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Showing content with the highest reputation since 11/10/2019 in all areas

  1. 4 points
    "What? You said you would not release 1.13! And yet you do? What is this? I'm triggered!" -André (12) André, you could not be more right. That is exactly what I said. I even said that we wanted to avoid the number 13 and go straight for 1.14. But we struggled to find a good name for the release so that we wouldn't confuse everyone or be too illusive to the keen eyed populous of the Laminar Clan. While we were looking we found 1.13 just sitting there all alone and ignored. So we took it in and hope we can make things good again by offering a small cup of hotfix coco. Alright. Read THIS for whats next. This change log is short so I'll make this announcement short: ### [1.13] ### Changed: Atmosphere and haze constants adjusted to better match reported conditions. xEnviro 1.13.zip
  2. 2 points

    Version 1.1.0

    14,887 downloads

    SAM is a native XP11 plugin offering different possibilities to animate sceneries with jetways, hangars, marshaller and more. Detailed information can be found in the Threshold Club.
  3. 1 point

    Version 1910

    44,293 downloads

    737-700U DOWNLOAD ___________________________________________ Please make sure to read README.TXT and the terms of use / license agreement before installing. Happy Flying! For more information on this aircraft head over to the Ultimate Club.
  4. 1 point
    Hey guys! No the project is not dead. I'm very happy to say that the project has overcome one major hurdle- the completion of the cockpit window frames. It's a part of the plane that I've wasted my time finding someone to help complete it because I have near zero experience with cockpit modelling. (And witnessing someone turning against me, this project, and Threshold for some weird reason). So after an episode of backstabs and petty bloodshed campaigns, I've finished the rest of the 3D Cockpit. But I have to say that most of the work was done by "Betaknight", and of course Vittorio Greco who kindly modelled the preliminary mesh. I'm currently hopping between finishing the final details of the cockpit and UV mapping the completed parts. I've essentially finished the OH Panel UV mapping, with a few more buttons that require mapping, I've begun work on the Centre Pedestal UV Mapping. 3D COCKPIT Here is your first shot of the 3d cockpit imported into X-Plane, certain parts of the mesh will, of course, be refined to ensure a smoother finish. The control yoke and seats is yet to be remodelled to the same quality as the rest of the cockpit. Shot of the cockpit outside the plane: FLIGHTMODEL The flight model will be another highlight of this plane, we're about halfway with the flight model for the GE90-95B, and we're currently figuring out the 777's cruise params corrections, hopefully progressing to find a solution. As of the moment, many of the flight characteristics comply with the reference documents. In Airfoil-Maker, the current aero functions are incomplete and with very few control points, necessitating creating tricks/solutions in order to make the cruise parameters somehow simulate the real ones from the flight manual, but it's a long trial and error work. Our Flight-model developer has talked with Austin half a year ago about improving the control over various aerodynamic functions, but it seems we'll still have to wait until he will implement them. (If we haven't figure a workaround till then). He remains optimistic that he will figure out a workaround before Austin implements the changes he requested. THE PLAN The plan is to complete a simulation of the 777-200ER with GE90-95B engines first, then move onto other engine variants, and then other variants like the -300 series and the 777X when sufficient information is available. The Ultimate team has welcomed the opportunity to assist in the systems development of the 777, incorporating applicable systems from the Zibo 737 into the 777. And of course, AudiobirdXP will come to assist in bringing music to your ears. FINAL THOUGHTS As a footnote, I also want to address a recurring issue lately concerning an individual who's going on a world tour across public forums and discord preaching false allegations of this project, I just want to say to be vigilant and take the things you hear with a grain of salt. Some things that were claimed include: The utilisation of the POSKY 777 3D Cockpit Model The flightmodel is "crap" The usage of the entire TDS 777 model (Which TDS didn't produce... the latest 777 is under SkySpirit) The claim that I take credit for people's work (???) The project is dead Its a marketing ploy for Threshold to get attention when view count on the website drops (???) The individual even went as far as to ask the developer of another freeware project to join the 777 development team and import the FlightFactor cockpit walls to the existing custom mesh, to use that as evidence that we're stealing and we're not trustworthy. This person has an old copy of the 777, which his judgement is solely based on that copy. That copy was a bare-bones exterior only revision - the project has developed significantly from that last revision he obtained. He shared stuff of the plane which he shouldn't even share publicly. The flight model will be top-notch, systems are enough to satisfy middle-end flight simmers, and the visuals are competitive with many payware aircraft. PAWDA ceased to exist because the plan has changed, the plane will no longer be a bare-bones systems product. Most of all, it's done out of love and passion, so you'll experience each and every detail we've painstakingly crafted into the plane. ______ DRAMA ASIDE The visuals on this aircraft are almost completely custom modelled from head to toe with the exception of POSKY's landing gear, which I've heavily edited with new UV mappings and a refined mesh. Hiroshi Igami, the head 3d modeller of TDS, SkySpirit, and POSKY is a close dear friend of mine - frequently mentoring about modelling methods and small details that characterise the plane. I don't have the model of the POSKY 3D Cockpit, and I never take credit from other people's work. Lastly, Threshold has barely covered the project except for one news entry. Soon that may change, to consolidate all efforts into one group but we'll see. As I'm writing this, I still feel that this project's progress is hanging by a thread- once the 3D cockpit is finished and textured, more threads will be added (that is the help of the ultimate team bringing the flight deck to life). I also hope to bring awareness to the fact that the project is FREEWARE for a few reasons, one of them is that I'm less obligated to stick to deadlines and that this is my first project- which will obviously encounter many progress stopping events. The project is dead when I say so, otherwise please wait patiently for updates. And the 757? I'm pausing it temporarily, we need to get the 777 show on the road first now. Thank you to those who has not lost hope, I am just as excited to bring this out for all of you to enjoy! Kindest Regards, Peter Tram (Developer of the 777-project, also known as the "biggest scam" and "marketing tool" for and by Threshold)
  5. 1 point
    Breaking the silence of anticipation.... waiting for XE 1.14 precipitation.
  6. 1 point
    As sailors of the sky we skip 1.13 and go straight for 1.14. With the luck we have had so far on getting what we want it should be a natural move to skip any instances that traditionally symbolize bad luck. So - after a vacation that lasts until the middle of this month - we will start on 1.14. MAYBE we will get a hotfix ready before that - for stutter and excessive haze. But that depends on the fix and if it is worth it to run after something that will be mended in 1.14. [EDIT: we released 1.13 as a haze hotfix] As mentioned in various social media and discords: this update will be all about performance We have no less than five performance enhancing ideas. So screenshots will probably be far between since this is not a visual update. We have no idea how much performance gain each path will result in so there is no way we can plan on anything or reveal what to expect. This is not like building a car where you can just add a component and know what approximate power you will gain. These paths need to be tried and tested. But since we have five of them we are cautiously optimistic that we will manage to get a good result. Worst case scenario we get enough to gain some so we can add in a couple of more optional features and smoothen out performance for everyone. Best scenario we gain enough so we can implement VR and Multi monitor support in addition to features we have planned. So this update will NOT include: VR multi monitor Night environment or any other elements on the roadmap free beer (sorry) Lemme xplainatoriitze a bit more: xEnviro is for the most part made on a 4 year old laptop. My previous computer (just changed last week) is 5 years old. And xE performs well. xEnviro is almost purely gpu demanding. So rest of system should have little to say unless you're bottlenecking there - hardware wise or task wise. As I mentioned there are many factors that play in for fps. And then the expectations of given fps is the major rest factor. xEnviro runs well on systems with 1050 gfx cards. And it runs poorly in some environments with 2080ti's Your performance has to do with: 1: Your HW setup AND config 2: Your XPlane setup 3: Your addons and their setup. 4: Your Windows environment and background programs/services. 5: Your expectations of how it should perform. (this is huge for some users - stop looking at fps unless you need to!!) So here are some additional facts: Background tasks, Windows programs running, x-plane settings and clean ness of prf file / shader folder. All play a big role. So it may depend on your version of fluidity equals above 60 fps or if you are a bit more down to earth and see that a sim like this doesn't need more than 22-25 to look fluent. (preferrably 30+ though). If you can live with ~25-30fps you should be fine with a 1050 and above. So, my system, where xEnviro is tested the most was (1.12 has been run on both systems new system is .... drumroll.... new): 4790k @ 4.6 32GB ram @ 1800 1070 ASUS ROG SSD's and so on Now I am on 3900x @ 4.6Ghz 64GB RAM @ 3600 1070 ASUS ROG M.2's and so on. My performance in x-plane has gone down some because of the single core clock being a tad weaker than the all mighty 5 year old veteran 4790K. But xEnviro stays the same because of the 1070 being the same. Now, my fps numbers or anyone others for that matter just don't reveal what you can expect from your system. It's all about your environment setup as a whole. I would wait if you have a lower tier gfx card than a 1050. It might work perfectly well. But the lower the tier, the higher the risk of borking your gpu. WE KNOW PERFORMANCE IS AN ISSUE. It has been stated enough times. Next update will be solely performance focused. So yeah you may complain about it and criticize our choice of path to get to where we want but repeating it constantly gets very exhausting. (looking at social media keyboard jockeys that I know have read my comments). Let me put it this way: If we were to get everything to where we want it to be before we release we would not be releasing for another 6 months at the earliest. So since people have bought the previous versions and every update is free of charge within the 1.xx run we offer it to you now. And for most people it works fine. So feel free to try this one - if that doesn't work after looking in to the above mentioned factors, we have no choice but to say go back to a previous version or wait for the next update. Until we return: Happy flying - if you have issues contact support at xEnviro.net Ceers Magnus
  7. 1 point

    Version V2

    229 downloads

    Real 737 Display Mod brings improved displays for the Zibomod B737-800. You have various options to choose, whether you like an old touch or new touch to it - it's all possible thanks to Real 737 Display Mod! Enhance your PFD, ISFD, EICAS, ND, Clocks, Pedestal & Overhead...
  8. 1 point
    Good morning everyone, my real name is Jim, and I've been a flight sim user, ever since the old days of the first incarnations of Microsoft Flight Simulator, which I used in my High School AFROTC classroom. Everything from MSFS, P3D and now X-Plane, which is my go to sim. I started using Xp, back in mid 2017, after suffering enough frustration over hardware and sim performance (pre-64 bit apps), and out of sheer curiosity, I discovered just how much better XP was, and I've never looked back. Since I don't have an endless bag of gold to invest in multiple sims, I stuck with Xp because of it's ease of use, the simplification of the UI (though some may argue it's too simple), but overall, the sim doesn't break the wallet. I fly what I want without any real issues, and enjoy the study of flight operations and what it really takes to get into the air. I mix it up a little with equal parts GA and commercial airliners, but I do tend to favor GA flying, so I can take advantage of the Ortho4XP scenery I created (which is another plus for Xp vs the other sims). I hope to maintain a permanent residency here, with the fine folks of ThresholdX running the show, it seems like a great place to hang out. I do have a lot of aviation experience, so if anyone needs some advice or straight-up opinion, feel free to contact me.
  9. 1 point
    Auch nicht schlecht, guter Vorschlag
  10. 1 point
    I didn't know the XEnviro followers were such drinkers. But while we're at it. Then I would like Brinkoffs. The typical Ruhrpott beer.
  11. 1 point
    Very good start, the podcast is the right length and is very complete, needs fine tuning but you are on the right path!
  12. 1 point

    Version 2.5

    3,874 downloads

    Please overwrite all the previous files with the new ones ! READ THE READMEs NEWS : - Updated and compatible with 0.10.x - Choice for cockpit colors and lights Cockpit texture bug ? When you copy and paste the 6 cockpit texture files, be sure to delete the same 6 .DDS files located in the "objects" folder, otherwise there will be a conflict ! Watch the video tutorial if you need more comprehension : Click here for the video & go to 4:30 min ! OR In the X-plane 11 graphics menu : Make sure to set your texture quality to "Maximum - No compression" Matavia Mod V2.5 for Flight Factor A320 I decided to improve it because it showed me really good potential but I wasn't totaly satisfied. Initially it was a personnal project but it became bigger and bigger so I decided to share my work with the community. LIVERIES : Follow this link to find all the actual Full Compatible Liveries for the Matavia Mod : https://forums.x-plane.org/index.php?/files/file/48937-matavia-mod-v2-ffa320/ PAINTKIT V2.5 : Follow this link to download the Paintkit : https://forums.x-plane.org/index.php?/files/file/48937-matavia-mod-v2-ffa320/ Update 2.5.0 content : - Compatible with 0.10.x version - Choice for Cockpit Colors Blueish & Greyish - Choice for Cockpit Lights Cold & Warm - Cabin Lights customized - Exterior Lights Adjusted Update 2.0.0 content : - New wing reflections - New cockpit reflections - New white wing base color texture - New improved external lights - New improved interior lights - External lights compatible for xEnviro users - BluFx plugin + matavia mod preset already configured Update 1.5.0 content : - New wing normals - New improved external lights - Message error resolved - Added all the missing textures and .obj Instructions : - Everything is explained in the readmeMataviaMod so please read carefully before asking any questions! - You can download the video tutorial if it's not clear for the installation. - Please overwrite all the previous files with the new ones ! For liveries creators : I have included the MataviaMod Paintkit so liveries creators can modify or create new ones with the "improved" (everything is relative lol) textures. I hope you will enjoy it ! © 2018 Matteo Avia. All rights reserved.
  13. 1 point
    Can we get an airBaltic livery please?
  14. 1 point

    Version 1909

    25,024 downloads

    For more information and support on this aircraft head over to the Ultimate Club.
  15. 1 point
    hey guys can anyone make the westjet frozen plane for the zibo 737 800 here is the plane info plane type Boeing 737-800 tail # 810 : reg C-GWSV if anyone can make this plane for the zibo 737 800 please messege me back thanks from csimms frozen 3.jfif frozen 2.jfif
  16. 1 point
    Also there is a bug with the nav lights at night, they flicker below the wings when xenviro is on. This only occurs in the aircraft not outside of the aircraft and worsens when default night sky is disabled. I've tried playing with the xenviro settings and the only thing that works is disabling xenviro completely. This flight was conducted with the ultimate 737-700. I'll try it with another aircraft and see what happens once I land. https://imgur.com/UXa3TWb https://imgur.com/QJGlWID
  17. 1 point

    Version 1.00

    118 downloads

    FlyAgi Vegetation Global Trees is a replacement library which enhances all trees and forests globally. Update: I added a seasonal package for TerraMaxx support and an additional JSGME ready winter version for the classic winter textures mod to the download page. Installation: Unpack zip file Copy folder 'FlyAgi_Vegetation_Global_Trees' into your Custom Scenery folder Copy folder 'Resources' you can fin in the folder 'FlyAgi_Vegetation_Global_Trees' into your X-Plane 11 main folder and overwrite files Start X-Plane More Screenshots
  18. 1 point
    This is the SimVRlabs mod for the PBY-5A Catalina "Actual 9767" Variant only. This excellent freeware aircraft can be downloaded here: https://forums.x-plane.org/index.php?/files/file/38316-consolidated-pby-5a-catalina-9767/ I recommend you grab the PBR mod by Silentdark 666 here: https://forums.x-plane.org/index.php?/files/file/41004-pby-5a-catalina-pbr-mod/ This SimVRlabs VR mod went beyond the scope of the usual VR work. I made some actual custom upgrades to the cockpit to allow for excellent VR compatibility: - Autopilot made to always show - heading and altitude hold only - Autopilot disconnect button (red button to the left of autopilot) - Panel png size doubled (2048 x 2048) to allow for new GPS's and future Avitab integration - Actual Laminar GNS 530 and GNS 430 brought in and configured for full functionality - Added heading bug for autopilot heading mode (turn the autopilot knob) - Added Gyro Sync button for directional gyro (click the gyro knob) - Remade all the buttons on the transponder - X-pad hidden Then I performed the usual SimVRlabs treatment: - Throttles, Props, Hotspots, Knobs, Switches, Yoke, etc... Things that still don't quite work right: - The ignition switch will not "hold" with VR controllers. I've tried many workarounds, but I believe I'm fighting against some SASL code that's preventing it from happening. So, for now, when doing the actual ignition start, I'm doing it in 2d with the mouse. I'll continue to try and track down a solution. - Would like to add a "needle" for the aileron trim gauge. Right now you can't tell when your trim is centered, except for feel. - I still have no idea where the parking brake is for this thing, so for now I've just bound it to one of my VR controller's buttons until I can get one brought in and properly modeled/animated (which I can do if I can get some intel). This took a very long time to do, many more hours than anticipated. Each Catalina variant is a massive undertaking to re-work (because each cockpit is so different). Would like to do the water bomber variant, as well as the modern variant in the future. Installation Instructions: Step 1. Just unzip this and add it into your root PBY Catalina folder. You can keep or rename your other "Actual" variant if you would like, so it's easier to distinguish in the X-plane aircraft selection screen. Step 2. Enjoy!! ------------------------------------------------------------ You must be a member of the SimVRlabs club (not just the Threshold Forums) to download any files so please go ahead and join up, otherwise you will get an error. 5- Actual - SimVRlabs.zip
  19. 1 point
    Btw, I will happily BETA test for this team on my sim. It would be a pleasure and I could get loads of hours into it bc I prefer long haul. If you want to contact me email me lpurcell11350@gmail.com.


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