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Everything posted by kastyr1
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In XP11 however, I think the effects via OpenGL is the only fisible way - I may be wrong though.
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The possibilities for rain effects in XP12 is hightened with inclined native support from the start.
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Kalitta Air Cargo and Lufthansa (all three classic through current livery). Thank you in advance.
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Engine Suggestions.
kastyr1 replied to cardajowol's topic in Realistic Engine Mods (REM) by Carda Jowol's Discussions
When & if JustFlight release their B4 model. Source: JustFlight -
Engine Suggestions.
kastyr1 replied to cardajowol's topic in Realistic Engine Mods (REM) by Carda Jowol's Discussions
Think he just released PW engines for the JAR A330. -
Engine Suggestions.
kastyr1 replied to cardajowol's topic in Realistic Engine Mods (REM) by Carda Jowol's Discussions
Absolutely @Herr_Hornbuckele... that should intrigue Carda. If the systems are already in place, then all we need is the model. In other unpopular opinion, how can payware releases botch the engine models? On a plus side that would allow the magic of Carda to instill. -
Engine Suggestions.
kastyr1 replied to cardajowol's topic in Realistic Engine Mods (REM) by Carda Jowol's Discussions
I think the JAR 330 is CEO and the Trent 7000s are for the NEOs, which is a new equipment type in itself? Btw here is a wild suggestion: default MD-80. lol! -
Engine Suggestions.
kastyr1 replied to cardajowol's topic in Realistic Engine Mods (REM) by Carda Jowol's Discussions
I have to agree the 777 engines needs some love most definitively. But if I would have to select & vote, then it would be for RB 211 engines on the 747. Don't take my words on it though Carda. Modding these engines would need a small flight model update, no? -
Engine Suggestions.
kastyr1 replied to cardajowol's topic in Realistic Engine Mods (REM) by Carda Jowol's Discussions
mSparks/Sparky 744 needs CF-6 and RR-211 engines added pronto. (As well as engine flex and some new textures to the wing, spoilers, Krueger flaps etc... (but off topic)) -
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Mac Version
kastyr1 replied to jmsantafe's topic in Enhanced Skyscapes & Enhanced Cloudscapes's Discussion (Closed)
@BiologicalNanobotAny ideas or updates? -
Default Simbrief plan abbreviation is DEP airport + DES airport usually followed by 01 before the file prefix. (.fms/.fmc e.g). Speaking on behalf the 700 and 900, I haven't tested in flight, but should work the same way as zibo´s. As for most issues regarding NG, Zibo, Ultimate, can be solved with google and critical thinking. If there are no flight plan routes in the FMS Output folder in X-Plane, Simbrief isn't loading in via downloader. They need to be set manually both shortcut and confirm outputting into f.e. AviTab and said Output folder. There are no shortcuts in life - and as should be applied accordingly. Except shortening the STAR, personally hate planning for long ... STARs, lol. Speaking of AIRAC cycles; the latest will be the last to compatible with 11.41. (Source: If you are a navigraph subscriber, check your mail about cycle changes.)
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Good morning Magnus, slept well on this? Great news indeed and definitely a good start to the day! So for now its only OpenGL of .41 and .50+ right, and Vulkan Vulkan Vulkan Vulkan next!? (you did say it so just repeating what is already stated) Sense of humor I see, but I know, there's nothing funny about hardwiring such a product. Can't really imagine the sear difficulty and head scratchers along the way 1.14 stable release. One word to sum up: Amazing.
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Nothing here? I'll just start off with a general post
kastyr1 replied to Captain Kitten's topic in Threshold LevelUp's Forum
Brave souls... get it on bang a gong... break a leg! -
It is going to be a great update for this addon. : -D
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Most of us are...if you are human.
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Edmonton International Airport - Canada4XPlane
kastyr1 reviewed Canada4XPlane's file in North America
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Indeed, but some coverage is better than no coverage still. Likewise. Regards,
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Hii again, Yes exactly that and it is in the roadmap; I didn't check or double check as I don't enjoy saying/writing things which aren't correct etc. It is a big feature to miss, and in due time. I think the team is keen on making 1.14 update RIGHT in any and every way. You know how it goes, everything takes time. I am confident they will sort it out.
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Hii, I cannot speak on behalf of the product xEnviro. Secondly, I'm pretty sure what you describe is not a bug. It is expected that flying over large portions of water like the Atlantic produces natural results of not drawing clouds outside METAR injected space. The metar service within xEnviro and how it works, I don't know. Neither whether it will be improved, but I am optimistic it will be dealt with and improved. (they are working deligently on improving performance as of recent) Sadly, alot of weather injectors if any, are not compatible with xEnviro. So to conclude, what we should hope for is "bettered" metar coverage or "service" over the Oceans. Pretty sure we are not the only ones with this in mind. Also, I think some of it is related to limitations of X-Plane itself - but that likely is just an opinion and I've been wrong before. I've had similar to same results with NOAA until recently dropping the plugin due to limitations and bugs in 11.41. It has not been solved, it is not a bug. But maybe its METAR service, by its I mean xEnviro's, and/or coverage needs an update. Personally I wish FS Global Real Weather + xEnviro could work together; realistically, impossible. Have a lovely weekend! Regards,
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[SUGGESTION] Folding Canopy
kastyr1 replied to pilotsanti's topic in SAM - Scenery Animation Manager's General Discussion
Maybe end-game X-Plane 11, early X-Plane 12? I think their hands are full at the moment though.