is: it's your GPU. For reference, my GPU is an MSI GTX 970, which can draw shadows on a medium-high setting. Faster GPUs will be able to draw better shadows in terms of distance and quality. Back in X-Plane 10, we had quite a bit of control with shadows in the settings menu, but with X-Plane 11's new UI, all we can do is choose whether we want shadows on scenery or not. This guide will detail several datarefs, all of which can be modified through FlyWithLua, and tweaked to your preferences. Like any good recipe for delicious results, the ingredients required are: At least 60 minutes of time (recommended) FlyWithLua COMPLETE edition* A text editor. I'd recommend Notepad++, as it can read and format .lua files, but a default text editor also works just fine * Complete edition is a requirement as the datarefs listed below are private, which cannot be modified using the core edition So, let's get started! Firstly, some useful information to keep in mind: you don't have to stick to values I recommend. Feel free to experiment and find what's right for you. Most guides and information just tell you settings you should use, but that's not the case here, albeit there are limits. Also, you can change any value at any time, remembering of course to save the file each time you make an edit, and to reload the script through the FlyWithLua menu. The first dataref to consider is: sim/private/controls/fbo/shadow_cam_size Shadows aren't some sort of computing wizardry. They are in fact a texture, and the primary resolution of that texture is defined using this value. The value of this dataref plays a key part in the overall quality of your shadows, but keep in mind it also affects your frame rate if turned up too high. Some common values you might want to consider toying with are: set( "sim/private/controls/fbo/shadow_cam_size", 1024) -- Recommended for low-tier GPUs/integrated graphics set( "sim/private/controls/fbo/shadow_cam_size", 2048) -- Recommended for mid-tier GPUs set( "sim/private/controls/fbo/shadow_cam_size", 4096) -- Recommended for mid-high-tier GPUs set( "sim/private/controls/fbo/shadow_cam_size", 6144) -- Recommended for high-tier GPUs set( "sim/private/controls/fbo/shadow_cam_size", 8192) -- Recommended for very high-tier GPUs I personally set this value to 6144 for nice, crisp shadows, but it is borderline in terms of a high performance impact. 4096 will give you reasonable results without too much of a performance hit, whilst anything below will start to give less-desirable results. You can use any other value too, such as 3000, 5281 or 16,384, which is the largest texture size most GPUs can support. Here are some comparison screenshots inside the flight deck (click to enlarge): (Note: The colour of the shadow in the first screenshot is not impacted by texture size, and I forgot that the sun moves!) As you can see, the higher the number, the better the quality. Default seems to be somewhere between 6144-8192. Pay close attention to where the METAR display would be, the lower EICAM display knob, the 'MAX. TAKEOFF WEIGHT 78T' panel, the throttle quadrant and the shadows cast around the top-left corner of the screen. You'll notice higher quality shadows pay more respect to objects at closer distances, which can sometimes look quite unrealistic on lower resolutions. Now take note of the same dataref and the same numbers, this time using shadows on scenery: (I learnt my lesson! Sim time is paused now, and I turned off depth of field) In these screenshots, it may not be obvious at first judging by the shadow cast by the wing of the MD-80, but the exterior shadow quality in the default screenshot is worse than the 1024. MUCH WORSE, in-fact. Recall what I mentioned above, about how shadows with a higher resolution pay more attention to close objects. Now observe shadows under vehicles and under EGKK's Skybridge (floating because the airport is not flat). Makes sense now, right? I'd like to introduce to you interior and exterior shadow quality. You'll note the shadow cast by the wing in the 1024 screenshot looks abysmal. Like... REALLY REALLY BAD!!! That's why in the interior cockpit views, two shadow qualities exist: interior shadows and exterior shadows. The interior shadows have, be default, a higher resolution than exterior shadows, because we want interior shadows to be more crisp and exterior less crisp. That way, we get satisfying results without too much of a performance hit. But to complicate things even more, there's a third shadow parameter in the middle. This is the aircraft's volume-rendered shadow, calculated based on the .obj files initially loaded. It helps to explain the situation with the shadow of the wing. You can see approximately where this is with this screenshot, using the 737-900ER: Below the red lines, we have crispier shadows, compared to above where the shadow gets a bit pixelated. Brain a bit frazzled? Maybe this diagram will help clear things up. I know this is an external view, but let's pretend that we are looking out of the passenger window for the purposes of this handy diagram: This summarises the boundaries of shadows in X-Plane. The interior/exterior boundary is pretty self-explanatory, and moves with the interior camera location. The volume-rendered shadow is fixed with the aircraft. All of these play a part in the quality of your shadows in X-Plane, and the remainder of this guide explains further datarefs and their usefulness in customising X-Plane's shadows. Coming back to the interior and exterior shadows now, these are their respective datarefs: sim/private/controls/shadow/csm_split_interior sim/private/controls/shadow/csm_split_exterior Like shadow_cam_size, these adjust the overall quality of interior and exterior shadows, respectively. These datarefs can take integers between 1 and 4, with higher values giving more desirable results, but poorer frame rate. Prior to X-Plane 11.10, these values could be set as high as 8, but unfortunately they now only go up to 4 (before you hit fatal OpenGL errors), which is high enough in my opinion. Unfortunately, the exterior dataref has a slight problem: it only looks good on its highest value (4); else it is slightly or moderately pixelated. This is of course only really beneficial if you use shadows on scenery, and can seriously degrade fps. Another dataref you may consider using is: sim/private/controls/shadow/cockpit_near_adjust Take a look at the handy diagram I added above. This dataref is very simply the size of the green sphere on the diagram. Inside this sphere is of course the interior shadow quality. I'd recommend setting this value between 1.5-4, which is ideal for all cockpits. 2 is good enough in general. This dataref adjusts the distance the interior shadows become exterior: sim/private/controls/shadow/cockpit_near_proxy Be wary that the higher this dataref goes, the worse closer shadows become. You can see this dataref's effect by turning interior quality up, exterior quality down, and messing about with this number. It's all about fiddling around with these datarefs. And finally: sim/private/controls/shadow/csm/far_limit This dataref is the distance at which shadows will stop drawing. As simple as that. Same units as cockpit_near_adjust. Well, there you have it. All the datarefs you need to get sublime shadows in X-Plane. Use the format below to easily copy and paste the datarefs into a new or existing .lua file (sorry if you've already done it!), taking care to ensure it really is a .lua file: set( "sim/private/controls/shadow/csm_split_exterior", X) --(Integers between 0-4) set( "sim/private/controls/shadow/csm_split_interior", X) --(Integers between 0-4) set( "sim/private/controls/fbo/shadow_cam_size", XXXX) --(Integers between 0-16,384) set( "sim/private/controls/shadow/cockpit_near_adjust", X) --(Values 0 or greater) set( "sim/private/controls/shadow/cockpit_near_proxy", X) --(Values 0 or greater) set( "sim/private/controls/shadow/csm/far_limit", XXXXX) --(Values 0 or greater) Also, take note values can be decimal numbers. But not integers. Here's what I'm using right now: set( "sim/private/controls/shadow/csm_split_exterior", 4) set( "sim/private/controls/shadow/csm_split_interior", 4) set( "sim/private/controls/fbo/shadow_cam_size", 6144) set( "sim/private/controls/shadow/cockpit_near_adjust", 2) set( "sim/private/controls/shadow/cockpit_near_proxy", 1.5) set( "sim/private/controls/shadow/csm/far_limit", 1000) Remember, I'm using an MSI GTX 970, so what I have may give you a small or humongous performance impact. PLAY AROUND WITH THE VALUES!!! You can get shots like these then: I hope that you found this guide useful and appreciate the effort I put into making it. Please post any corrections/queries you may have, and I'll do my best to address them. I will be certainly be making more of these in the future!
  37. 1 point
    The issue today with miviz is their blunt responses; its not even the pricetag that is driving people nuts - its the person handeling their PR. Today, PR is EVERYTHING. Just look at some devs out there like LES and HotStart, I am going to buy every single plane they make not because I have time to fly them all but because they are very friendly in their way and I would like to support that. The same with majestic on the p3d side. If they had just simply put a statement that if the X-plane ATR is going to see light of the day a kickstarted is needed. Those who pledge get a discount or the aircraft for free. As simple as that and this whole mess would be avoided.
  38. 1 point
    i do a africa tour in the moment, still done a few legs there and can recomend all scenerys from risuali
  39. 1 point
    Everyone needs to understand MilViz' point of view. MilViz makes extremely high-quality addons for P3D (an now XP). They are always at the leading edge with system depth and overall quality. As of now, I can count on 1 hand the number of addons in XP with that level of quality. Milviz is a bit different from most P3D devs and almost all XPlane devs whereas they hire full-time employees on salary to produce their products which take roughly 2 - 3 years to complete based on the global average. That years-worth of salary for around 4 developers (quoting their podcast) is not going to come from a tree or from a healthy investment. That money was opted to come from the Kickstarter. Remember that these devs don't make a whole lot of money off these products. They really only make enough to cover their development costs plus less as profit. Because of their reputation with spot-on systems, they opted to not use the Laminar FMS after it was brought up a few times in discussions. PR was a mess - a complete mess. Backers should have been ensured that they would get the plane free of charge IF they pledged more than or equal to the price of the product. Instead of this, they told some people that it would be included with the pledge and others that it was not. PR should have been handled better, perhaps with a full statement attached to the Kickstarter link which would have provided the answer to most questions and prevent the trolls from blowing it up as they did. Now because of the trolls (the vocal minority within the vocal minority), there are discussions about scrapping the XPlane project entirely. While XPlane is a relatively new platform from the eyes of legacy developers from P3D/FSX and high-quality developers from XPlane, this is normal in the P3D/FSX realm in which MilViz is apart of.
  40. 1 point
    Sweden ESPA Luleå Airport- RunawayBot ESSA Arlanda Airport- ORBX ESNQ Kiruna Airport - ORBX ESSV Visby Airport - ORBX ESST Dala Airport - ORBX ESGL Lidköping Airport - Oskar Sandsjö Norway ENHF Hammarfest Airport - ORBX ENNK Narvik Airport, Framnes - ORBX ENNO Notodden Airport - ORBX ENSD Sandane Airport - ORBX ENSG Sogndal Haukåsen Airport - ORBX ENJA Jan Mayensfield - ORBX Denmark Finland EFHK Helsinki Vantaa - M4ketech
  41. 1 point
    The Beginners guide by Threshold Introduction Welcome to X-Plane! The ultimate flight simulator, constantly growing and evolving, thanks to you and developers. We hope you've read the manual (yes, it's actually important!), and just about every question that has been asked has also been discussed or answered in Youtube videos. There are also many "how to" guides and suggestions for X-Plane add-ons on YouTube as well. Here are some useful sites to visit: Threshold We have established a platform for developers and users to meet the community's needs of a neutral and independent platform for all things x-plane. Threshold consists of three main parts: The Editorial delivers the latest news and in depth articles ablout X-Plane. The Threshold store offers carfully selected quality addons and is made with both customers and developers in mind. The forum is taliored for the best interaction between developers and users. It features clubs which enables developers to have their own forum to offer support and communication. X-Plane.org X-Plane.org is commonly referred to as the "org". It is, contrary to common belief not in any way affiliated with Laminar Research but it is one of the oldest and by far the biggest community for X-Plane and has almost everything X-Plane related you could think about. If you don't find what you want there, there will likely be discussions and/or links about it in the forums. Before exploring what X-Plane.org has to offer, take note that there is a rule in the forums in which you're required to post two answers before being able to create new topics. Read the forum rules to get a better understanding of the overall expectations and customs of the .org forums. In addition to the large community housed within the forum, X-Plane.org also is known for its store. Many aircraft, sceneries, and addons are sold there. A download repository in the forums containing hundreds of thousands of user modifications, freely downloadable, is also available to registered members of the .org. There you will find many major airports (and thousands of smaller fields), aircraft, and other plugin based work uploaded for, and created by, the community. X-Pilot & X-Aviation Another store to check out is X-Aviation. Home of the IXEG-737, which is widely considered to be the hallmark of X-Plane aircraft simulation, on the turboprob side, a noteworthy addition to your hangar is the SAAB 340; arguably one of the best turboprop simulation - utilised by real world airlines and SAAB themselves. For most airports submitted in the Download repository, you will most likely need an additional library for the airports objects. The libraries are “collections of objects” that developers use, and you will need them in order for your airports to work. This master list outlines almost every X-Plane library known in the community, and we suggest you to bookmark this to stay up to date on the latest library revision/version. Purchase and Installation Steam or direct purchase? Both has advantages and disadvantages STEAM makes X-Plane dependent on its own file structure and you will need a workaround to be able to make one or more working copies of X-Plane somewhere else or on another disk. This is useful when you want to add content and start messing with the file structure. Or want to opt in on the beta. You will of course still be able to make a backup through STEAM as usual (Steam menu > Backup and Restore settings) And this is highly recommended if you start messing with addons. Direct Download (OR DVD purchase) gives you the option to make as many copies as you want of X-Plane to mess, mod and tweak with. It must be on the same computer or you will need multiple licenses. You will be supporting LR as much as you can and not give 30% or more of the amount paid to STEAM (this effect goes double at steam sales). LR is not a big company and we all benefit from their usage of available resources. So bottom line: we recommend Direct Purchase. NOTE: Threshold store does also offer X-Plane. If you want to support us and still give a large margin to Laminar you can find it here. Will it run on my computer? Do check the Minimum Requirements for X-Plane. One rule of thumb is: the more addons and the more complex addons you want to install, the beefier system you will need. If you still are uncertain, we suggest you to download the demo and test it if it works as you intended on your system. Using X-Plane 10 add-ons in X-Plane 11 Yes, many of your addons will work in XP11. But you might want to revisit that particular addon's website to clarify if there has been an XP11 update for it or if one is needed. Do NOT copy/paste your entire custom scenery folder, your plugins folder or your aircraft folder! Trouble and Headaches will ensue. If you do copy stuff over from your XP10 install, then copy one by one and test them. There is a program that developers use called X-Reloaded. With this plugin, you can reload x-plane without having to restart it. In general scenery addons do work well in XP11, airplanes get a maybe (if they don't require an installer) and plugins are questionable. Rule of thumb: the more complex the addon, the less likely it will just let itself copy over. Where to install? STEAM STEAM will install X-plane in its own folder hierarchy if you do not specify it to install somewhere else. The file structure is as follows: [.../STEAM/SteamApps/common/x-plane11] LR direct/DVD installation The drive is almost always your system disk and installation on this disk should be avoided if possible. No harm in installing here, but make two top folders for X-Plane on a separate disk. One is the X-Plane install and the other is for the downloaded storage of your X-Plane add on files (how to install aircraft and scenery to X-plane is described further down). Installing X-Plane on a SSD gives you NO performance advantage other than loading times. You can have parts of your X-Plane file structure on another disk, even an external or a network drive, (but that is not for beginners and we won't divulge into that here). (A clean setup from the start gives you good control all of the time. And always keep a backup of your original install - OR a working copy of modded X-Plane) For a good tutorial on how to set up your simulator after install, check out Stealthbob's video post of Catstrator's tutorial here. Precautions Do NOT opt-in on the beta releases unless you really know what you are doing. Beta releases are there to be tested if the version to be released next is stable or not. Names usually follow this convention: "11.XXb2" The beta then goes to "release candidate" versions, they are still considered unstable. Their names are usually something like 11.01r1 or 11.01rc2 and so on. If you are a normal user – just ignore beta. To be very clear: Leave that checkbox in the installer alone.To roll back from an accidental beta install, un-check the opt in for beta box in the installer and run the installer as if to install X-Plane anew. The installer will then roll back to latest stable release. But if you do know your way around betas and know what that means please do test a beta now and then (On a separate instance of X-plane). LR needs beta testers and that is why that option is there in the first place: Other things to consider Be aware that the more mods you install, the more resources your simulator will demand from your computer. That does not mean that every mod will crunch your fps, there are even addons that will have no effect or even improves FPS while enhancing your simulator at the same time. Be sure to check the minimum requirements of the addon you choose to install. Never install more than one addon at a time and take your time researching the addon you are installing. Check that your installed addon works before installing the next. Many addons do NOT work well with others. Also, check if the addon is XP11 compatible. Many XP10 or even XP9 addons work out of the box in XP11 – but if the developer does not give guarantees for it – do not expect it to work in XP11. Rule of thumb: the more complicated; the more you need that guarantee. If you plan to add tons of addons. Make a copy of the original installation of XP11 and put it in a vault where it is not touched. Get to know the folder layout in XP if you start with modifications. Some addons install themselves with an installer (most payware do) but more often than not you will have to install your newly acquired mods manually. This is a typical X-Plane 11 folder structure: This is the Aircraft folder The Aircraft folder is where you put your extra aircraft. Unpack the downloaded aircraft and just move it over to the aircraft folder. You may make sub-folders such as “my hangar” and such, but keep it clean and shallow (not folders in folders): You need to create a new subfolder and call it whatever you want, such as "My Hangar", from there on- any downloaded aircraft should be placed in that folder you've just created. Do not place it directly inside the Aircraft folder as X-Plane needs a subfolder to categorise the Developer. If you have copied your new aircraft to the Extra Aircraft folder, then you will have to tick the box for extra aircraft in X-Plane or it will not show up in x-plane's aircraft page. The X-Plane11/Custom Scenery folder is where you move your extracted airports and scenery folders. Be sure to follow your content creator’s instructions! Some addons need special treatment and there is almost always a readme file with instructions in the unpacked folder.The X-Plane11/Resources/plugins folder is where your plugins go. Huge Custom scenery folder? If you run out of space on your HDD and need to add another you may want to look at this guide below. (Easy and short. Takes you less than 15 minutes to set everything up properly) If you follow this guide then everything will look and function just like normal only the location of your custom scenery folder is on another disc. Add-ons and examples Difficulty of installation and/or usage: O - Easy, X - Slight Difficulty, XX - Difficult, XXX - Geek Level Aircraft (O/X freeware/payware) One of the best Airliner simulation you'll find on any simulator is the IXEG 737 classic. You'll also have the Flightfactor 757, 767 witch are good and the LES SAAB340, which is another highlight in X-Plane as one of the best turboprop available. There are tons of other great Airliners out there so don’t hesitate to ask for other peoples favorites. Same goes for all other aircraft, turboprops, GA, gliders, micro or military. If you don't have the money for the IXEG (you should save up for it if you like 737's..) then there are mods to enhance the default 737-800 - called ZIBO mod. And many others.. Search for it Last but not least: Liveries. Tons of liveries all over the .org and the Threshold forum as well for just about every freeware or payware aircraft. If you want high quality liveries, check out Cessnarox. Scenery (O/X/XX freeware/payware) XPlane has a “feature” called X-portal where content creators can add their creations and maybe get them in on the next XPlane update. This database and thus XP’s default airport database is growing fast. But there will always be airports missing. Just search the .org for the airport near you or where you want to fly. Search by name or ICAO code.You will most likely find it in the .org. Just be aware that big complex airports get system demanding pretty fast. So your 486 with 75Mhz turbo boost might struggle here even with the button firmly pressed. One thing you will HAVE TO KNOW or airports & scenery won't work (You can skip this step and go download X-Organizer mentioned a bit further down - it will sort this for you. But if you get into trouble and see errors, then come back here and read on.) Where as aircraft are usually straight forward, airports will often have to be manually put in the right order in the scenery_packs.ini file. Not that hard to do but must be done for the scenery to load correctly. First: drag the airport into the Custom Scenery folder. Start XP (this is for XP to recognize the new content). Close XP again and just open the scenery_packs.ini from your custom scenery folder with notepad or a text editor of your choice (I use notepad++). In that list you will now find the new scenery. Cut it out and paste it in where it should be located. (Airports on top) If you are unsure where your scenery goes, check the link under the warning tag below Ortho4xp section. You can easily work in the Custom Scenery folder rather than in the .ini file if you wish to. You can rename all your sceneries so that they are in alphabetical order and in the order required by XP. Just delete the .ini file whenever you add new scenery and X-Plane will create a new one with the alphabetically ordered folder names on next start. But do not rename Libraries (!) as this WILL lead to errors. You will not be freed of editing the .ini file in this regard since when adding new libraries and such, you will have to check that they are in the right loading order. You can order your airports as you like, by country, then by ICAO code, then by name. If you want to start making your own scenery the tool to use is called World editor or WED. (A good tutorial) ----> this is not a part of what beginners should start off with. I just wanted to mention it for those who might be interested and if you have had some experience with computers it is not that hard. Want to try making scenery for x-plane? Bill Womack from iBlueYonder has made a VERY comprehensive introduction to it all. Read all of it here. WARNING! Once you share work where you have used ortho4xplane or other scenery photos from sources that you have no agreement with, you are risking a heavy lawsuit from the provider. The other problem with this is that you risk closing off this access to free personal usage of areal photos for everyone. Once you throw in a donation request or charge money for it, this goes double. That there are many scenery developers that have ignored or are ignorant towards this problem among the available sceneries in the.org or elsewhere is not an excuse to commence sharing such projects and it is still considered piracy. Scenery order in .INI file Airport scenery City single objects, certain buildings, bridges, statues, etc. Whole City scenery Airport terrain City/State terrain Orthoimagery scenery Global OSM Global Mesh X-ORGANIZER (O payware) I can't recommend this program enough. It organizes and keeps your x-plane folder tidy. It has a good amount of functionality and is a very useful tool to keep your head on top of what you have installed. A great tool and there is a reason I mention this one first .Pro tip: I use xOrganizer to choose between non compatible addons such as Skymaxx and xEnviro. You only need to do this once to change what you want X-Plane to load and you can then start XP normally through the XP shortcut. FSFlyingSchool (O/X payware) This is a fantastic tool that adds an instructor in to your cockpit that keeps you on your toes to do everything by the book. This is a great tool for beginners, students and seasoned pilots to learn and keep skills within almost every aspect of flight. ORTHO4XP (XX freeware) If you want photorealism - then check it out (you will hear a LOT about that program here and everywhere. Ortho4xplane is a program that generates photorealistic tiles of your chosen area (if there are providers for it). It covers most of the world but be aware that this addon gets space consuming fast! W2XP is something you will hear about in the same breath as ortho4xplane. It adds autogen based on OMS data. Works great with Ortho but is not an absolute must. It replaces the default autogen. HDMesh is the last one in this scenery galore trio. It is the “heightmap” of the downloaded area. Ever seen those stunning Xplane pics from the Alps (LOWI and such)? Yeah, that’s probably made with these three buggers. WARNING! This ortho stuff is not easy at first. If you are uneasy with editing config files or just generally a nervous poor sod, then stay away from this section and never return. But if you get this right then not only does your sim look fantastic, but the reward of completing something like this could develop into a minor fetish for tile rendering. I won’t judge – if you don’t. Some info and a good overview can be found here. Ortho, w2xp and hd mesh is a big theme and I have made a minor wall of text out of it… That wall of text continues at the end of this gude. Questions about scenery? Ask in the forums or on a X-Plane facebook page of your choice.What? I didn't shake off your interest on ortho? If yes, scroll on. If no - I have compiled a small how to at the end of this guide... TERRAMAXX (X payware) Seasons for X-Plane! March 2018 marks a change in X-Plane history. While we have had ortho-tiles converters and attempts on seasonal packages before; this one stands out as one complete package that does not require a science degree to get to work. (It does not work with ortho4xp tiles, but you can easily switch between them in xOrganizer) Head over to MaxxXP to read more about this plugin. G2XPL (XX donation ware) This is an alternative to ortho4xp. The difference being that this is a plugin that starts with X-Plane and it generates tiles per position of the aircraft. It might be an easier way of getting photo realistic scenery, but ortho4xp is better if you want to create large areas fast. WORLDTRAFFIC3 (X payware) Now that I have experience with this I would say it is the best offline ATC even if it is pricey. You also have 124th ATC which is a lot lighter and cheaper - but better than default ATC (Which to be honest... is rubbish --> BUT a new and refined default ATC is being worked on today by Austin Meyers himself) Pilot2ATC will be compatible with WorldTraffic3 in the future. (see further down about WT3) XENVIRO & SKYMAXXPRO (O payware) Default weather is getting better and better in XP - but if you want that little extra you can start pulling your hairs out when you want to choose between the two pay ware addons. There are more or less confirmed rumors that Active Sky Next and other current P3D weather addons are coming to X-Plane. No dates or any real info is given on this. While it is very highly anticipated by many, no one knows if they will be able to do a better job of presenting the weather on the X-Plane platform than the two existing competitors. With that said - more competition on this is a good thing. (maybe except for your hair when trying to choose one over the other) X-CAMERA (O Donationware) This addon will give you total control over camera views (a bit daunting at first glance maybe - but well worth it!)This is a MUST HAVE if you use track ir. Setting the boundaries of movement in x-camera makes all the difference when trying to keep your head in the cockpit. For Your Information: Use the arrow keys to move left/right, or up/down and period' and 'comma' keys to move forward and backwards (Keys over right ALT key) Use ctrl + NUMpad Keys to save camera angles. More on this under keyboard shortcuts further down. For more control than what default gives you: use x-camera. HEAD SHAKE (O freeware) Yup, just that. Shakes head (Is compatible with X-Camera.) SCENIC FLYER (O freeware / donationware) If you like flying in 3rd person or outside view, scenic flyer adds a basic instruments panel to your screen. PILOT2ATC (X payware) Pilot2ATC is one of the best offline ATC you could get in X-Plane. You'll also have 124th ATC which is a lot lighter and cheaper - but better than default ATC (Which to many is underdeveloped, A new and refined default ATC is being worked on today by Austin Meyers himself) Pilot2ATC will be compatible with WorldTraffic3 in the future. (see further down about WT3) AUTOLOD (O freeware) An “autoloader of scenery” elements such as autogen that only loads in as much as your system can take at a time. (good for low end systems) FSECONOMY (O freeware) If you want to throw in some economic aspect and "play career mode". This too may seem a bit daunting at first and it is in essence web-based with a small plugin for XP itself. So don't expect a full blown transport tycoon like experience or a fancy GUI. But once you are in and get the basics: Definitely worth a go! X-LIFE / WORLD TRAFFIC 3 (O Payware) These are AI traffic for your simulation world. Default AI is.. well lets say I feel more alone with them there than without.. Like the promise of a close companion and getting a 1980's toy robot that has 2 functions. X-Life is an almost plug and play addon that automatically adds routes for AI. WT3 is the same but is not as plug and play. In return WT3 is the most advanced of the two with AI relating to the environment such as wake turbulence and more.For a comprehensive guide on how to get WT3 running - read this VATSIM/PILOTEDGE/IVAO (XX freeware/payware) I have not tried these yet myself since I find them daunting (get a grip!) But I hope I will get my nerves together in the future to get over my initial fears. What is it you ask? Oh, sorry – it’s online live ATC for your inter-humanistic communicational needs. You actually talk to a human who plays the role as ATC. I need to be corrected on what I write about these since I am a total noob. Vatsim and Ivao are somewhat similar, Ivao has more people flying and controling, they are both free. Pilot Edge is a Professional network that has real world ATC 24/7 but only covers some parts of the US. I would say that this is NOT for beginners as such – you should know your system and what you are doing before going into these addons. If you want to know more: | VATSIM | PilotEdge | IVAO If you decide to take the plunge into this side of flight simming, then this script might help you along. FYI: List is non-exhaustive. Ask and it is probably made, being made or someone here will take an interest in making it. And as you can see there are no addons that go under the full geek difficulty. Make a copy of your X-Plane folder today and start expanding your X-Plane! Remember that the X-Plane community, although growing extremely fast since the launch of XP11, is still small compared to FlightsimX and Lockheed Prepar3D. The backside of having such a small crowd is that the major developers don't see profit and therefor hesitate to start large projects. Plus side is that the community is a tight one and that it is a very friendly and welcoming atmosphere. Smaller developers now also have a chance to get bigger and maybe compete with the "big boys" like PMDG from FSX nad P3D down the line. Orbx has released a handful of sceneries already and have announced that we can expect more in the time to come, so things are happening. FYI: A Fun way to Play. One can use FSEconomy to somewhat determine your route whenever you fly. First you choose the region, then choose the starting point based on where your desired aircraft for hire is located. The destination depends on the jobs available. So in my initial flight planning where I plan routes and stuff for my flight I now have a starting point and a destination. So now to the next step in my routine: My flight planning also includes the search for and installation of the custom airports that are in or near my flight plan (if I don't have it already and of course if it is availabe) This way I usually discover new scenery and airports by flying over and landing on it with a purpose. Making virtual money and Internet points Virtual Reality With X-Plane11.20, X-Plane users have access to Native VR. Before, and in non-beta versions VR enthusiasts had to use a program called Flyinside (for x-plane, p3d and fsx - separate versions). Now VR is coming natively and although it still has some bugs and is system demanding, it looks beautiful and it will give you a completely new experience in X-Plane. Performance is LR's top priority until VR is good to go. Read Official X-Plane VR Instructions Installation of VR First - you need SteamVR - get it here When STEAM is downloaded search for steam VR in STEAM and download it - it's all free. Launch X-Plane and in graphics options enable VR Common Errors & Key Shortcuts If you find bugs, then please report them to the proper authorities (link). Being, of course Laminar Research. One easy fix that fixes everything: Do not to use if you actually plan to report bugs to LR! Keep in mind that this fixes things just temporarily (mostly). There's no guarantee that it won’t break your install (remember that I mentioned to back up XP before messing with this?) Anyways – here it goes: Delete the x-plane.prf file in your X-Plane11/Output/Preferences folder. You may see increase in FPS as a result of this but only use this as a last resolve. And don’t come crying to me if something happened or something did not get fixed. I think I have warned you enough now. Poor FPS performance What causes low FPS in X-Plane? Many factors can be taken into account, depending on your computer specifications, your OS and what programs and background tasks you have running, your in-sim graphics settings, where you fly and the plane you have chosen. There is a huge difference between Large Cities or large airports and starting on a small airfield in remote areas. Also, the difference between any given aircraft is very relevant. But its complexity is not necessarily a big factor. It depends on how well the aircraft is made. A decent PC can be a CPU close to or above 4GHZ (XP11 is very CPU single core power hungry), with a GPU such as a GTX1060 / AMD480 or above and 16 GB of RAM or above. You'll meet the recommended specs that are found here You'll have checked that you do not have unnecessary programs running in the background.What can you expect? There is no precise answer to this but you can get a feel for how it should be. Go to a small and remote airport and load the default Cessna on medium to high settings (Not all of the sliders all the way to the right but on that side of the middle - you will have to test this yourself). You should at least get between 30 and 45 FPS. Maybe up to 50-60 FPS in external view. But notice that when you look at high-resolution textures in the VC cockpit you can get as low as 20...Everything under 20 FPS, in general, is considered too low with the specifications mentioned above. For lower spec PC's try to lower your settings. Start at the bottom and work your way up to an acceptable compromise. A simulator is a slow moving thing and you do not need 60FPS to get a flowing experience. Everything above 25FPS is enough for airliners and you only need more than 30-35FPS if you fly Jets or acrobatics. Until XP11.1 releases with a performance upgrade you really should reconsider if you are chasing high FPS numbers. These are only my thoughts on the matter, and people tend to have a strong opinion on what good FPS is for them. Especially if they come from fast paced first person shooter games where you need all the fps you can get. When we talk VR, it is a whole new ballgame and Laminar Research is aiming for VR readiness in the 11.1 update which will benefit everyone since VR is very FPS demanding. FYI: FPS Counter is under [Options > Data Output] ( Or ctrl+shift+F ) If you are struggling with low FPS in general or want to find our the culprit for your FPS loss, try the easy fix above. Do that first. If you have a low-end system, then you might want to try out a small program called Rendering Options for XP11 which will give you much more flexibility in customising your graphics options than native XP11 (Fly With Lua dependent.) I'm surrounded by water! So all you see is water? The easy fix won't fix this one... But it is still easy! Just open the installer (in your X-Plane root folder) and install the scenery. Yup, that's it. Be aware that the whole world will eat up a lot of space, so start with your local area or where you want to fly and expand from there. Common trap with downloads Often it is not the downloaded folder that goes into the Aircraft or Custom Scenery folders but a folder within the downloaded folder. Missing aircraft icon in X-Plane This is not an error, but just a thing that has to be done on many aircraft as they do not contain the icon in its file systems. X-Plane will generate one for you, and this is how: Start a flight with the plane you wish to generate an icon for. When X-Plane has loaded, go to Flight > Flight Configuration. How to fix: Go to "customize" on the loaded aircraft and now you will find a "Generate Icons" button. Press it and voila. Your sim will probably enter windowed mode and if it seems stuck you most likely have paused your sim. Not every aircraft will show these icons correctly some will be over exposed and bright, others will turn out as miniature planes like the ones from the "kids on flight packages" that you got as a kid from some companies. Search the forums if there is a fix for your airplane. Keyboard shortcuts Some general info and links Links Threshold: https://www.thresholdx.net/ https://store.thresholdx.net/ https://forum.thresholdx.net/ GENERAL INFO ABOUT THIS FORUM Other Official Channels: https://www.facebook.com/ThresholdX/ https://twitter.com/thresholdxp https://youtube.com/thresholdx https://www.instagram.com/thresholdx/ RSS Feeds Want to keep up with the X-Plane news? Use these RSS links for anything from Discord bots to online RSS readers. https://www.thresholdx.net/news/rss.xml https://www.thresholdx.net/opinion/rss.xml https://www.thresholdx.net/article/rss.xml Invite Link for our Discord server: https://discord.gg/eHQv8Nk Our sister community group on Facebook: https://www.facebook.com/groups/XPlaneNG/ Our Partners The 737 Ultimate Project https://discord.gg/4NZnkf7 If you want to follow closely what is next in line for X-plane, you can follow the developers blogs. Knowing Austin Meyer is knowing X-plane. Visit the Official X-Plane facebook page
  42. 1 point
    Working on texturing the cockpit ATM. here's a preview of the front panels: Buttons still need to be fully textured, and some labels are out of place. Otherwise, it's getting there. I may need to remap some bits to improve the resolution.
  43. 1 point
    Definitely. Once I get the Pocket Rocket and M20 v4.0 out this will be something I want to work on.
  44. 1 point
    Hey Coop, know ye guys are still extremely busy with the pocketrocket and other projects, but was curious if you're still considering doing a "getting started" tutorial so to speak for the XP SDK?
  45. 1 point
    Well... as mentioned, the utility does not work with the FlyWithLua Core Edition, please install the Next Generation edition - the Core Edition does not allow to manipulate private DataRefs.
  46. 1 point
    Hey guys, I have also taken a look into the SDK beginning of the year tho. What I started with was taking a look at the X-Plane Dev page. There are some examples. So I downloaded them and messed around a bit. I use Visual Studio Community 2017 and imported this example for instance. https://developer.x-plane.com/code-sample/x-plane-11-window-api-sample/ Quite useful as a starting point at least. Chees Woosel
  47. 1 point
    ... working on the 737-800's PBR
  48. 0 points
    Based on above discussions, we can comfortable establish the XENVIRO 1.10 is GPU dependent. a futuristic dual NV-LINKED GPU setup RTX 2080 TI (with Vulkan) -- i wonder about wonders it can make - and really hope XEN will scale-up automatically - in both or either of the two folds (maybe user preference): performance quality


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