snagar.dev Posted April 5, 2020 Share Posted April 5, 2020 (edited) Hi. First I would like to say thank you for your tutorials in YouTube regarding "HOW TO" adjust your planes to VR. One of the planes I hoped to fly in VR was ASDG Super Cub. Unfortunately they never brought the "stick" to the VR realm and I left it on the shelf for few years. But, after watching your videos (I only saw 2 so far), I was able to: Bring the "stick/yoke" into the plane and make a nice "greenish highlight". Fix the Mixture in VR Fix the Prop in VR. w.i.p Throttle - convert from: "ATTR_manip_drag_axis" to "ATTR_manip_drag_rotate" fails. It always amazed me how companies like LR think that plane developers should figure it out all from their notes. A simple 2-4 visual tutorials would have brought the level of VR adoption and their quality to a much better levels. But I digress. Problem I would like to have the throttle move in a more natural way in VR (and in 2D mode too). Currently the manipulator was defined as "ATTR_manip_drag_axis" , but I think it should be "ATTR_manip_drag_rotate". The problem I'm facing, is to make the throttle lever move similar as the "mixture" (in/out") but on a "rail" and it also has an angle. Here is a snippet from the cockpit file: ANIM_begin ANIM_trans -0.320840 0.064190 2.100640 -0.320840 0.064190 2.100640 0.000000 0.000000 none ANIM_rotate 1.000000 0.000000 0.000000 118.000076 63.000149 0.000000 1.000000 sim/cockpit2/engine/actuators/throttle_ratio[0] ANIM_trans 0.320840 -0.064190 -2.100640 0.320840 -0.064190 -2.100640 0.000000 0.000000 none #ATTR_manip_drag_axis hand 0.000000 0.000000 0.100000 0.000000 1.000000 sim/cockpit2/engine/actuators/throttle_ratio[0] Throttle # ATTR_manip_drag_rotate <cursor> <x> <y> <z> <dx> <dy> <dz> <angle1> <angle2> <lift> <v1min> <v1max> <v2min> <v2max> <dataref1> <dataref2> <tooltip> # ATTR_manip_drag_rotate hand -0.320840 0.064190 2.100640 1.000000 0.000000 0.000000 118.000076 63.000149 0.000000 0 1 0 0 sim/cockpit2/engine/actuators/throttle_ratio[0] none ATTR_manip_drag_rotate hand -0.320840 0.064190 2.100640 0.000000 0.000000 0.500000 -10 10 0 0 1 0 0 sim/cockpit2/engine/actuators/throttle_ratio[0] none TRIS 67659 2160 ANIM_end (Sorry for the colors, this is what I was given by the editor). As you can see I have tried few options, and still am, but I could not understand the rules that make the movement forward/backwards, using the "angle1/angle2 + v1min/v1max" In the case of the Super Cub, the throttle is located on the left door, and you need to push it "forward" to accelerate and "backwards" to decelerate. So far I had mix experiences with the settings I did. Outcome was: The forward movement and backwards movements were not consistent and did not feel natural enough. When I brought the throttle to "full forward" it was harder to move it backwards since it seem its axes have been shifted, and now I needed to move my controller down/up or left/right (meaning, not to the natural direction I hoped). I'll appreciate if you could shed some light on this manipulator and how to make different movements/directions using it. Thanks Saar Edited April 5, 2020 by snagar.dev wording Link to comment Share on other sites More sharing options...
Joe_K Posted May 12, 2020 Share Posted May 12, 2020 @snagar.dev try this... ATTR_manip_drag_rotate hand -0.320840 0.064190 2.100640 1.000000 0.000000 0.000000 0 63 0 0 1 0 0 sim/cockpit2/engine/actuators/throttle_ratio[0] none Link to comment Share on other sites More sharing options...
Joe_K Posted May 12, 2020 Share Posted May 12, 2020 Sorry took so long to reply, I just saw this. Link to comment Share on other sites More sharing options...
snagar.dev Posted May 13, 2020 Author Share Posted May 13, 2020 Thanks @Joe_K Took some time and lots of trial and errors to figure out the way it should move, although I did not use the manipulator you used, I might give this a shot. Here is what I defined and seem to work quite good: ANIM_begin ANIM_trans -0.320840 0.064190 2.100640 -0.320840 0.064190 2.100640 0.000000 0.000000 none ANIM_rotate 1.000000 0.000000 0.000000 118.000076 63.000149 0.000000 1.000000 sim/cockpit2/engine/actuators/throttle_ratio[0] ANIM_trans 0.320840 -0.064190 -2.100640 0.320840 -0.064190 -2.100640 0.000000 0.000000 none ATTR_manip_drag_axis hand 0.000000 -0.100000 0.000000 0.000000 1.000000 sim/cockpit2/engine/actuators/throttle_ratio[0] Throttle TRIS 67491 2160 ANIM_end Link to comment Share on other sites More sharing options...
friedmaniac Posted May 26, 2020 Share Posted May 26, 2020 Can you share the vrconfig you have so far? I'd love to be able to dust off my super cub! Link to comment Share on other sites More sharing options...
snagar.dev Posted May 26, 2020 Author Share Posted May 26, 2020 (edited) Will do, but you should get it from skunckcruft update (make sure to register as beta) [edit] Here is a link to my "Better VR" page. These are only the cockpit files, you have to own the plane. Edited May 26, 2020 by snagar.dev Link to comment Share on other sites More sharing options...
friedmaniac Posted May 27, 2020 Share Posted May 27, 2020 Awesome, thanks so much! Great work! I'm hoping to copy some of what you did into the 150 hp version, since that's the one I fly most. Link to comment Share on other sites More sharing options...
snagar.dev Posted May 27, 2020 Author Share Posted May 27, 2020 Great. I might give some love to the hp150 too. Didn't thought many use it. Link to comment Share on other sites More sharing options...
friedmaniac Posted May 28, 2020 Share Posted May 28, 2020 On 5/27/2020 at 10:51 AM, snagar.dev said: I might give some love to the hp150 too. Didn't thought many use it. Ha, I'm always a fan of smaller planes and lower HP. Screw all this high-performance nonsense! Link to comment Share on other sites More sharing options...
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