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Showing content with the highest reputation since 09/09/2019 in all areas

  1. 2 points

    Version 2


    HungaryVFR-LHBP Liszt Ferenc international airport Version: 2.1.4 Covered area: LHBP - Budapest ***** INSTALLATION ***** Copy the contents of the zip into "X-Plane folder/Custom Scenery" directory. ***** COMPATIBILITY ***** X-Plane version: X-Plane 11.30+ (XP 10.40+ may have error messages and texture problems) Compatibility with other sceneries: yes Known compatibility problems: none ***** REQUIREMENTS ***** Libraries listed below are required: Copy the libraries into "X-Plane folder/Custom Scenery" folder. - HungaryVFR Library (https://github.com/nhadrian/X-plane_HungaryVFR/archive/HungaryVFR-Library.zip) - OpenSceneryX Library (https://www.opensceneryx.com/) - R2-library (http://r2.xpl.cz/download.php?id=2) - Ruscenery Library (https://ruscenery.x-air.ru/files/RuScenery.zip) - world models (https://forums.x-plane.org/index.php?/files/file/32135-world-models-library/) - RE_Library (https://forums.x-plane.org/index.php?/files/file/24722-re_library-airport-buildings-and-related-objects/) - FF-library (https://forums.x-plane.org/index.php?/files/file/12836-ff-library-extended-lod-version/) - NAPS Library (https://forums.x-plane.org/index.php?/files/file/30478-naps-library/) - CDB Library (https://forums.x-plane.org/index.php?/files/file/27907-cdb-library/) - 3D People Library (https://forums.x-plane.org/index.php?/files/file/26611-3d-people-library/) - MisterX Library (https://forums.x-plane.org/index.php?/files/file/28167-misterx-library-and-static-aircraft-extension/) - SAM Library (https://forums.x-plane.org/index.php?/files/file/49066-sam-scenery-animation-manager/) - The Handy Objects (https://forums.x-plane.org/index.php?/files/file/24261-the-handy-objects-library/) ***** SCENERY_PACKS.ini ***** For the correct operation your SCENERY_PACKS.ini must be correct, if the scenery should not show up, try editing the scenery_packs.ini file inside the Custom Scenery folder. More information about proper SCENERY_PACKS.ini order: https://www.avsim.com/forums/topic/442579-understanding-scenery-order/#comment-2992536 ***** CREDITS ***** - Special thanks for Károly Nagy (CptCharlesG) for the quite detailed gateway scenery - Thanks to Marc "DLH560" Westhofen, he masked out the planes from the orthos - Thanks to Roland HSG781, he made the autogate jetways, marshalls and safedocks - Thanks to Mityu HSG320, pborobszky - The scenery contains modified objects from these libraries: Hungarian SketchUp community, R2-library, Misterx, OpensceneryX. ***** LICENSE ***** This work is licensed under the Creative Commons Attribution 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/
  2. 2 points
    Hello, I've been into flight simulation since FS98. I started out flying the default 172, then tried a default 737 and got it off of the ground, but couldn't figure out how to find my destination airport to land. I would circle around the city looking for it, but got to thinking that this can't be the way real pilots fly a 737. Then I started reading, watching videos and studying. Not I fly for a virtual airline using Pilotedge or Vatsim. The more I understand about aviation, the more fun that I have. So I keep learning. I switch around a lot between P3Dv4 and X-Plane11. I really like the Majestic Dash8 Q400 from P3Dv4, but also like the Zebo 737, FF757, FFA320 and so many more aircraft from X-Plane 11, so I keep coming back. Bob
  3. 2 points
    Hey there folks, To be completely honest production has halted somewhat and I am sorry that I haven't had many updates lately but: Lead developer has moved houses and others have had either way too mych work in dayjobs or much needed vacations. I myself am in the too much work category.. In any case xE has not had this little attention for over 1.5 years and its kind of weird. We all find it a bit too weird and need to get back at it. I was about to explain to a member in the facebook group why we don't reveal many screenshots from the 1.12 run. I decided to make a post of it here since I have some more explaining to do. The reason fore the lack of screenshots is that it it is not much of a visual update.And xEnviro is in pieces in the lab - as test version. This means that it's not in a compiled state and lacks features and has artifacts. People will be asking why this and that looks like this and that. If you want to see some screenshots from 1.12tx see this thread: (nothing new for anyone who has already seen it, sorry) The only thing we have in mind for this update is the grain reduction and performance. I hope that we will be back at it and full steam ahead the upcoming weekend. I'll try to keep you posted. In the meantime we have FlyingIronSimulations Spitfire and Thunderbolt in the store (20% off) --> part of why I have been busy the past days so I take the liberty of throwing that in there
  4. 2 points
    Always been an aviation enthusiast, father that worked for an airline, and now I work for the same airline. As far as simming, evolution I suppose, FS5, 5.1, 95, 98, and on until XP10 when I made the switch official.
  5. 2 points
    My name's Trell. What got me using X-Plane? Well, about a month and a half ago, I pretty much got pissed off and fed up with Windows 10, so I installed Linux on the laptop. Since FSX nor Prepar3D were not compatible, I tried the X-Plane 11 demo, which wouldn't even run above 2 framerates on windows. I instantly fell in love with the 737-800 (also because it had a passenger cabin), and thus influenced me to purchase X-Plane 11. The face that you can move the cameras around in X-Plane 11 were also a deciding factor in abandoning Microsoft based sims. The only downside is that you can't use a keyboard to finely control the inputs to the aircraft. That's where my X-Box controller comes in....
  6. 2 points
    Wow! I started with MSFS written on a 7" floppy disk way back in the eighties! Just now gave away my age! The flyable world was a green table tennis like surface with white lines for runways. Way back then you took off from Meigs Field near Chicago. I owned practically each and every version of MSFS up to FSX with Acceleration. I flew with a virtual airline for a few years and did two round the world trips. Accumulated hundreds and hundreds of simming hours. Hardly a day went by in which I did not do some trip somewhere. I had almost every flying sim available at some time. Had Rise of Flight, MS Combat Flight Simulator WWII, MS Combat Flight Simulator 3, World of Flight, IL2 Sturmovik, IL2 Forgotten Battles, IL2 Cliffs of Dover, Pacific Fighters, disastrous Microsoft Flight, Dovetail Game's still born Flight Sim World, Microsoft Flight Simulator X:Steam Edition, DCS and finally now X-Plane 11. Some of the names forgotten over time. I even tried my hand at Real Flight RC simulator! Always had the love for flying and aircraft. Never had the chance or opportunity to go flying myself. I can still remember the SAAF camouflaged Sabres F81's screaming over Pretoria in the sixties. Later on the Impalas and Buccaneers. I've got a love for simulators and own almost every kind of simulator imaginable for PC. Trains, ships, submarines, trucks, racing cars. Even a simulator for a WWII Enigma machine. I think I'll die one day with my eyes to the sky!
  7. 2 points
    I had found this site once before and had forgotten about it until a recent search brought me back. I have a long love affair with Aviation starting in my pre teens and then RW training in a PA28-140 back in the early 60’s. Took to fsim 30 odd years ago with MSFS 3.0 through to FSX (missed a couple), then with Steam FSX:SE briefly before swapping to P3D V4 (I never have more than one sim installed at a time) then only less than two months ago changed to FS11 and have had a great time so far devotion about 50% of my time to flying and 50% to installing new Freeware payware, utilities and libraries. Loved the journey so far, especially the easy UI, freedom from the horrible MS registry and ability and power to arrange addons so easily I have slowly been increasing my HD scenery especially W2xp Simheaven Hd Mesh orbx TE GB Orbx TE NL Germany VFR 3D Eiger Park AustraliaPro VOZ Alaska Sth East ultra res mesh US Orthophotos 1.1 And the list grows My favourite planes so (in order of use): - Ddenn CL30 - Aerobask Eclipse 550NG - Dreamfoil Bell407 (fantastic heli) - default C172 (with mods) - Aerobask DA-62 and most recently - B737 Zibo Mod (this will soon move up the priority list!) And finally I will list my favourite utilities and plug-ins (no order) - FlyWithLUA - xVision - xManager - Alex’s LittleNavMap (what a great app) - 124thATC - Autogate - Terrain Radar - VMI-twick VR - AviTAB - xLife - xOrganizer - xAddonManager Not a bad list for less than two months since I first installed XP11. Am I happy with x-Plane - you bet Now you excuse me, I have flying and configuring to get on with. Cheers Anton.
  8. 1 point
    Added KGEG Spokane International to the Org at https://forums.x-plane.org/index.php?/files/file/54708-kgeg_sam/
  9. 1 point
    Hey guys! No the project is not dead. I'm very happy to say that the project has overcome one major hurdle- the completion of the cockpit window frames. It's a part of the plane that I've wasted my time finding someone to help complete it because I have near zero experience with cockpit modelling. (And witnessing someone turning against me, this project, and Threshold for some weird reason). So after an episode of backstabs and petty bloodshed campaigns, I've finished the rest of the 3D Cockpit. But I have to say that most of the work was done by "Betaknight", and of course Vittorio Greco who kindly modelled the preliminary mesh. I'm currently hopping between finishing the final details of the cockpit and UV mapping the completed parts. I've essentially finished the OH Panel UV mapping, with a few more buttons that require mapping, I've begun work on the Centre Pedestal UV Mapping. 3D COCKPIT Here is your first shot of the 3d cockpit imported into X-Plane, certain parts of the mesh will, of course, be refined to ensure a smoother finish. The control yoke and seats is yet to be remodelled to the same quality as the rest of the cockpit. Shot of the cockpit outside the plane: FLIGHTMODEL The flight model will be another highlight of this plane, we're about halfway with the flight model for the GE90-95B, and we're currently figuring out the 777's cruise params corrections, hopefully progressing to find a solution. As of the moment, many of the flight characteristics comply with the reference documents. In Airfoil-Maker, the current aero functions are incomplete and with very few control points, necessitating creating tricks/solutions in order to make the cruise parameters somehow simulate the real ones from the flight manual, but it's a long trial and error work. Our Flight-model developer has talked with Austin half a year ago about improving the control over various aerodynamic functions, but it seems we'll still have to wait until he will implement them. (If we haven't figure a workaround till then). He remains optimistic that he will figure out a workaround before Austin implements the changes he requested. THE PLAN The plan is to complete a simulation of the 777-200ER with GE90-95B engines first, then move onto other engine variants, and then other variants like the -300 series and the 777X when sufficient information is available. The Ultimate team has welcomed the opportunity to assist in the systems development of the 777, incorporating applicable systems from the Zibo 737 into the 777. And of course, AudiobirdXP will come to assist in bringing music to your ears. FINAL THOUGHTS As a footnote, I also want to address a recurring issue lately concerning an individual who's going on a world tour across public forums and discord preaching false allegations of this project, I just want to say to be vigilant and take the things you hear with a grain of salt. Some things that were claimed include: The utilisation of the POSKY 777 3D Cockpit Model The flightmodel is "crap" The usage of the entire TDS 777 model (Which TDS didn't produce... the latest 777 is under SkySpirit) The claim that I take credit for people's work (???) The project is dead Its a marketing ploy for Threshold to get attention when view count on the website drops (???) The individual even went as far as to ask the developer of another freeware project to join the 777 development team and import the FlightFactor cockpit walls to the existing custom mesh, to use that as evidence that we're stealing and we're not trustworthy. This person has an old copy of the 777, which his judgement is solely based on that copy. That copy was a bare-bones exterior only revision - the project has developed significantly from that last revision he obtained. He shared stuff of the plane which he shouldn't even share publicly. The flight model will be top-notch, systems are enough to satisfy middle-end flight simmers, and the visuals are competitive with many payware aircraft. PAWDA ceased to exist because the plan has changed, the plane will no longer be a bare-bones systems product. Most of all, it's done out of love and passion, so you'll experience each and every detail we've painstakingly crafted into the plane. ______ DRAMA ASIDE The visuals on this aircraft are almost completely custom modelled from head to toe with the exception of POSKY's landing gear, which I've heavily edited with new UV mappings and a refined mesh. Hiroshi Igami, the head 3d modeller of TDS, SkySpirit, and POSKY is a close dear friend of mine - frequently mentoring about modelling methods and small details that characterise the plane. I don't have the model of the POSKY 3D Cockpit, and I never take credit from other people's work. Lastly, Threshold has barely covered the project except for one news entry. Soon that may change, to consolidate all efforts into one group but we'll see. As I'm writing this, I still feel that this project's progress is hanging by a thread- once the 3D cockpit is finished and textured, more threads will be added (that is the help of the ultimate team bringing the flight deck to life). I also hope to bring awareness to the fact that the project is FREEWARE for a few reasons, one of them is that I'm less obligated to stick to deadlines and that this is my first project- which will obviously encounter many progress stopping events. The project is dead when I say so, otherwise please wait patiently for updates. And the 757? I'm pausing it temporarily, we need to get the 777 show on the road first now. Thank you to those who has not lost hope, I am just as excited to bring this out for all of you to enjoy! Kindest Regards, Peter Tram (Developer of the 777-project, also known as the "biggest scam" and "marketing tool" for and by Threshold)
  10. 1 point
  11. 1 point

    Version 1909


    For more information and support on this aircraft head over to the Ultimate Club.
  12. 1 point
  13. 1 point
    And PMDG have ported their 767-10X to FS2004!
  14. 1 point
    Hallo, und guten Tag, Mein Spitzname ist Mountain Al, ich bin seit 1996 Sim-begeisterte Pilot, damals mit den ersten Simulatoren und später den FS 2004, FSX von Microsoft, dann kam X-Plane10 / 11 und so wurde es immer interessanter. Aktuell bin ich der 738-800 von Zibo unterwegs. Jetzt wollte ich auf die 737-700U Umsteigen, leider habe ich nach dem Download der Flugzeuge bis jetzt nicht gestartet werden können, vermutlich weil ein Fehler das Fliegen verhindert hat. Weiss jemand warum? Was muss ich tun für eine Freischaltung? Gruß Al
  15. 1 point
    Yesterday I decided to install the 737-700U, so i downloaded it, i extracted the plane in my X-Plane 11 Aircraft folder (not in Laminar Research), started X-Plane, I selected the 737-700U and click Start Flight. After I spawned, I realized that I was in the Zibo 737-800. I didn't know why so I searched on youtube, google, other forums and found nothing. After 1 day I decided to post my problem here so I can maybe get some help.

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