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Showing content with the highest reputation since 09/22/2020 in all areas

  1. 1.14 is in Beta "When will it release?" We never give ETA's (Estimated time of arrival). But we're in Beta now. So we are seeing the end of the tunnel. "Will 1.14 be for Vulkan?" No, reasons are several: We never anticipated that it would take this long and did a LOT in OpenGL that we just had to get finished before we get it all over to Vulkan. To add to it LR are not openiong up for us to hook in where we need to to keep all we have made so far in OpenGL. We will loose seasons, dynamic snow and wet aprons once we transition to Vulkan. Laminar has shut that door for us. We will
    4 points
  2. Systems Update PFD Here you can see the latest work done on the primary flight display for the Airbus A220, this is work in progress and does not represent the final product. update-pfd-09-20.mp4
    2 points
  3. After we go Vulkan seasons are gone since Laminar has effectively shut that down. So 1.14 will be the last one with the current seasons and it will only work in 11.50 OpenGL
    2 points
  4. Yeah, if you're not nice you have no room here in this forum though. There are plenty of reasons why people stay on XP10. Economy being one of them. Everyone is allowed to ask questions and you are not moderating this forum. So chill.
    2 points
  5. No worries Regardless of where we host it you will find it here in one form or another.
    1 point
  6. We'll probably not go public with a specific date.
    1 point
  7. This issue is closed. All switches work correctly. Thank you.
    1 point
  8. I have never said that beta is public.
    1 point
  9. So you didn't read what I wrote? 11.50 has OpenGL in it - there is a switch. And there are reasons to why we don't go Vulkan yet - we need to finalize what we started first. Or all this time would have been a waste. Vulkan conversion won't take too long though.
    1 point
  10. Thanks for all the work, but I won't be downloading, why would I want to use OpenGL? I can't use OpenGL anyway with doing reviews.... I don't even have v11.41 in my computer anymore... just more, and more wasted time? God this is going to take forever!
    1 point
    Thought it would be daunting task since I never used planemaker utility before. But worked perfect for moding my Tolis 321's with both the PW and the LEAP engines. Thanks for the tutorial. They look great.
    1 point
  11. Out of the VR Lab: iniSimulations A306(F) This update tweaks nearly everything to work better in VR. I worked very hard to make things just act and "feel" as right as they can. Everything has been tuned for VR. Notable features include: Thrust levers now move intuitively Flap lever now moves intuitively Speedbrake lever now moves intuitively Yokes are now operable ALL Overhead buttons, switches, and knobs ALL Main Panel buttons, switches, and knobs ALL FCU and EFIS buttons, switches, and knobs ALL radio tuners Teleport
    1 point
  12. Have mercy bro some people not as fortunate as others. I remember when all I had was the outdated machine to play on. Instead of trashing the guy why dont you help him out since your Mr Bigshot
    1 point
  13. Version 1.0.0

    83 downloads

    Rzeszów Jasionka EPRZ (Poland). Improved airport in Rzeszów, of course, MS buildings, but there is already an apron, lines and lighting. I note that I do not intend to develop it, You can use it while waiting for a specific release.
    1 point
  14. Version Alpha 2020.08.16

    207 downloads

    Hello, I have been working on a volumetric cloud replacement for X-Plane 11 since last two-three months, and finally managed to get visually appealing results. The plugin is not a weather engine, and it only replaces default X-Plane 11 clouds with volumetric ones, therefore it should be compatible with weather injection plugins like Active Sky XP. Currently it supports X-Plane 11.30+ and 2 major operating systems - Windows and Linux. It is an open source freeware, and finally in alpha phase! Now compatible with antialiasing & all sky colors! However, after trying many sky colors
    1 point
  15. Nope, it’s better! You can see a preview of the cabin in our discord
    1 point
  16. Version 1.0.0

    88 downloads

    Have fun guys, sorry for the delay. Its the first release candidate version, without any documentation, installation guide etc. If you are familiar with ortho packages you will be fine. Dont forget to download and apply the fixes from the fixes folder! Overlay included (it's not the HungaryVFR autogen scenery!)
    1 point
  17. Jesus guys update this, it's been too long!
    1 point
  18. Why so sensitive? I have been reading every single post. You were speaking about "pushing xEnviro further" because of the performance gains. And that's not what you should do in my opinion. Because I read it as "we spent coding time to get performance gains and then we'll feature creep them away". For me, that wouldnt be acceptable as 1.13 tanks my GPU too hard and I need much better performance to consider running XE. If you stay with the original plan and truly put performance first, pls go ahead! (In the past, however, there were updates in which you did indeed trade initial performance gai
    1 point
  19. Vulkan VS xEnviro It has literally erupted lol... So let me try to extinguish a Volcano.... There is hefty discussions going on. Based on this comment from Ben: Thanx Ben... First of all: Yes, we have been prepared for Vulkan. Ever since we heard of Vulkan coming to X-Plane, we have prepared for it. Problem is that we are not prepared for how Laminar chooses to make Vulkan accessable to us. Simply said: what areas they choose to let us work with and what not is up to LR. As it looks now we will not get access to the parts we would like to. There are various reasons fo
    1 point
  20. Well... if we had full access to the sim we would be able to deliver that today. Easy. With full access we would: Cut bug spawns by a factor of ten (would be such a relief) Gain 20% fps instantly from base CAVOK conditions Gain 20% in cloud conditions instantly Improve both of the above much more easily over time Get lower difference in FPS between cloud conditions Completely hide grain and have high definition cloud rendering steps Have VR support / multi screen support Implement full volume rendering and aim for infinite cloud layers
    1 point
  21. Version 1.0

    68 downloads

    Making this made me question why Laminar Research don't make their own even more so... This paint kit/white livery was made with a LOT of attention to detail. It consisted of three main steps: Stripping the paint off the default livery - didn't take too long, but some areas were a pain to do Re-applying the base colour with barely visible texturing - rather than a simple gradient, I re-applied the noise and distortion found in white areas for a more natural look Drawing on lines and rivets back on one-by-one - The number of rivets I had to draw has to be in the 000's eas
    1 point
  22. Link to download the beta 1.14 ?
    0 points
  23. I am a big fan of xEnviro...to be honest, one of the main reasons for me to use XP11 was in fact xE. Regardless to my actual preference due to reasons or facts important to me, I will only go back to XP11.50 (OGL), once xE 1.14 is "alive". As I always say, flight happens in the skies not on the ground, therefore a proper weather engine mandatory; XP11 lacks this since it's existence and due to any reason, LR has never addressed it, most probably due to other priorities and also limitations. Worse than that is the fact that LR does not really open up some "doors" for developers like those who h
    0 points


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