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cardajowol

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File Comments posted by cardajowol

  1. 22 hours ago, hydell said:

    Hi, Carda, just installed these new engines onto the new A321 updated for XP12 and I have found that only when the CFM engines are applied, the fuel drops rapidly and even goes into negative figures, this is clearly a conflict with Toliss in some way but would you have any idea what re-writing of the objects would do to affect this? Thanks a lot. Beautiful engines.

    Visual changes/object additions have no impact to FM or Systems. The only impact that has to systems is editing the ACF which is done yourself. If do not incorrectly can affect systems. Currently this mod has not been tested with XP12.

  2. On 7/31/2022 at 3:05 PM, alexvilaas said:

    Hello,

    I have been using this mod on my FFA320 Ultimate for a long time. Since last FFA320 update (which default engines get restored), after reinstalling this PW mod, an error message and green screens appear on the simulator once loading the airplane modded. 

    Is the mod uncompatible with the newest A320U version? 

    Thanks!

    the mod is purely visual, if your getting error messages and green screens, its either a corrupted copy you've made or you've changed something in the ACF you shouldn't of, names, addition information in the authors section.

    CFM LEAP 1A Engine Mod

       26,245    135
    On 6/12/2022 at 11:03 AM, tomcanfly said:

    Hey @cardajowol, still having this issue above and looking at it again I'm confident I've not missed anything in the instructions (and have all of your other Toliss / FF A320 engine mods happily installed). Do you know if there's another way I could fix the direction of rotation?

    Fan Spin, is likely something Toliss changed on their end in the coding, may have flipped the direction. It may get updated in the future, not had time to look in to new updates at the moment. Hopefully soon.

    • Like 1
  3. On 5/28/2022 at 9:55 AM, carrot100 said:

    im using a319 and i downloaded the a319 engines , the cfm and iae are working.

    can u tell me if there is any way to use both the ceo and neo options together? because that's what i was trying to do. and yea, i did follow the manual and got cfm56 and iae v2500 working correctly, just when adding the leap and p&w , i face problems

     

     

    you can not using the NEO and CEO on the same install for the 319, they do not have NEO options provided by Toliss to override.

  4. 18 hours ago, carrot100 said:

    When  I add the P&W/LEAP engines, my P&W/LEAP and CFM/IAE engines load together and the cfm appears inside the p&w/leap

    Similar problem to one of the users mentioned here

    I have done everything correctly, followed all instructions but still it's the same

    You haven't, go recheck the manual, make sure you properly check the kill data ref entries make sure they match and there is no spaces in them before or after. Also make sure to used the correct engine objects for the 321/319, they need to be out of the specific pack, you can't use the 319 on the 321. and visa versa 

  5. On 5/22/2022 at 11:47 AM, DaveWing said:

    A320 FF V1.3.0:

    Have this optical issue with CFM56_5A. Using the Atarium liverys for CFM56_5A. Intallation was correct. Same with CFM56_5B

    A320 - 2022-05-22 12.36.46.png

    A320 - 2022-05-22 13.01.16.png

    No optical issue there, you just plainly have 2 engines over the top of each other. You might want to refer back to the manual check you've removed the default engines correctly.

  6. On 5/7/2022 at 2:37 AM, 73samster said:

    What is this?  Issue with the flight factor? and not the mod?

     

    Screen Shot 2022-05-06 at 8.47.21 PM.zip 387.95 kB · 0 downloads

    FF liveries would of had AO where the old engine used to be, that is what this is, unless you are using a livery that was made specifically with my engine your gonna get that AO on the wing. (AO = Ambient Occlusion [like a shadow])

  7. On 5/7/2022 at 10:41 AM, DaveWing said:

    First of all: thank you for this extraordinary and great tuning!


    My question: Toliss 321 NEO / I successfully installed the CFM56-5B. Now I would like to add the modes for IAE and CFM LEAP. In the first step (IAE mode installation) the "particles" folder should be replaced. However, it already exists from the CFM56 installation. Should I really overwrite this folder or merge the contents?

    makes no difference

    On 5/4/2022 at 6:46 AM, Periwinkle said:

    Curious. Your CFM zip for FFA320 doesnt contain a particle folder beside the CFM56 folder like your V2500 zip does. So your instruction to copy the content of the A320 Base Folder to the Objects folder and "click yes to override the particle files" doesnt prompt to overwrite because there is no particles folder.

    You also have a plugin folder which contains the A320connector where the manual offers no direction on what to do with this at all. 

    no explanation required just copy it in to the plugins folder of the plane, its mostly self explanatory .

  8. 18 hours ago, humist_aviation said:

    Hey!

    First of all I want to say - it looks amazing. But I have a problem. I try to install it, but engine 1 is missing. I add it in plane maker, but it's not showing. It's also not showing up when loading in the plane. Is there something I am doing wrong? I did follow the instructions step-by-step though.

    check your coordinates likely incorrect, especially the 2nd one check you've not missed any "-" signs, either that or you have an issue with the kill data ref you've used.

    CFM LEAP 1A Engine Mod

       26,245    135
    On 4/10/2022 at 9:03 PM, eltesso said:

    HI first of all I love all your engine mods but I think I'm having a problem, I've installed all of your mods for the A321 and I'm getting all of the engines inside of the LEAP, basically the LEAP never disapear and every time I've change the motor the LEAP remains there, any suggestion?

    is there any special order for installing all of them? every time that I've installed one I replaced the folder particles

    https://imgur.com/a/stk0Pk3

    thank you in advance

     

    you've not done the kill data ref correctly in plane maker go over it again re-read the manual, check for errors in the text and possible spaces you've added to beginning of after the text in the kill data ref.

    CFM LEAP 1A Engine Mod

       26,245    135
    On 4/6/2022 at 1:27 AM, slicker55 said:

    Hi Carda,
    Thanks for these great engine mods...
    I installed the CFM LEAP together with BA and easyjet liveries for the A319 by simply taking my time and following your excellent installation manual precisely. The screenshots are especially helpful for comparison and final checks.
    The only thing I did have a little difficulty with was identifying the correct location for the engine liveries. I found this part a little confusing but got there in the end.
    Just a couple of questions, some people (youtube) advise deleting the original engine livery whilst others do not.
    It seems to me this is unnecessary as each of the LEAP engine liveries are contained within their own folder?
    Please confirm correct procedure for LEAP and if this will be the same for the other engines you have made for the A319.

    You don't need to delete the engine textures in the base objects folder, the folder structure is listed in the manual further towards the end. If you need some help look at A320 liveries that include my engines as to the folder structure, the provided liveries in the pack also includes the correct folder structure with in the livery.

    • Thanks 1
  9. 10 hours ago, 73samster said:

    Following up to my last comment, you will see in these pics what I get if I do not remove the original blades engine.  Once removed the engines look FANTASTIC.  Can you confirm they should or should not be removed?

    Screen Shot 2022-02-21 at 4.17.59 PM.zip 2.78 MB · 0 downloads Screen Shot 2022-02-21 at 4.17.41 PM.zip 2.53 MB · 0 downloads

    There is only 1 reason to leave the objects is if you are looking to use 1 of the default engines with 1 of the engine mods, if you are replacing both or just having separate installs for each engine mod then you do not need the objects.

  10. 8 hours ago, captweanut said:

    I have this problem I have the CFM's inside the LEAP and P and W's. Any fix?

    Screenshot_283.png

    If this is the A321, you need to go back check plane maker and check you put the correct datarefs in the killdata ref entry as stated in the manual. You also want to make sure your using the engine objects from the 321 zip pack not copied from the 319.

  11. 7 hours ago, 73samster said:

    I think I learned something but anyone please clarify.  I understand that the ridges at the end of the engine are chevrons on the CFMs and they only appear based on the livery for the engine correct? Meaning, they only appear by default if the livery has it that is installed for the engine correct or am I missing something?

    The chevrons are livery based, you'll need to make your own that remove them or use a livery that has done that for you.

  12. 17 hours ago, 73samster said:

    Hi, Actually the manual for the IAE2500 does not mention anything about deleting the blades and engine that already existed in planemaker.   However, it does mention this for the CFM mod.  I went ahead and deleted and boy LOVE this mod.  Fantastic work but please double check your instructions for the IAD 2500 MOD.  It does not say to delete anythin in Planemaker.

    The manual was wrote before the CFM so has no requirement to remove the blades/engines in it, if you read the CFM manual its in there. I know whats in the manual I wrote it.

  13. On 2/18/2022 at 1:27 PM, 73samster said:

    how do you get the ridges at the end of the exhaust?

    ?

    On 2/18/2022 at 4:37 PM, 73samster said:

    Should there be TWO particles files one in the object folder the was already there and the new one in the CFM folder?  It never asked me to overwrite particles files

    Screen Shot 2022-02-18 at 11.36.21 AM.zip 200.88 kB · 0 downloads

    There is an override for the toliss particles to lower some values for performance and there is 1 custom particle I included. In the pack the CFM one, that should only be used when using the engine stand alone and not with the IAE mod.

  14. 28 minutes ago, ana348 said:

    Great work, but there is one problem: the engine front cowling is just white, not a gray gloss

    This problem is also seen in IAE and PW

    X-Plane Screenshot 2022.02.02 - 20.34.03.92.png

    Looks like your missing a normal, check you actually put in all the correct files in to the base objects/cfm folder.

    Can also be an xplane 11 thing, default weather and going through clouds can sometimes cause some issues with normals not showing the cowling looking flat, I'd suggest trying to check the plane during cavok conditions no clouds.

  15. 4 hours ago, DemonTraitor said:

    Thank you again for another amazing model!!!!

    One question... I use Notepad++. I was wondering, how and what do you use to indent the content structure of the *.obj files? Thank you 🙂

    There is an application for auto indenting but you have to set up a User Defined Language to select certain areas of the code, if you use ANIM_begin for the open and ANIM_end for close, the auto indent will then be able to do the rest for you.

    2 hours ago, B0unc3 said:

    The paint kit for the 5B variant does not have the layers the 5A has ?

    Works for me - I also downloaded the file from threshold to be sure - image.png.53134908b35b60581a06e721028d2516.png

  16. 12 hours ago, Maffu said:

    For the A321Noe, would this overwrite just the PW and you're able to change engines, or would this mod overwrite all engines and only this PW mod is selectable? 

    It should allow for you to switch between engines from the ISSI panel or livery config.

  17. 14 hours ago, tommy1992 said:

    Will this mod still work ok when using the NEO pack for Tolis. Such as switching to different engine types in the Tolis Menu in sim??

     

    Yes you can us this with Toliss Default NEO Engines or switch them out for mine. But they will work together and switch between them.

    14 hours ago, ProfessorMadman said:

    That did the trick, many thanks Jetto! 🙂 Saved as PNG and converted to DDS using XGrinder

    IVhhVrN.jpg

    Yes but you are using the Left engine texture on the right engine there which is wrong causing you issues on the pylon.

    • Thanks 1
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