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Bakr

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Everything posted by Bakr

  1. The Clouds in FS2020 are rather designed at MACRO level (excuse me Captian, i should not be posting fs2020 screenshots here in this forum - but just for demonstration purpose.) by giving emphasis on appearance of big cloud volumes, and less emphasis at detail and close zoom views... this approach makes less demand on hardware and optimized for performance today. The Clouds in XEnviro are rather Optimized at Micro Level by focusing at the building block - the voxels - and thus giving them control at detail level .. and how it add up to the final big picture this approach is destined to give better physical cloud rendition and appearance after all. - but is more demanding in terms of hardware and properly optimized rendering pipeline. i have never found this level of cloud-closeup detail except in Xenviro ... Overall, X-Plane is more of a simulator of real-world aero-dynamics - despite its lag in graphics. X-Enviro is following the same school of real-world phycial behavior. Both X-plane and X-envrio are now at a maturity level of catching up graphically ... and THAT IS SO FAR THE BEGINNING .... I also notice the x-enviro team have under their sleeves a big horse that is not yet set free, what they produce in lab seems far superior than what they commercialize, i think that is due, their approach to build the cloud models from the grounds up ... (in contract with FS2020) .. gives them the stronger hold in the digital air atmosphere ... ---------- Lastly, see this place in Northern Turkey - in the nearby of TRABZON airport, Yesterday their was a live stream for Turkish Airlines from Istanbul to Trabzon Airport - recorded with X-Enviro 1.13 .... The Rendering of X-Enviro was very beautiful as it came close to how the clouds are forming in that region.. watch from 1:45:00 up to 2:11:00 with replays ... really awesome ... Good Job X-Enviro Team.
  2. Release 1.14 is BY FOLDS much better than all what we have seen so far from XEnviro. This is a total new raised bar ... keep it up for the love of sky has no limits ... we hope for Milky way clear Night Environment with HDR lit Stars Sky Dome.. Switching to good old OpenGL for now ....
  3. i can see a New Dawn of XE is coming up ... Gulp...
  4. The formation of the upper clouds is SO-REAL
  5. The clouds formation in 1.14 are clearly looking much better than 1.13 -- when viewed from above ... As overall tuning is still in progress, cloud shadows need be a bit less intense. Also, I am loving as well the weather depiction for low-level clouds in the airport (version 1.13) - as demonstrated by this video, and hope to see snapshots for similar weather environment similar to this video ... I hope XE also to provide water-shader presets ... really the water shading in x-plane belongs to 'DirectX 9' old days... and completely outdated. Also the sun-flare is very strong and way too hazy, i thinks it needs to be played down a bit.. Keep amazing us.. and thanks for the great updates.
  6. This is shaking the early expected crown of FS2020 ... I have no more words to say - except that am loving what am seeing. Laminar should really be proud of you... REALLY. Awaiting Vodoo magic algorithm to render Godrays emanating through the cloud layers ...
  7. This is a short guide for the Geeks out there Get yourself a Digital Humidity Sensor or a Hygrometer - such as: https://www.amazon.ae/s?k=hygrometer&i=pets&crid=1OHPQKSP39R6F&sprefix=hygro%2Cpets%2C259&ref=nb_sb_ss_fb_1_5 Keep in Mind, as a reference frame of planning that Humans can be comfortable within a wide range of humidities depending on the temperature—from 30–70%—but ideally between 50% and 60% (Read more : https://en.wikipedia.org/wiki/Relative_humidity) Also, if you have kids, usually parents use some sort of Humidifier for babies, (very important for good sleep and to prevent flu) ... there is a relationship between dry skin and dry lips and dry throught with viral infections such as Flu, and even Corona ... therefore, as a reminder ... do use a room humidifier, this will be a favor for your kids and yourself... (reference - you may relate the the commend of Dr Mike Video below - subject: Doctor VS Coronavirus Conspiracy Theories ) Once you setup your water chiller cooling system, (preferably in living room or work room - not in bedroom !!) You need to have your Digital Humidity Sensor or a Hygrometer reading (in that work environment) and relate to the table below to match it with the workable target cooling temperature of the water chiller .. Example: Assuming you have Humidity Control in your Room set for 35% ... then you need not configure the Water Chiller below say 15 °C in order to avoid water dew forming on the pipes and dripping on the motherboard (and thus damaging or short-circuiting your pc). BONUS CORONA VIRUS ALERT Do Not Be Tempted to do extreme low Humidity Control with aim to reach deeper cold levels near zero (minimum 4 °C - as far as the water chiller allows) with aim of having headroom for better overclocking !!! If you are having Humidity below 30% - this will cause dry skin - and dry cracked skin (https://en.wikipedia.org/wiki/Xeroderma) Dry Skin exposes self to Viral Infection ... including Corona ... This is what the doctors say about that ... and how it relates to the matter.. Ensure a healthy Multi Vitamin intake, Enjoy the Flight Simulator Best Moments..
  8. Just a radical suggestion - guaranteed to boost speed - and works for CPU/GPU overclocking and good water cooler units - three options Aquarium fish tank chiller for water temperature control adjust Hailea HC Series Chiller HC-150A Aquarium fish tank chiller for water temperature control adjust Hailea HC Series Chiller HC-300A Aquarium fish tank chiller for water temperature control adjust Hailea HC Series Chiller HC-500A <<< More Powerful ... there are ever more powerful models - need to do some googling .... https://www.amazon.ae/Aquatic-product-aquarium-chiller-temperature/dp/B07V3NMHWH/ref=sr_1_18?keywords=water+chiller&qid=1585157193&sr=8-18 Ref:
  9. Thanks for sharing the new shots.. I have a general question - (irrelevant to the above post) -- "Do you employ a Logic whereby clouds nearby the camera in a certain radius have more detail and definition - and further clouds given less detail and definition ---- in order to gain on overall performance and quality?"
  10. JUST LOOK AT THIS SHEER BEAUTY WAITING FOR US, AM REALLY EXCITED ABOUT THE NEW DAWN OF WILD AERONAUTICAL SIMULATION ENVIRONMENT .. IT MAKES SENSE TO PUT ALL THIS EFFORT - AS THE AIRPLANE SPENDS MOST OF ITS TIME IN THE AIR, NOT ON THE GROUND ..
  11. this is really starting to satisfy next-gen expectations and be on a competitive player. Needs more tweaking for shadows (clouds casting shadow on clouds to achieve sense of depth) and light scattering (maybe scattering algorithms are out of scope of XE and rather an XP core); FPS looks GREAT....
  12. Sergio, You are demonstrating that XP+XE has all the spirit for 2020
  13. Ahoy Captin Jakob, this snapshot just feels being there ...
  14. Fly777X, Thanks for the great post, this is first time i see xplane snapshots superior or putting tough challenge to MSFS2020 - There are quite few quality picks by other posters as well ... but only few snapshots standout to that level of demonstrating what is possible to achieve ... can you share your presets with community
  15. One Day, flight sim world will go beyond VR into Augmented Reality,,, just imagine the airplane and thunder storm in the middle of your living room (or Empty Garage) cant think of XP without XE -- very eager to see both platforms progressing and getting beyond the transformation streamlining and optimization phase...
  16. Is XE compatible with Reshade+RT this relevant demo is really fascinating
  17. Are their any nearby plans for XE to Mold the feed of Metar Data with the landscape obstacles such as mountains/hills/buildings - similar to the competition? such as (https://www.reddit.com/r/flightsim/comments/dbhxrb/this_picture_of_ridge_lift_in_msfs2020_looks/)
  18. Is it possible to post a video recording for 1.14t26, we miss the days of 1.10 alpha/beta and the beautifully commented sneak-peak videos.
  19. In fact, am not sure if the XE CLUB members have really noticed those last screen-shots. Update from Kaptain Kitten sounded apparently as bad news -- I SAY IT IS ACTUALLY GOOD NEWS (this is a MILESTONE update actually) based on recent discussions in this forum, it is now established by now that it is the same technology being used to render the noise-based clouds (XE vs MSFS2020) Here are my observations: Before Today's Dev Update no doubt the clouds in MSFS2020 looked far superior than XE 1.13 by measures, in terms of Cloud shapes: The cloud puff in MSFS2020 looked deeper and more authentic than XE, especially from distance. though I was not convinced with clouds in MSFS2020 which were very close to airplane, as -they looked less impressive - rather like *white fade in the eyes*, less defined (probably this is the trick how they juice more performance, so that the visuals looks great from far distance, giving that sense of huge cloud definition coupled with plausible light-scattering-effects and color shades ) Light Scattering: The rendering and scattering and shadows casting shade on each other is clearly superior in MSFS2020, and also thanks for the multi-layering which plays nice along. After Todays's Dev Update Cloud shapes: The reworked cloud shapes in XE 1.14 - according to my eyes - are sharper, more defined, and having finally that Deep Cloud Puff feeling, giving the cloud a better visual volume and is sharp to extent of /satisfying the retina/ ----- thus i would proclaim at this point that XE (private alpha Clouds) are better than MSFS2020 (public alpha clouds).. From far and also low Distances, the new reworked cloud shapes in XE 1.14 are SUPERIOR - (based on above screenshots) Light Scattering: It seems that XE teams had done some color-shading tuning in the lab, to make the cloud capture light in a much better algorithms than 1.13 The overall tune is improving, to be almost on a part with MSFS2020 - the gap has narrowed considerably - overall they have crossed the barrier of my taste of satisfaction - Kodus on that. ---------------- Big Thanks for the DEV Team on their achievement, if we look way back to 1.10 and compare with 1.14 alpha screenshots - and considering the plan going forward, i expect that in few months time, X-Plane + XE 1.14 is going to set stage and give us a taste of competition... especially coupled with a proper airplane such as FlyJSim's Q4XP (https://www.flyjsim.com/q4xp) , which proofed that other airplane developers where not really making justice to what x-plane can do today. see the screenshots and judge for your self. I dont see any further disruptive changes for the XP 11.x platform - except we have to wait for 12.0 that should address the limitations which are now a show stopper going forward - Laminar knows that. They are doing good effort already to live the transformation phase, to cleanup their table of priorities and takes the lessons to re-engineer the Next-Gen engine for XP.
  20. Nathos, can you shed more light in your comparative findings thus far between the two platforms, are you having access to alpha MSFS2020 The last screenshots posted above - promise a bigger expectation from Xe, as they are gorgeous
  21. The last snapshot - took captured my exceptional admiration - except for the cartoonist shaded trees in x-plane. Usually i find the overall light scattering in x-plane as less authentic and dull, however this last photo standouts somehow..
  22. Nah... these are screenshots from MSFS2020 .... joking... Great Shots !
  23. i have observed the clouds in game "Red Dead Redemption 2" - it seems the same or very similar underlying engine of MSFS2020 is that possibly a franchise ?
  24. As a follow up, we need not forget about the missing baby elephant in the room that could have went out of sight (i guess) Whereby - the performance improvement stems from: (A) XE's code optimization paths - in progress. (B) XP's out-of-box gains and entitled performance benefits for switching to next-gen OpenGL (Vulcan) Whereby (A = Direct Cause) and (B = Indirect Cause) More on (B), the fact that X-plane start to make less burden on stress on single core, means leaving more headroom for CPU cycles to serve the computation needs of the third-party addons, such as XE as far as CPU is the bounding factor. We realize as per previous post in this forum that XE is mostly GPU bound, nevertheless we hope a better overall cumulative experience. --------- I have spotted a very interesting discussion laminar's developer blog ::: What i get from this, is that Laminar itself is still in early stage to smooth many rough edges with the Vulcan engine . And it is clear x-plane will require another year cycle to fully tune and reap the benefits of vulcan... however, even laminar itself interfaces with vulkan via their own internal API which translates/interfaces to metal or vulcan sub-system - which means to me (as a developer) that third-party developers will still have to talk to x-planes own API. It is like there is a guard on the door. --- Wishing everyone a happy new year.
  25. Here are my 10 cents:: +10 extra FPS for 1.14 +10 extra FPS for 1.15 (post Vulcanization) +10 new features from the wish list gets materialized for 1.16 (to be added as re-utilization of new headroom) I guess, a lot of trans-formative upgrades are going to happen within the next three months ... let alone the six months to match day zero of respectful FS2020 - or ever OUTSHINE in some respect... as i suppose they (MS) have frozen the environment features already.
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