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john1001

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Posts posted by john1001

  1. Hi Magnus,

    this is picture showing transition from clear sky (full far left side) area to a broken overcast area (full right side).

    I hope the dev team will be interested by this suggestion and trying to add the small area of scattered clouds before transitioning directly to a broken or overcast area.

    Thanks 🙏 

    IMG_3576.PNG

    • Like 1
  2. Hi Magnus,

    I have a question about the thickness of cloud layer.

    do you have implemented a calculations to determine the base and the top of an layer ?

    for example :

    a metar indicate a few clouds at 4000 feet "few040", so the base of this layer will be at 4000 feet but the top of this layer, at what altitude will be ? 

    thanks,

  3. Hi Magnus,

    I saw your last video, the clouds are nice but the list of tags to do is always endless.

    In anyway, the development work will finish, there will be always refinement and enhancments to do.

    personally, As xEnviro user, 

    All I need for now is :

    1/ a functional turbulence slider because light or GA aircraft are uncontrollable.

    2/ a correct atmosphere model because the problem of the horizon shift slider.

    3/ discover the new volumetric cloud technology, personally I prefer to have clouds with acceptable appearance and good FPS.

    the FPS is a very important point, because the fluidity to fly between these 3D clouds is really essential for a best experience.

    I really hope the update for very soon.

    best regards,

  4. Just imagine this  

    You turn on your PC 

    you run your x-plane 11 then when the xEnviro interface appears, you have this message

    new version is available " 

    Ohhhhhhhhh 😲😲😲 

    and it comes a friday on the start of the weekend , YES !

     

    ⭐️what a lovely dream ! ⭐

    • Like 1
  5. Hi Magnus,

    the airport lighting will be automatically activated when the conditions are adequate ??

    if "yes" , we can have information about these conditions ? 

    is it on relation with the cloud cover ? 

    Overcast for example ? 

    or visibility reported ? 

    or polluted atmosphere identified ?

    or Rainy conditions ?

  6. Personally, I didn't use 1.09s version because the horizon shift problem and the repetitive 2D clouds textures.

    I'm waiting for this update since over 8 months and I follow every day all the progress.

    I know very well the Development Team is doing an excellent work with 1.10 , but please to activate and go more faster for this release. 🙏

    • Like 1
  7. This is a screenshot  I have taken from previous threshold video.

    " Look at this beautiful cloud  😍 "

    I remember I have seen exactly the same last year in spain over a mountain top.

    Let me tell you that the xEnviro developers are doing a genius work 👍

    My Thanks to the development team  ♥️

    IMG_1957.PNG

    • Like 1
  8. 3 hours ago, Captain Kitten said:

    Update: right now. We are finishing the light model. Haze has been corrected since it was a bug producer. (one of the factors of the wait between b14&15) Now we're finishing the light model and locking it down. 

    This will take a day or two hopefully. And then all steam concentrates on bug squishing. 

    ETA is still not disclosed and we will never endulge in that public trap. But for anyone telling people that 1.10 is "full of bugs" and won't be released in 2019 is just attentionseekers and should be ignored. We are on track and we are crossing off items as planned.

    Thanks for all details about working progress ,

     

  9. Dear Magnus ,

    Yes , there are several layers on the screenshots, but the higher layer never have the cirrus cloud type apparence.

    The cirrus high cloud is characterized by thin white filaments or narrow bands.

    the cirrus layer can be formed from 20 000 feet. 

     

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