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Ðŗąçø

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Posts posted by Ðŗąçø

  1. 8 hours ago, jakesimflyer said:

    Can you send me a PM? I’ve been looking for info on that project and haven’t found any. I’m sure this is much better. I’m so excited for v1.10 ahhh

    I wrote a news article about it a few hours ago. Check it out on our main website at www.thresholdx.net.

  2. 39 minutes ago, coxo2436 said:

    for gods sake just get the VR working i dont care what version 

    VR is something that cannot be implemented overnight. The coding required to achieve it is certainly not a walk in the park. Drawing the same scene twice also requires a lot of computing power, and it's still not very feasible to do on single machines right now. We need to get the base of xEnviro right first. Then we can add all the nice extras such as VR support.

    Official VR support will come to xEnviro eventually. 1.07 was a fluke that works in VR, so give that a go if you'd like to try it now.

    • Like 2
  3. OCT 16 2018 : THE BEST OF HAZE

    xEnviro calculates haze scattering using large particle size producing various visual effects. Separate calculation for the haze layer allows us to recreate haze for different types of pollutants.

  4. OCT 09 2018 : CLOUD FORMS

    After all the unsuccessful attempts to apply ray traced lighting to the X-Plane world we have decided to use simplified light model, although not physically correct this provides far better visual results when applied within X-Plane rendering frame. While we keep fine tuning the light model we do adjustment of the cloud forming rules in parallel trying to keep the best balance between performance and visual quality.

  5. SEP 09 2018 : DYNAMIC SNOW
    Discovered by mistake, turned out to be easy to implement, dynamic snow for the mountain areas will be featured in the 1.10 xEnviro release. Mountain dynamic snow is based on the regional average snow line altitudes and works on ortho, custom textures and custom sceneries. This feature is to be expanded to display seasonal changes in X-Plane based on the server seasonal data in the subsequent xEnviro updates.

     

    SEP 17 2018 : ATMOSPHERE AND CLOUDS
    For the entire week we have been working on the aerial perspective applied to the terrain and our new clouds as well as direct sunlight that needs to be matched with the native x-plane light levels. As in all the previous versions xEnviro still keeps the ability to change the atmosphere parameters and the resulting visual representation by using scattering and phase equations producing various effects like glory, fogbow and even rainbow.

     

    SEP 25 2018 : SHADOWS
    We got clouds so we need shadows. We need shadows to be fast. Also to be realistic and fast. We need shadows to cover ground objects and other clouds and yet to be fast. After running some experiments we have found a very fast way to draw cloud shadows still maintaining an acceptable level of detail. Unfortunately, this requires us to reformat cloud rendering procedures so our clouds can drop nice shadows and still be fast.

     

    OCT 02 2018 : THE GLORIOUS SUN
    This week we are adjusting xEnviro's sun illumination model to better match X-Plane internal illumination. Not a trivial task, with somehow limited control over X-Plane light, we are to find a good balance between two worlds.

    • Like 1
  6. AUG 14 2018 : SERVERS ON TEST

    We have just entered the testing phase for our new server network which will take a couple of days before we can declare them operational. Apparently we need to issue additional updates for some of the previous versions of xEnviro in order to make them able to connect to our new servers. We have also received a very important information from the Laminar Research team that will help xEnviro to become fully compatible with 3D cockpit views in the next update.

  7. Remember: 1.10 is a Work In Progress (WIP). What you see is unlikely to be representative of the finished product!

    Development Screenshots

    0.jpg.15dc6c38e273efe5200102a1d5ca9f63.jpg 1.jpg.32a322a69ed1319108c31eb5ae96007b.jpg 2.jpg.3dfdf83fc38a7d76aeb36606c5ce855f.jpg 3.jpg.1efa601d01925ff13754056e98b8b2b6.jpg 

    4.jpg.18f0b46856c38ae18727b1b06734a7a4.jpg 5.jpg.3063087e556918df94d9982cb6aea352.jpg 6.jpg.cf53a71c300497d4c5be241534d47cd0.jpg (Screenshots are links! :) )

    (Screenshots sorted from newest to oldest)

    • 12/06/18 and onwards - Can be found in the 1.10 screenshots section of the xEnviro club here
    • 03/07/18 - More previews of volumetric clouds
    • 23/06/18 - Test flight with xEnviro 1.10
    • 22/06/18 - More previews of volumetric clouds
    • 19/06/18 - Because the clouds are noise-generated, each one is unique
    • 14/06/18 - Haze reworked to add layers, giving better results
    • 13/06/18 - More previews of volumetric clouds
    • 12/06/18 - First previews of volumetric clouds in xEnviro

     

    Development Videos

    9.jpg.caac858ba9c9f5fc27a4527f73c2d377.jpg 8.jpg.4254758044de9140d68a6142a1998763.jpg 7.jpg.6ffd80143b8da1646fb2da2a163acca5.jpg 6.jpg.ba5849abeea08a89f20016b104842e4e.jpg 

    5.jpg.48b5a9a08b16bebd0a5c3029b43ec71a.jpg 4.jpg.f57ec30a9007cad4db82e95080d88bdd.jpg 3.jpg.ec1a4132a541fe1f307696823407dc94.jpg 2.jpg.ff03eb32982ee5dba1df1bd6671d743c.jpg 

    1.jpg.1743811a60076898159729c833481549.jpg 

    (Videos sorted from newest to oldest)

    • 28/08/18 - Volumetric clouds implemented with the new atmosphere
    • 27/06/18 - Threshold re-uploading 27.03, 27.04 and 27.05 with some extra info: Proof of concept
    • 27/06/18 - Stratocumulus cloud flow No. 2 (27.05)
    • 27/06/18 - Static flow test in clouds (27.04)
    • 27/06/18 - Stratocumulus cloud flow (27.03)
    • 27/06/18 - Flying through the clouds No. 2 (27.02)
    • 26/06/18 - Breaking through the clouds (27.01)
    • 25/06/18 - User request of a rough video of flying through the volumetric clouds to demonstrate the feeling of being surrounded by 3D clouds
    • 12/06/18 - Cloud flow demonstration that eliminates the fade in, fade out effect of 2D clouds

     

    Development News

    xenviro.net/news.php is where it's all at

    Or check out this thread:

     

     

    Other Stuff

    1.jpg.a5803427cdc54e9578c47279ce360f20.jpg 2.jpg.7d802addc05e370a11bd217bd914d970.jpg

    • 27/06/18 - Older versions will be unsupported (as they always have been) as 1.10 takes shape (similar to "why would X-Plane 9 or 10 support continue?")
    • 20/06/18 - A small rant from one of the Facebook admins that addresses some key talking points of xEnviro

     

    Questions & Answers

    What are volumetric clouds?

    These are 3D clouds that are intended to replace the 2D clouds of xEnviro. Most weather add-ons rely on 2D 'billboards,' orientating to be perpendicular to the camera view, that contains either photo-textures or noise-generated textures that get drawn in as clouds. Some common problems of 2D clouds include:

    • Clouds directly below are difficult to orientate/texture correctly. Volumetric clouds solve this
    • Lack of variation of textures. From 1.08 upwards, clouds are noise-generated, eliminating the need for textures and offering far more variation
    • Lighting is difficult to get right on a 2D object that may not necessarily be facing the sun due to its shape and position. Volumetric clouds, as shown below, can capture the light and scatter it realistically due to its 3D nature, which also offers the potential for more realistic cloud shadows
    • Flying through 2D clouds relies on temporary fog effects to give the illusion of flying through 3D clouds. Volumetric clouds, being 3D, eliminate the need for the fog effect because the clouds themselves are the fog effect, in essence!
    • Volumetric clouds also offer the possibility of a more accurate environmental effect, such as precipitation

     

    Will the performance be better?

    It is still to be measured, but the aim is to be better than 1.09.Check out this post for more info.

     

    Will xEnviro 1.10 support Virtual Reality (VR)?

    Possibly, but not yet confirmed. xEnviro has never supported VR. Any version that does work in VR for you was by chance, not intentionally.

     

    What current bugs will be fixed?

    There's no guarantee these will all be fixed, but it has been addressed at least once: jagged edges on scenery; cloud shadows above clouds; the turbulence slider; airport scenery lights; not working above 60,000 feet; and the pesky cockpit camera issues.

     

    Will night lighting reflections and the night sky be added back in 1.10?

    Screenshots show night lighting reflections may come back in 1.10, but the night sky is yet to be addressed.

     

    Any ETA?

    No. It's ready when it's ready. You know what happened last time when we pestered for a release... 1.08 was the WIP result, but everyone took it to be final.

    See http://www.xenviro.net/work.php for more information.

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