Theonlyjapes 1 Posted July 18, 2018 Share Posted July 18, 2018 First post alert Here's a question I've pondered over ever since I started creating Ortho's, and that is those tricky shorelines, specifically the Caribbean. I've managed to get a somewhat tolerable look by having my "Mask width" set to 300 and a water ratio of 3.0. I played around with the water sources as well but usually come up with a blurry looking shoreline. Has anyone been able to master this? I do a lot of Island hopping in FSE, and I crave that sweet Caribbean eye candy. Quote Link to post Share on other sites
Captain Kitten 1,563 Posted July 18, 2018 Share Posted July 18, 2018 14 minutes ago, Theonlyjapes said: First post alert Here's a question I've pondered over ever since I started creating Ortho's, and that is those tricky shorelines, specifically the Caribbean. I've managed to get a somewhat tolerable look by having my "Mask width" set to 300 and a water ratio of 3.0. I played around with the water sources as well but usually come up with a blurry looking shoreline. Has anyone been able to master this? I do a lot of Island hopping in FSE, and I crave that sweet Caribbean eye candy. Try lowering the water ratio to somewhere around 0.3 - 0.5. I use 0.3 myself for Norwegian shore lines. The ratio has to do with the blending transition (I think). And the Mask width is "meters from shore" - the total width of the transition. Quote Link to post Share on other sites
Theonlyjapes 1 Posted July 18, 2018 Author Share Posted July 18, 2018 1 minute ago, Magnus said: Try lowering the water ratio to somewhere around 0.3 - 0.5. I use 0.3 myself for Norwegian shore lines. Just noticed a typo, Mine is actually set to 0.3 not 3.0 But thanks! I'll play around with it some more. Quote Link to post Share on other sites
Captain Kitten 1,563 Posted July 18, 2018 Share Posted July 18, 2018 Yeah, large shore lines can be tricky. Maybe someone else has some solutions. You could try to ask that question in XPNG until this forum has more members. Quote Link to post Share on other sites
Theonlyjapes 1 Posted July 18, 2018 Author Share Posted July 18, 2018 For sure, Thanks Magnus. Thought I'd ask here first to show you that people are signing up! Happy to be here. 1 Quote Link to post Share on other sites
robertd903 3 Posted October 22, 2018 Share Posted October 22, 2018 Buildings? When using ORTHO4XP, I know the ACTUAL roads can be realistically produced--but, what about the ACTUAL buildings? Quote Link to post Share on other sites
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.