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TinkerNZ

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TinkerNZ last won the day on June 21 2022

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  1. Hello again, During some testing of lights effects during night time I noticed severe distant horizon flickering/flashing high up in the sky. After a process of elimination, disabling various add-ons and resetting most tweaks to XP defaults and also trying various video drivers, this issue was narrowed down to ES unfortunately. As soon as ES is disabled the flicker stops. Only visible during hours of darkness. I can't spot or at least detect the same issue in day light display. Let me know if you would want a screen recording (if that would show it?) or any other specific setting info. Cheers TinkerNZ
  2. Update for all who are following the in OpenGL performance of Skyscapes. I downloaded the latest nVidea driver 516.59 (release date 26/6) and this appears to have fixed the issues encountered with driver v516.40. In fact, I can not see any lines or artifacts at all anymore and the haze density also seems to have improved and is very much more realistic. A flight just completed over Canterbury, NZ with low overcast conditions, visibility below 10km looked very realistic (compared with actual as seen out my window at home). And even better my FPS despite running XP in OpenGL was still in the 50s. Excellent outcome. TinkerNZ
  3. Thank you for updating the documentation. When will the next update be released please? My reported issue regards Visibility/Fog display and the issue with XP Real weather not loading (reported back in Feb by @Boboy) really need resolving asap. Both these issues are game breakers for realistic weather usage I feel.
  4. Hi @BiologicalNanobot and anybody who is experiencing display issues when running in OpenGL. I have been posting regards display issues, lines showing up on display when running XP in OpenGL, in the Tech Support on the Org Forum. However as this is the Skyscapes support location, I will post my observations here and link to it in the Org Forum. I and others have found lines and artifacts on scenery (tree edges etc) when running Skyscapes in XP OpenGL mode. After trial and error and comparing results I believe this is linked to the visibility/fog settings and how Skyscapes deals with those. Not something I believe we as users can adjust via the presets config file. In short when there is a level of fog/haze Skyscapes tries to depict/show this. but fails to do so in OpenGL causing the lines. In Vulkan mode the Fog/Haze is clearly visible, in fact a 10Nm distance view causes rather hazy view conditions. (too much I feel) Below are 6 screenshots with settings and conditions noted on each image. Noteworthy is that when the visibility is manually pushed out too 100Nm while inn OpenGL mode, the problem disappears. So it must be that which causes the issue. So if this 'bug' can be fixed and maybe also a Fog Intensity control can be added to the 'presets' controls that would be excellent. Cheers TinkerNZ Edit/Update: With the help from @marc15 on the X-Plane.Org Forum it has been found that the lines graphic display issue was caused by the latest nVidea driver v 516.40. A rolling back to previous ver 512.95 appears to fix the lines issue. It would still be nice to get some control over the intensity with which ES depicts Fog. For example when real weather delivers reduced visibility to say 10km the view is filled with Fog/Low Cloud Haze by ES. Without ES the visibility is more correct at 10km but of course no 3D clouds.
  5. Another compatibility issue I found and resolved. ARO is a rendering plugin (which I am not willing to disable, great for water effects) and there appears another conflict causing flashing/flickering of the distant horizon view. For both plugins to work alongside each other, open ARO menu in the simulator and on the Global Settings tab, disable Dynamic fog. (see image) This has fixed the flickering for me at least. (edit: this Fog effect conflict is noted in the manual 2. Add-On Compatibility:) Cheers TinkerNZ
  6. Just bought Enhanced Skyscapes and mostly am very impressed and happy with what it delivers. Especially the 3D Volumetric Clouds which finally are the first clouds I have experienced not turning away as you fly into them. However as a left over from other sky and visibility improvement attempts I found that the X-Visibility lua script was still lurking in my FWL script folder and this turned out to be the cause of colour issues and display flashing at times. Once removed Skyscapes was able to do its job without interference. Just in case anybody else is having colour display and/or display flashing problems. Btw the dev may want to include this fact as a mention in the manual pdf. It's already in the manual. Cheers TinkerNZ
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