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DemonTraitor

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DemonTraitor last won the day on June 11 2023

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  1. What are people using for the 320? The 319 mods, or the 321?
  2. Anyone else getting this editing the .acf file? What did you enter?
  3. Cool. I fixed these myself too, but didn't know whether to upload them. Firstly cos of upsetting Carda, and secondly you end up getting people hassling you cos they can't work out how to do it. And this mod is no peace of cake for someone who has no clue lol.
  4. This is a LEAP neo, not PWG, but thanks for the livery
  5. Love these! would you be able to include N591FE if you ever do any more of these? It is one that I see regularly visiting EGSS Thanks
  6. It does not seem compatible with ToLiss - the passenger, cargo loading is all wrong!
  7. it's a large chunk of "code" that needs to be removed - easily enough get rid of all the code between ANIM_begin/end....... ANIM_begin ANIM_hide 0 0 anim/CFM TRIS 17040 894 \\\\\\\\\\\\\\\\\\ LODASA OF MORE "CODE" \\\\\\\\\\\\\\\\\\\\\\\\ ANIM_end end result will look like this...... ANIM_begin ANIM_hide 0.000000 0.000000 none ANIM_end
  8. Seems like a major change to the blades.obj and engines.obj in version 1.4.1, which is causing problems for the IAE and CFM - the "ANIM_hide 0.000000 0.000000 anim/IAE" no longer exists, so needs extra tweaking, which I am looking at right now...
  9. Just added all the mods to the new 1.4 update, and the PW & LEAP have static blades once running. Am I missing something, or is it just a compatibility thing.... https://drive.google.com/file/d/1sNyNC6C_UZO-GimFi8JBLIUJtADS4w10/view?usp=sharing
  10. Thank you again for another amazing model!!!! One question... I use Notepad++. I was wondering, how and what do you use to indent the content structure of the *.obj files? Thank you
  11. Do you have to keep all the engine mods separate from each other using different *.acf files, or is it okay to mix in one *.acf? Thanks
  12. Order of what haha? I have the same problem
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