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Skyline Simulations KCVG

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Hello everybody! This topic will serve as a support/informational forum regarding updates and news for our KCVG product.

We're looking at releasing a new version in the next few days that provides bug fixes and improvements.

Of note, these updates include:

-Fixed normals for jetways at Concourse A and Concourse B.

-Added new jetway variation at Concourse A from recently acquired historical photos. This jetway is parked and connected to a ramp-level tunnel to service regional jets. 

-Rescaled cables on jetways to be more realistically proportioned.

-Added more detailed/realistic hoods to jetways.

-Fixed some ground poly errors where orthophotos were showing through.

-Fixed position of parking garage lights.

-Fixed doubling of some dynamic lights.

-Added new light posts by Terminal 2's employee parking lot due to acquisition of historical photos.

-Fix for missing Terminal 2 for some users.

-Fixed UV Mapping for flood lights by Fedex Parking Area.

-Made Normal Maps for ramp textures slightly more shiny during sunrise and sunset.

-Recolored various ground textures slightly to blend better, as well as other small improvements to help with overall 'presentation' of scenery.

-Various fixes to save on VRAM .

-Reorganized/Renamed scenery package folders to make for easier installation process.








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6 hours ago, Magnus said:

Do leave this post here, but I suggest you check out the club feature in this forum. I have assigned the proper preferences to get started. If you have any questions do ask. ?

Sure thing! Thanks Magnus!

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