IFR1302 Posted December 10, 2021 Share Posted December 10, 2021 Stunning! Thank you for the update Link to comment Share on other sites More sharing options...
Bakr Posted December 11, 2021 Share Posted December 11, 2021 One of the things that is sort-of pulling back in xp11 is its age scene light rendering engine, which gives a feeling that color space is dull and washed out, no matter what plugins such as shaderx or xvision tries to do.. for ex-enviro, the area i see it still needs refinement is the blending of cloud edges under certain light conditions, whereby it should be softer, but am not sure how will xp12 photo-metric new rendering engine will work out to change that. does xenviro benefit in terms of ray-marching from the new xp12 photo-metric rendering .. in case you have access to private alpha edition of xp12. Link to comment Share on other sites More sharing options...
El gazha Posted December 19, 2021 Share Posted December 19, 2021 Does anyone know if snow coverage will Alliable to Vulkan users soon? Link to comment Share on other sites More sharing options...
Captain Kitten Posted December 27, 2021 Author Share Posted December 27, 2021 On 12/19/2021 at 2:59 AM, El gazha said: Does anyone know if snow coverage will Alliable to Vulkan users soon? It never will be. Laminar cut that possibility off. Link to comment Share on other sites More sharing options...
Captain Kitten Posted December 27, 2021 Author Share Posted December 27, 2021 xEnviro 1.17t79 - t80 After some time off lately because of day-jobs pinning us down, we're back at the development desk to churn out some progress Lately we have had good progress on light adjustments. Cloud forms will have to wait a bit but that can be adjusted and added to when ever we want. So now we're trying to cross off as many items on the list as possible. Just remember that this still is very much work in progress and images will probably not represent final product. ---- ---- Link to comment Share on other sites More sharing options...
RParson99 Posted December 28, 2021 Share Posted December 28, 2021 The clouds as portrayed look very natural and everyday like. kudos! The colors are amazing as well…..definitely the best work so far! Link to comment Share on other sites More sharing options...
Bakr Posted December 29, 2021 Share Posted December 29, 2021 The last snapshot - is an EPIC - wow! Link to comment Share on other sites More sharing options...
vifia Posted December 30, 2021 Share Posted December 30, 2021 On 12/28/2021 at 1:00 PM, RParson99 said: The clouds as portrayed look very natural and everyday like. kudos! The colors are amazing as well…..definitely the best work so far! Don't get too excited, we've seen pretty awesome pre-release clouds in the past but it seems the developer dials them back a bit in the final versions. I suspect a tossup for performance. Link to comment Share on other sites More sharing options...
vifia Posted December 30, 2021 Share Posted December 30, 2021 On 12/27/2021 at 12:48 PM, Captain Kitten said: xEnviro 1.17t79 - t80 After some time off lately because of day-jobs pinning us down, we're back at the development desk to churn out some progress Lately we have had good progress on light adjustments. Cloud forms will have to wait a bit but that can be adjusted and added to when ever we want. So now we're trying to cross off as many items on the list as possible. Just remember that this still is very much work in progress and images will probably not represent final product Hey Captain Kitten, Any plans to enable multiple cloud layers in 1.17? Link to comment Share on other sites More sharing options...
Captain Kitten Posted December 31, 2021 Author Share Posted December 31, 2021 Link to comment Share on other sites More sharing options...
Bakr Posted December 31, 2021 Share Posted December 31, 2021 I remember setting behind my 14 inch CGA Monitor in early 90's, and playing MSFS version 2 on a late night. my imagination was going wild feeling myself flying at night (screen was totally black except for the white lines or airport run-way. the rest of details was filled implicitly by the brain - the pixel stars of the night..etc. But looking at these night snapshots up here .... have i had access to these at those days .... i would have been a faithful pilot by now. Link to comment Share on other sites More sharing options...
Neb739 Posted January 1, 2022 Share Posted January 1, 2022 i hope the blue shadow bug under some types of clouds has been fixed, looking forward to 1.17 Link to comment Share on other sites More sharing options...
AtariX Posted January 1, 2022 Share Posted January 1, 2022 One small question. Vulkan API and seasons. Yes or no? 1 Link to comment Share on other sites More sharing options...
Burscherl Posted January 4, 2022 Share Posted January 4, 2022 (edited) Any chance to get it working in VR? Looks incredible, nice improvments and really looking forward! (Not going to ask for an Eta but I hope you're around somewhere at the "Döttinger Höhe" ) Edited January 4, 2022 by Burscherl Link to comment Share on other sites More sharing options...
Captain Kitten Posted January 24, 2022 Author Share Posted January 24, 2022 Haven't had time lately to give an update. We're adjusting and finishing up haze math for the 1.17 run (XE-588). After this most items should go smoother and ticking off items faster. Again, no ETA's given. We're happy with cloud shapes for now. That will be revisited later and can be adjusted as we go. Same with lighting. We hope to get VR working in this run but can't promise anything yet. And no, seasons will never work in Vulkan. That remains locked by Laminar and is only available in OpenGl until Laminar implements their version in XP-12. It was never one of our features in the first place and would have needed more access than we have to be developed further anyway. If Laminar opens up for that in XP12 remains to be seen. But my hopes are slim. To do list: Some screenshots from 1.17t93 Link to comment Share on other sites More sharing options...
IFR1302 Posted January 27, 2022 Share Posted January 27, 2022 Beautiful lighting! Link to comment Share on other sites More sharing options...
Captain Kitten Posted February 8, 2022 Author Share Posted February 8, 2022 Link to comment Share on other sites More sharing options...
trq46 Posted February 9, 2022 Share Posted February 9, 2022 (edited) How about icing simulation on aircraft effected? , and beacon light in cloud? Edited February 9, 2022 by trq46 1 Link to comment Share on other sites More sharing options...
Captain Kitten Posted February 9, 2022 Author Share Posted February 9, 2022 1 hour ago, trq46 said: How about icing simulation on aircraft effected? , and beacon light in cloud? If you're talking about visual icing on aircraft, then we have no plans for that. No plans on beacon lights in cloud either. These effects are way harder than you'd think. Link to comment Share on other sites More sharing options...
trq46 Posted February 14, 2022 Share Posted February 14, 2022 On 2/10/2022 at 3:53 AM, Captain Kitten said: If you're talking about visual icing on aircraft, then we have no plans for that. No plans on beacon lights in cloud either. These effects are way harder than you'd think. I mean icing effect on wing, not visually but physically like example lost lift. Then beacon ok then, current effect satisfying too. Link to comment Share on other sites More sharing options...
Captain Kitten Posted February 15, 2022 Author Share Posted February 15, 2022 Icing is simulated Link to comment Share on other sites More sharing options...
Pedro39 Posted February 15, 2022 Share Posted February 15, 2022 On 2/9/2022 at 4:53 PM, Captain Kitten said: If you're talking about visual icing on aircraft, then we have no plans for that. No plans on beacon lights in cloud either. These effects are way harder than you'd think. So that means that in version 1.17 of xEnviro there will no longer be the effects of headlights in the clouds as in version 1.16, will the volumetric lights remain? Because these effects are what made me buy xEnviro and now they will be removed in the 1.17 update. Link to comment Share on other sites More sharing options...
Captain Kitten Posted February 15, 2022 Author Share Posted February 15, 2022 The effects of 1.16 will remain. We are not adding more effects. That was my answer Link to comment Share on other sites More sharing options...
Pedro39 Posted February 15, 2022 Share Posted February 15, 2022 44 minutes ago, Captain Kitten said: The effects of 1.16 will remain. We are not adding more effects. That was my answer thanks Link to comment Share on other sites More sharing options...
trq46 Posted February 15, 2022 Share Posted February 15, 2022 12 hours ago, Captain Kitten said: Icing is simulated COOL Link to comment Share on other sites More sharing options...
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