JordanChin
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File Comments posted by JordanChin
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I may have a solution for the unrealistic glow during sunrise/sunset. However, it requires a change to one of the shader files.
In the file new_scattering.glsl search for "float atmo_rat" (line 138 in my file), then change the value from:
float atmo_rat = clamp(cam_height / ATMO_H, 0.0,1.0); to float atmo_rat = clamp(cam_height / ATMO_H, 0.0,0.0); -
@oxxy Yes. No issues from what I can see.
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@GP2_Engine I don't think there's a dataref to change the colour of it. Maybe it's something we could ask Laminar for in a bug report.
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If you find the haze too thick at higher altitudes, at line 34 you could try something like "local fog_Ratio = (vis_graphical/visibility_reported_m)*0.25". That'll make the total haze generated be 1/4 the normal value.
No longer needed in v1.0.1. Just change the value of HighAltFogMult to something lower than 1.
X-Visibility - Dynamic Haze Control
in Weather and Environment
Posted
@digitalcitiz3n Yes it is.