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World Traffic | Testing of Ground Routes & Airport Operations File...


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Greetings friends,

I created this thread in the hopes and request of sharing insight to testing of "World Traffic 3 Ground Routes & Operations" files.  On basis of upgrading, testing, information, tips&tricks to the said WT3 files for better support to freeware airports.  It seems the latest stable v3.1.9 ships with the opportunity to test its AI traffic capabilities, but if the airport does not come with defined parking assignments and taxi routes/flow, there will be no life at the airport outside of the active runway(s).  Much to the rise of SAM vs. Autogate debate, its also adds to the discussion of WT3 support to addons.  I am no expert compared to the likes of Capt.K-Man for instance.  But would like to get a few freeware airports to the greater Scandinavia working with World Traffic.    

  • There is a Windows based application on the org that creates Ground Routes for WT3.  Very alpha v.0.7.  Hosted on GitHub.  Is Opensource.  
  • WT3 Taxi routes/flows/parking assignments are defined in World Editor.
  • Overlay Editor removes static aircraft simply, fast and efficiently.  The fastest of all additions mentioned here.
  • Airport Operations need to be added and defined manually via text editor. 
  • WT3 can be used with AIRAC cycles & Navigraph via the FMS Data Manager.
  • I would use WT3 in OpenGL for now.  Vulkan is coming - but not quite there yet.

I hope to see more users come out of the shadows to discuss WT3 here and/or testing of files.  Are there any users of World Traffic here on Threshold?  What are your opinions?  What would you like to be discussed or explained in order for better usage of this (superb might I add) addon?      

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Try V3.2.0RC4.  I've been using it since January.  It works with Vulkan, is stable and I've never experienced any crashes or other problems.

On the new version:-

  • Ground routes files are not needed.  WT creates them dynamically when needed
  • Parking assignments can be created in the WT interface or using as text editor when the plugin isn't running
  • The final version will include a menu as part of the interface to create Airport Operations files.  Again these can be edited in a text editor to tailor them to your preference

I believe it's close to being released now, and will include a whole new ATC functionality

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@Neil_R

Thanks for your input; and so I've seen.  I have updated to 3.2.0RC4 recently, just haven't tried it in Vulkan, though it is natively supported with 3.2.0+.  Have you tried the Ground Route Generator by any chance?  Now, as you said, the normal way of adding ground routes is deprecated (Use "Dynamic Ground Routes" within the WT3 interface)

I read about the more advanced and in-depth the Airport Operations File is, some users have reported that its recommended to "fill in the basic needs" and let WT3 do the rest.

Right now I'm trying to grapple my head around runway operations & spacing.  The current spacing usually leads to a few go-arounds and near misses from the take-off plane.  As well as planes stopping at the hold-short line for a lil while and then deciding to enter the active.  This is especially true for airfields in Norway which have single runway operations with turnaround and the need to back track.  Is it normal for landing planes to disappear after landing?  

These are just some of my questions.  I know there's a dedicated subforum on the org that has support.  But I ask here.  I am really enjoying WT3.  I have yet to find an AI package emulating AI like this.  

 

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  • 5 weeks later...

@kastyr1 - Sorry for the late reply.  I haven't been on here for a while.  Work has also been quite busy.
 

On 5/19/2021 at 8:59 PM, kastyr1 said:

Have you tried the Ground Route Generator by any chance?

I used to use it, but now don't need it.  Greg has been adding trial versions / Betas of version 3.5 on the .org support page.  The reason for the jump are the all new ATC features.  On the whole, the new ATC works well and I've been using it for a while.

On 5/19/2021 at 8:59 PM, kastyr1 said:

I read about the more advanced and in-depth the Airport Operations File is, some users have reported that its recommended to "fill in the basic needs" and let WT3 do the rest.

The Airport Operations file can now be exported from within the Sim WT UI.  It seems there are a few minor issues to resolve with this, but I've not seen any major problems.

On 5/19/2021 at 8:59 PM, kastyr1 said:

Right now I'm trying to grapple my head around runway operations & spacing.  The current spacing usually leads to a few go-arounds and near misses from the take-off plane.  As well as planes stopping at the hold-short line for a lil while and then deciding to enter the active.  This is especially true for airfields in Norway which have single runway operations with turnaround and the need to back track

This may need some user modification on single runway operations.  When using the new ATC, for example, during busy times at London Gatwick (Europe's busiest single runway airport), you can end up in several holding circles until getting instructions to land.  Greg has said that in the final release, he's going to implement code that limits this to 3 holding circles for the user aircraft.

On 5/19/2021 at 8:59 PM, kastyr1 said:

Is it normal for landing planes to disappear after landing?  

This will happen if there are no defined taxi routes in WED.  The new dialogue that appears at the end of generating flights will inform you of this.

On 5/19/2021 at 8:59 PM, kastyr1 said:

I have yet to find an AI package emulating AI like this

Me neither.  Especially now ATC has been implemented so well.

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