All of the work you've done here has truly made flying in VR realistic. There are a few payware developers that claim their planes are VR ready only to spend $30+ and find their implementation is exceptionally poor. Aerobask even admits they don't have any VR hardware to test their planes! This shows in their "VR ready" airplanes, which are NOT VR ready and rely on kind souls like this group and the guy that works on MoveVR. That said, there's a highly accurate G-IV on the .org that's excellent freeware, but with no VR implementation. Any chance you could work on this plane by ghansen?