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Everything posted by Captain Kitten
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1.10 Development screenshots
Captain Kitten replied to Captain Kitten's topic in xEnviro's xEnviro X-Plane
I disagree. But you can always add MaxxEffects or ReShade to saturize as much as you want. -
1.10 Development screenshots
Captain Kitten replied to Captain Kitten's topic in xEnviro's xEnviro X-Plane
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1.10 Development screenshots
Captain Kitten replied to Captain Kitten's topic in xEnviro's xEnviro X-Plane
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1.10 Development screenshots
Captain Kitten replied to Captain Kitten's topic in xEnviro's xEnviro X-Plane
(ALL IMAGES ARE DEFAULT X-PLANE11 + xEnviro + 73X Ultimate) Atmosphere is in its final stages of development and being refined. No real time estimate on when we move to the next stage. But what we got looks very promising. The atmosphere calculations are dynamic based on weather data so no day is the same. Add haze on top of that and you have endless possibilities. Add clouds on top of that again and you have a living and breathing weather system. This is what we aim for and are getting much closer to achieving. Performance is still not known since we are still operating with loose LEGO sets and have to optimize when we assemble it all. Heaps better than 1.09 though. Now you perhaps also understand why I haven't shown any clouds yet - we need all of this in place before we add the last layers so we don't have any loose ends to tie up when we want to take the leap into ADDING clouds in those snowy valleys. Wait.... did I say snow? I said snow didn't I? Not probable that it will be present in 1.10. But the foundation had to be laid down now before we move on to completion of the cloud behavior models. But here is a taste: (not textures btw - this is dynamic snow layers based on altitude, weather and climate data and location - and yes, we know that there are two more seasons. More on this later) (the first image without snow is completely default) That's it for now ? I have no idea why the forum decides to add all the pictures at the end of the post. I have to look into this. -
1.10 Development screenshots
Captain Kitten replied to Captain Kitten's topic in xEnviro's xEnviro X-Plane
Hehe, yeah. Get in line ? No use though since we have streamlined the testing so much that the team is really small. -
1.10 Development screenshots
Captain Kitten replied to Captain Kitten's topic in xEnviro's xEnviro X-Plane
We can't predict anything at this point. We believe it will be way better than 1.09 performance wise. Easier to noise render volumetrically than on billboards. ? For everything else it will come in due time. We're still mid build (not a hint on time estimate). -
1.10 Development screenshots
Captain Kitten replied to Captain Kitten's topic in xEnviro's xEnviro X-Plane
When we add haze/fog with xEnviros air particle calculations (not to be confused with particle system) we get some good grades of visibility and it plays well with the atmosphere on the ground. The dynamic weather depiction of the atmosphere calculations give some interesting day to day variations depending on the METAR values. Just remember that this is what xEnviro looked like when we talked about server migrations earlier this week: We are working with this now: And we aim for this ? -
1.10 Development screenshots
Captain Kitten replied to Captain Kitten's topic in xEnviro's xEnviro X-Plane
Yes, you are right. No more "this looks fake I don't like the sky colors." You just had a bad day hehe ? -
1.10 Development screenshots
Captain Kitten replied to Captain Kitten's topic in xEnviro's xEnviro X-Plane
Clouds still on hold. Work on clouds will continue soon though. But some basic atmosphere code structure is being put into place these days before clouds get more attention. This work is needed to get the atmosphere (where the clouds live) right before adding a lot of complicated LEGO bits on top. Tweaking the atmosphere like this has some really nice side effects for features to come in xEnviro 1.X ? xEnviro's atmosphere engine uses real world data to predict the atmosphere's light properties and thus every day will be depicted differently. None of the images below have implemented clouds or haze effects yet. It's all atmosphere. I won't be telling any more than that at this point enjoy the screenies. (Only default X-Plane11 +xEnviro 1.1WIP) -
New xE servers are up and running now. So we can concentrate on moving on with the code assembly and testing.
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AUG 06 2018 : SERVER OFFLINE ISP is currently experiencing severe power outage. Having very limited backup power generator capability our old server will be offline for some time. Our new server network is not operational as we require to run quite a few tests yet before we can start using our new servers. We are very sorry for the inconvenience.
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FlyJSIm 727 Series Professional V3
Captain Kitten commented on Delta_Who's gallery album in FlyJSim 727 Series
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Allrigh folks, we have a very short update this week. A lot of other "life" stuff has happened and there isn't much to tell. There is work being done though. As I said in the previous update there won't be much activity of interest before mid August. Then I hope we will have some more progress videos and screenshots for you. ? So, here is what has been done so far this week: JUL 22 2018 : FASTER HIGHER STRONGER Server code is undergoing a deep revision. New procedures for the ALOFT data processing are still not ready for the test run but we are getting closer. http://xenviro.net/news.php Do check out the forum, it will get more activity soon. And some screenshots might only end up there as well since that will be my workplace the next couple of weeks. https://forum.thresholdx.net/clubs/3-xenviro/ (pictures are xEnviro1.09)
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So nice to have this "at home" ? Thank you so much for this Ðŗąçø
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