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1.14 development


Captain Kitten

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Yes, they do look alright... but I can assure you it's not finished yet. We're still in the trenches, fighting X-Plane walls and xEnviro's hunger for frames.
We have some issues we need to get sorted before we move on. Some are severely rooted in X-Plane (no Vulkan won't help). One of the issues is something you currently see in released versions:

1: Cloud outlines, borters around clouds against terrain, water or other backdrops. When we now have almost gotten rid of grain (hope you have noticed 🙂 ) The outlines becomes even more severe. We are working hard on getting this sorted but it's not an easy one with the limited tools.

2: Another one is tearing. Like a "chopping up" of all the clouds under movement. This one is a dealbreaker and has to be fixed or refined severely. How much we are able to fix this remains to be seen. VR is out of the quastion in this state - it's out of the question regardless on this performance level too but once we have transitioned to Vulkan we might have enough to both fix this and VR.

3: Performance is in focus as it has been all along. Since we had to do the deep dive and break everything apart before we got back to this stage, we have to reassess where we are performance wise. So, more on that later.

4: Several small bumps. We're chugguing through the issues. Sometimes it's like trying to flatten a water balloon. You hold down one end and it cones out on another fix that and something emerges on a third end.

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