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Captain Kitten

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Everything posted by Captain Kitten

  1. Not coming in 1.11 but a test and preperation for later updates. (Sneak peak in to the future)
  2. Some of you are getting unpatient for an update and are loudly complaining. I usually ignore those and it will never affect our workflow in any way. If anything I need to strain myself so it does not slow things down. We have a plan and nothing you say will change our course. But, here is a short update on 1.11: | We are at 1.11t24 | We're working hard on several fronts. The approach on performance increase we had hoped for didn't pan out to be as lucrative as we had hoped. It will however be the basis for a way forward to enable performance increases in the future. 1.11 will probably give a slight gain for some but not much. We had to postpone the 4k specific tasks and we might choose to do those in 1.12 so we get some progress going. We also have no less than three ideas to test out and see if they will get performance to a level where we can start easing up on restrictions. xEnviro is like a wild horse that is eager to let itself loose in the wild but held back by straints because the wild can't handle the horse yet.. We'll see how things settle the next couple of days. NO ETA on 1.11. As per usual. Here is a small sneak peak on a coupøle of additions on the settings menu (might not be final layout)
  3. Just a note - Sergio got an exception to post these three within the same week as his first three. (He won the 5$ this RANDOM round as well)
  4. 1.11 will have some work done on clouds. Now back to work on performance
  5. Start now In the post with your screenshots If you don't want your name we can use your nick here.
  6. What?!? Ruining x-plane? With an optional freeware? Even if it were trash, which it is not by a long shot, your attitude is sickening at best.
  7. Ohoi! What are we up to these days? Performance. Not much more to say really.. We have a path we are trying out. Well, two to be precise. One of them should be a huge lift for everyone with larger pixel counts. 4k users - you are in focus. The other path that is being tested is to refine and rewrite our buffering mechanics. This will hopefully have significant impact for all users. Our main developer had a rescedule in his work scedule lately but will be back on the throttle in a few days. Simultaniously work is being done on the server to avoid squared sectors among other things.
  8. RANDOM EVENT SCREENSHOT COMPETITION OK, this is a thread where you can add your screenshots and have a chance to win a 5$ gift card in the Threshold store. This event is continous and random by nature. Starting now and never ending. How to win? Simple - choose your most fantastic screenshots and post them here. (read rules) Your screenshots may me chosen to be featured on website, promotions, Facebook events and so on. When chosen you also have a chance to win a 5$ gift card. If your screenshot is especially good you can even win 2 cards at once... Told you it's random Admission rules: xEnviro 1.10 or above Max 3 screenshots per post 1 post per week Add your real name if you want to be credited. (optional) Light "in sim modifications" allowed such as reshade maxxfx and so on NO PHOTOSHOP! When adding your screenshots here you agree that We can use your screenshot where ever DarkSpace or Threshold sees it fit You will not necessarily be credited where it is used (but we will try to do so where possible) Your screenshot might be picked but you will not receive the random event gift All gifts are given by Threshold's own selection (You have to be registered in the store to receive gift cards. Go to the store via the link in the top menu.)
  9. A small collage of a couple of the images found in the archives. If there is some interest I could make sort of a timeline thing showing the complete development. Ahanyways We're working hard on performance and we'll start inner test team testing of a couple of solutions tomorrow. One of them being 4k specific. Update on progress coming soon.
  10. Ticket system is working. This is not a bug report forum.
  11. Can you enumerate what cloud types do you plan to support with the volumetric rendition? all Apart from Clouds, do you plan to implement volumetric visualization for tornadoes/thunderstorms? yes How do you give the clouds their final looks? is it based on Thermodynamics Mathematics referenced to METAR data (usually requires more intensive calculations) is it based on Visual Approximation Algorithms referenced to METAR data (more performance and lighter weight ) It's not that easy. And I won't go in to this now as it is paretially not public info. Above question came to mind after reading: http://www.markmark.net/cloudsim/ A paper referring to physically-based, visually-realistic interactive cloud simulation. modeled using partial differential equations describing fluid motion, thermodynamic processes, buoyant forces, and water phase transitions. You can't draw direct lines to other applications since a lot of tech just does not work in X-Plane environment. I don't have the time to read the paper you refer to either. I won't be commenting on most of deep tech details anyway since it's not public information. Sorry.
  12. So we have started 1.11t versions (been on it for some time since the release of 1.10) The following screenshots do not look like much. In fact they look worse than 1.10 - and visually they are. That is not the point - these are stripped of the layers that give the clouds detail and are our refined base shapes which is one of the things we work on in paralell to performance, known issues and bugs. Performance has highest priority, but it just isn't something that is visual. And as I have mentioned performance will take some time since we have to change some core elements and do some proper testing. We might have a path for the short term for 4k users though. Working on that right now and wioll start testing of it soon.
  13. Start of the thread of continous updates of 1.11xx
  14. You seem to have missed what we actually have been doing in the admittadly very long wait for 1.10. And also all of my statements running up to 1.10 release. And if you have followed along I am going to ignore your obvious attempts on provocations. Among other things performance is being worked on 4k performance having priority. 1.10 is now the platform we are working on and now we can actually concentrate on refining within the basis of volumetrics.
  15. Nothing new - just a summary I have just come home from vacation after the FSExpo in Orlando. Which was a blast by the way! I still have to get back to my day job routine and get some work finished there before I am back in the saddle on xEnviro. Same goes for most of the team really. Reactions Since the decision on releasing xEnviro 1.10 with known issues we knew that the reactions would be mixed. Once the initial storm laied down the positive feedback we have received has surprised me. Apparently a lot more people understand what we are trying to achieve and accept that this is a starting point. xEnviro is volumetric. The first noise rendered volumetric weather engine for any major sim. I'm unsure what to say in addition to what has already been said in previous announcements. I'll repeat some of the previous statements from "Where are we and where are we going" (under discussions) and try to explain them in more detail. And also add some that I had left out. xE is very complex and has many features that both depend on each other or affect each other in one way or another. These are some of the compromises: (unwillingly implemented or tolerated features by design) Haze blending on mountains Haze blending and covering the edge of dsf (which is hell to get right in x-plane) Haze covering clouds Clouds cutoff with depth test Clouds depth test with airframe Entire pipeline depth test with aircraft lights Gap between xE horizon and XP horizon Grain artifacts and banding Limited cloud layers (Cloud optimization) Here is the list of known issues: Known issues or bugs are there because we need to move on and some were discovered too late. We just don't want to go back to beta and xE is usable as it is now. You have waited long enough and 1.11 won't be far off. Precipitation follows camera Unnatural cloud formations at high levels or squared sectors of clouds Snow coverage may appear in the regions where no snowfall encountered recently Default X-Plane night triggers lights artifacts Performance is heavy but better than 1.09 (4k users will get a significant hit) Some experience contrails make haze transparent. With some exceptions that are plain limitations in the X-Plane11 environment all of the compromizes will improve over time when performance increases. For instance xEnviro is capable of showing unlimited cloud layers. Your computer is not. Not at this stage. That is why xEnviro automatically limits your sim to as many layers as it can cope with. Hence most people only see one layer and some people see two layers some times. One benefit of our planned path for performance increase will be the option to turn cloud optimization off, grain will be less defined and cloud definition will increase The isisues are being worked on but Performance will not be part of 1.11 or 1.12. This will take time. Things we will never implement: Demo version Custom weather Offline version These are security breachers. xE is yet to be found in torrent sites. The reason for that is the security we have in place. Especially the custom weather surfaces now and then and believe me when I say this has been discussed internally and we have tried to find solutions that don't breach security. There aren't any. Vulcan The test bed of Vulcan for developers is not ready yet. We do not know how much Vulcan will benefit xE. One huge misconception is that Vulcan will be the savior for all things X-Plane. One thing that we can hope for (but don't expect) is for LR to open up some parts of X-Plane to give head room for xE cloud renders. An API for depth data is needed but hard eould massively improve performance and enable our unlimited cloud form mixtures and unlimited cloud layers. Which are in the pipeline and just waiting for more room to come out and play. But this isn't as easy as it seems. For several reasons that we have respect for (but won't disclose here) we understand if LR are reluctant to give access to all areas xE would benefit from. Some areas are crucial for performance though. We'll see what happens. We're optimistic. Austin has tested xEnviro. Not exactly something I was prepared for and thus wish I had prepared him for what to expect. So the video is somewhat misleading, but a fun one to watch none the less. Austin liked what he saw and that matters a lot to us I'll round this off here and get this out. I'm back at my day job and need to get back in to the daily routines. Keep your heads up, more info on next update coming soon.
  16. Vulcan testbed is not available to developers yet. updates for 1.11 will come when I have some. I just came home from vacation.
  17. Still Jetlagged... And soon going back to sleep. But I managed to scramble the winners of the screenshot competition. Sorry for the delay on that. And the winner is: . . . . . . . . Do NOT make me choose first, second and third place. This wa hard enough. All winners are uploaded to the store as store images in the Threshold store. Which was the mediocre prize I could offer. https://store.thresholdx.net/products/xenviro So the winners are (I only have your forum name): sergio V1_Lewis tylenolwithwings umi Nightflyer
  18. Known issue stated before and at release.
  19. Not sure what part makes you say it's a bold statement. Or what made you react with sadface. Fact is that xE is yet to be cracked and a demo version would break that isntantly. I don't really see the boldness in that. It's rather a firm safety fature. Microsoft sure has stired things up, but if they have the flightmodel and all other things in place to be a good replacement for X-Plane remains to be seen. It has a lot of boxes to tick off before I even consider making it my primary sim. And we will not stop developing just for the possibility that it might.
  20. As I have said on multiple occations: we released this now with the known issues. Performance being one of them. The fact that 4k (or any higher Pixel count) is much heavier on performance than 1080p is something that I failed to mention. It was just too obvious to me so I didn't.. Performance is being worked on in paralell to the other known items we have. But it will take some time since it involves a deeper restructure. We hope to see both a performance gain and a gain in resolution when doing what we have planned. We do understand the frustration some express when having to lower their Pixel count for xe, but the alternative would have been to postpone the release of xe until the performance were better. The vast majority wanted a release now and we felt it was ok to do so while making it very clear to everyone that we have known issues. In the meantime we still do offer all of the previous stable versions if 1.10 does not work for you now.
  21. This does not look xEnviro trelated. Either your orthos arent loading or you have some othe addon interfering.
  22. Sorry for the late announcement of the winners. It will be done. I just need to get the time for it.. Expo had me exhausted and I'm exploring Florida for another week and a half. I'll be back though. (also with updates on xE 1.11 progress)
  23. If you read my statements upon release then you'd know that this is a known issue.
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