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JordanChin

Business class
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File Comments posted by JordanChin

  1. I may have a solution for the unrealistic glow during sunrise/sunset. However, it requires a change to one of the shader files. 

    In the file new_scattering.glsl search for "float atmo_rat" (line 138 in my file), then change the value from:

    float atmo_rat = clamp(cam_height / ATMO_H, 0.0,1.0); to float atmo_rat = clamp(cam_height / ATMO_H, 0.0,0.0);

  2. If you find the haze too thick at higher altitudes, at line 34 you could try something like "local fog_Ratio  = (vis_graphical/visibility_reported_m)*0.25". That'll make the total haze generated be 1/4 the normal value.
     

    No longer needed in v1.0.1. Just change the value of HighAltFogMult to something lower than 1.

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