gianlucaballoni
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Posts posted by gianlucaballoni
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15 minutes ago, Bob S said:
I do believe XPRealistic is capable of producing cockpit sounds, including switch sounds. Check your XPRealixtic settings for that aircraft.
I have already tried to interact with xprealistic, even completely disabling the plugin, but the problem persists.
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Hi, the sound is like a click of some switch in the cockpit, it is not a windows sound, and it is not present if I go in external view or cmq away from the cockpit.
The running plugins are xenviro, xpilot, xcamera, xprealistic.- 1
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So, in summary, does the EFM activate itself or not?
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4 minutes ago, flyexp3 said:
The EFM is activated automatically on load. Ensure it's de-activated after flight if switching to ZiboMod after or any aircraft that don't requires EFM enabled
You mean it is the aircraft itself that activates the EFM automatically, right? What I do not get back to is the discourse of deactivating it in case I want to use another plane that does not use the EFM, I ask you why, like now I have loaded the 737lu and in the xplane settings I do not have the check on the EFM.
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Hi, I would be interested to understand if this new 737 needs the activation of the Experimental Flight Model function in the xp settings or not.
Thanks and greetings ... and congratulations for the work done!
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Unfortunately I noticed that as I press any key on my joystick (unassigned key), I hear a click in the cockpit, as if I were pressing some button, yet the key I press on the joystick has no function assigned. Today I wasted hours figuring it out, but I haven't come to terms with it and the problem is still there, and it's very annoying.
1.17 Development
in xEnviro X-Plane
Posted
Hi, I really appreciate your work because it is thanks to you that xplane has a weather and visual engine that allows you to fly in a unique and realistic way, even with limits. Unless xp12 is a miracle, I would like to continue using your product, which has been with me since my final transition from p3d to xp, and therefore for a long time. That said, I have some small but important questions about the future version 1.17. In the meantime, I know, don't give a release ETA, okay, but just for information, do you plan to release it in the early part of 2022 or beyond? Then, in 1.17 will there be a simulation of thunderstorms? Last, very important thing, will there be any further improvements in performance? Thanks and good job.