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agonyair

1st class
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Everything posted by agonyair

  1. Did removing the Misc_4.obj get rid of the leftover Trent fins?
  2. Jar changed the data refs, I attempted to use it and it leaves the rear fins of the the Trent engine. I'm hoping for a fix from Carda.
  3. I can confirm that Matavia Mod is not working for X-Plane12. @Aviacraftare you working on an update?
  4. Version 1.0.0

    99 downloads

    Hi All, I created these files to save some time having to go into plane maker. Instructions: 1. download and unzip the files 2. place unzipped files in you Matavia Configuator 4.5 folder 3. Use whatever configuration you want and copy and paste into your FFA320 folder, no need to edit values in plane maker. 4. Please note the light configuration is set to Cold lights, just my personal preference. Disclaimer: All engine credits belong to Carda Jowol Matavia Mod Credits belong to Mataviacraft
  5. Version 1.0.0

    94 downloads

    Hi All, I created these files to save some time having to go into plane maker. Instructions: 1. download and unzip the files 2. place unzipped files in you Matavia Configuator 4.5 folder 3. Use whatever configuration you want and copy and paste into your FFA320 folder, no need to edit values in plane maker. 4. Please note the light configuration is set to Cold lights, just my personal preference. Disclaimer: All engine credits belong to Carda Jowol Matavia Mod Credits belong to Mataviacraft
  6. Version 1.0.0

    59 downloads

    Hi All, I created these files to save some time having to go into plane maker. Instructions: 1. download and unzip the files 2. place unzipped files in you Matavia Configuator 4.5 folder 3. Use whatever configuration you want and copy and paste into your FFA320 folder, no need to edit values in plane maker. 4. Please note the light configuration is set to Cold lights, just my personal preference. Disclaimer: All engine credits belong to Carda Jowol Matavia Mod Credits belong to Mataviacraft
  7. Version 1.0.0

    70 downloads

    Hi All, I created these files to save some time having to go into plane maker. Instructions: 1. download and unzip the files 2. place unzipped files in you Matavia Configuator 4.5 folder 3. Use whatever configuration you want and copy and paste into your FFA320 folder, no need to edit values in plane maker. 4. Please note the light configuration is set to Cold lights, just my personal preference. Disclaimer: All engine credits belong to Carda Jowol Matavia Mod Credits belong to Mataviacraft
  8. Version 1.0.0

    85 downloads

    Hi All, I created these files to save some time having to go into plane maker. Instructions: 1. download and unzip the files 2. place unzipped files in you Matavia Configuator 4.5 folder 3. Use whatever configuration you want and copy and paste into your FFA320 folder, no need to edit values in plane maker. 4. Please note the light configuration is set to Cold lights, just my personal preference. Disclaimer: All engine credits belong to Carda Jowol Matavia Mod Credits belong to Mataviacraft
  9. Version 1.0.0

    98 downloads

    Hi All, I created these files to save some time having to go into plane maker. Instructions: 1. download and unzip the files 2. place unzipped files in you Matavia Configuator 4.5 folder 3. Use whatever configuration you want and copy and paste into your FFA320 folder, no need to edit values in plane maker. 4. Please note the light configuration is set to Cold lights, just my personal preference. Disclaimer: All engine credits belong to Carda Jowol Matavia Mod Credits belong to Mataviacraft
  10. Whatever it is, it's something that is conflicting with the Engine 1 command. Mine happened to be the start switch on the Honeycomb yoke. Glad you figured out your issue.
  11. Are you using a Honeycomb yoke by any chance? I noticed that using the Zibo profile on the Aerosoft site that uses the starter switch for TCAS settings or Autobrake settings messes up Engine 1. It will show that it's running but you're not able to engage the Gen switch. Try turning off the starter switch and see if you can engage the Gen switch. This would also fix you're pack problem.
  12. I would probably ask this question about the XCrafts on X-plane.org. The developers are active on there.
  13. @Bajermanden, experimental flight on in the Xplane settings?
  14. No problem my friend, Hope the info helps!
  15. Yes. What cjreed stated. Was trying to screen shot the message from discord. @flyexp3, prior to this I observed in my log that it showed that Levelup did change the mode to experimental but the devs are telling us now to make sure we manually check it in the settings. I did notice a difference between the two. @flyexp3, if you're not a member of the discord I'd suggest joining. Lots of realtime info on their regarding the Levelup 737.
  16. On the discord Levelup is saying to manually tick off the experimental flight model. They're saying that Xplane is not recognizing it for some reason
  17. Did you check off experimental flight model in the settings? Prior to me physically doing this approach was kind of wonky.
    Jviation, Thank you! Big Fan of your work! One issue with this livery pack. Could you please change the wing to blank where the wingtip fences are? Both the sharklets and wingtip fences are showing up in the current configuation. I was able to find a blank wing texture to fix this issue. Thanks again!
    Awesome as always! Thank you for your contribution to the community! Quick question, are the Leap engines Carda's? If they are, are you planning on adding his P&W Neo engines also?
  18. Hi Marten, issues I'm having with FlyTampa Las Vegas are jetways not lining up appropriately. This isn't a problem on your end it is an issue with the scenery itself since I'm not having issue with this in any other SAM airport scenery. The marshaller issue is that FlyTampa didn't add them in which I think they should since the scenery is kind of expensive and freeware developers have been gracious enough to add them in.
  19. Anyone have FlyTampa Las Vegas and having issues with SAM? I've brought this up on their forum and haven't really got an answer from them. I think that their scenery isn't working well with the newer versions of SAM. I really like their scenery but I'm disappointed that for $32.00 I think I should get at least marshallers at all the gates. I'm interested in hearing from anyone having the same issues as me. Thanks!
  20. Marten, I don't believe that I'm using Steam with anything on my computer. I'll check to see when I open SAM Suite if Steam is running in the background. All works in X-Plane as it should and the plugin does recognize that I have World Jetways. Just thought it was odd that it started lately displaying that World Jetways was showing unlicensed in Sam Suite.
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