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cardajowol

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Everything posted by cardajowol

  1. Looks like your missing a normal, check you actually put in all the correct files in to the base objects/cfm folder. Can also be an xplane 11 thing, default weather and going through clouds can sometimes cause some issues with normals not showing the cowling looking flat, I'd suggest trying to check the plane during cavok conditions no clouds.
  2. There is an application for auto indenting but you have to set up a User Defined Language to select certain areas of the code, if you use ANIM_begin for the open and ANIM_end for close, the auto indent will then be able to do the rest for you. Works for me - I also downloaded the file from threshold to be sure -
  3. That is up to you if you want to separate them but it does work, I have it set that way on my acf, if its not removing the engine then you either have a spelling mistake in the kill dataref or an extra space somewhere in the texture box there should be.
  4. Following the manual and use the anim/iae, there is a reason why its should be done that way.
  5. It should allow for you to switch between engines from the ISSI panel or livery config.
  6. Yes you can us this with Toliss Default NEO Engines or switch them out for mine. But they will work together and switch between them. Yes but you are using the Left engine texture on the right engine there which is wrong causing you issues on the pylon.
  7. I'm afraid so you can't really have CFM 5A/5B and the IAE in 1 install, you could set it up to have 5A and 5B but 1 would have epr rather than n1. Various visual changes shape, different vents, additional ones, different N1 spinner, in reality they are also have much lower thrust capacity, its the main reason the 5Bs were made to increase thrust capacity for the A321 variant which is also the reason the 5As are not on the 321 they don't have the thrust capacitty.
  8. Version 1.0.0A

    21,830 downloads

    I Present to you all the CFM56 5B/5A Engine Mod Replacement for the FlightFactor A320, Toliss A319 & A321 ------------------------------------ Fully Animated Interior/Exterior Reverse's, Engine Flex Animations with Custom Particles and reverse thrust particle effects. Created using the new DDS format for 11.50 - only 1 version of Texture Size - 4K Installation of this mod is not for the faint of hearted, if you don't have much experience with mods, please be warned. Read Manual for more information. Paint Kit is available as a separate download, this is only a PS Users version, if there is a requirement for others, I will see what I can do. I will advise this engine is an approximate modelling/texturing of the CFM Engines, I in no way advise this is a like for like model of the CFM56 5A/5B engines. Enjoy and leave a comment. ------------------------------------ If you do feel the need to send any donations, it is not a requirement but its appreciated. PayPal Link here: PayPal Link And for any further info on upcoming Engines/Discussions and Liveries check out the REM Club: Quick Comment - If you are trying to do liveries make sure that you are placing the new engine texture in to the correct folder with in your livery, the directory of the livery has to match the directory of the default objects folder, if the IAE basic texture is in the ‘objects/V2500’ Engines folder in the default directory for the FF320 or Toliss A319/321, you need to make sure it’s in their same folder name with in the livery/objects/ directory, otherwise it will not override. Previously Known Issues ---- Video Preview;
  9. You gonna need to provide more info I can't access that discord link. Also this is visual mod no sound included I can't help you with that. Plus this is a visual mod it has no interaction with the planes functionality, if your plane is not working due to installation, its because you've not installed it correctly or manipulated the ACF incorrectly or you've had a corruption in copying your plane. I suggest starting from scratch.
  10. you probably have a space or the incorrect hide data ref in the objects you were suppose to edit, check for any spaces and consult the manual on what needs to be in the objects, or you've not edited the correct objects for the specific variant you are using. You have to do it 3 times for each variant.
  11. Not sure if its me but does this livery have buffering issues?
  12. This is an engine mod not a wing mod, you're asking the wrong person.
  13. that's likely because you have the .obj files in the wrong order, check the order in plane maker matches the picture in the manual.
  14. 319 does not have the same datarefs the 321 has as there is no NEO addon, so no you can't have them coexisting unless you replace the CFM with the LEAP. But you'd do some datarefs differently which weren't included in the manual.
  15. Yes several people have and its because they are not reading the manual correctly, it says replace the "Lines" not "Line" go re-do the .obj part of the manual.
  16. I don't know what you mean? there has only been 1 V2500 version I have released, if you are talking about AttitudeDude's IAEs that a completely different mod with different textures, using them will most definitely not work with my engines.
  17. You've not installed it correctly and it works along side both my engines for the a321, works absolutely fine for me.
  18. you've not set the layers in Photoshop for your liveries to multiply so you are removing all the detail from the engine cowlings, dirt etc, I'd look in to redoing your liveries.
  19. there is red ones in the 319 mod pack, I only included the grey ones in the 321.
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