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almdudler

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  1. way too dark and contrasted horizon, just looks unnatural.
  2. I am a rather happy customer with xenviro, but i also wanna keep pushing into the right directions if i see a detail i don't like. my special attention is given to city lights illumination, night sky, sky colour scheme, cloud shapes, real weather data translation, weather effects, overall settings like contrast, gamma, etc. and of course terrain look tweaks and reflections. One thing i keep observing is the sunsets which sort of come with brown dark colours. i understand that some techniques often work "deductive", that means they add something to hide something else. That can
  3. not a critic, but a question: are you still experimenting with sky colours? i find them excellent with the exception of the horizon which seems a bit unnatural and brownish-dark. i know it's the weather conditions that lead to a look, but same applies in real world. for your inspiration please accept this comparison picture:
  4. done just perfectly meanwhile, good job. 1.14 update will solve the intensity, as announced.
  5. found issue. for those using ortho in combination with transparent roads: kill the 4 .dds in your road folder after each x-plane official update to make the same name .pngs work. x-plane overrites every art data if not rejected by user during update process. so roads are not subject to xenviro.
  6. other question: how can i download a limited area only instead of the entire tile?
  7. what's the curv_tol doing? current value is 0.3 i think.
  8. forgot to mention magnus, general haze seems missing a bit, while the distant fog at near dawn or dust hours is done pretty perfect. i would never have thought of ever asking for general haze that reduces sight from infinite down to a few miles, as this was default x-plane's big handicap, especially in its vanille box style. don't get me a no on this, cause we both know, it will be needed to reflect reality. Currently things look very sharp and landscape details near horizon still visible. for comparison (if you like to check it out) : without xenviro i was usin
  9. when i turn xenviro on, my roads are replaced by others. It was my assumption that xenviro injected them. ok, will check, maybe an x-plane update reversed my arts back to their original. thanks for the info. good work you, will support! i hope austin will grant you deeper access.
  10. current tweaks relate to dataref only, but in Digital Combat simulator (google DCS water) the implemented water surface that moves and that has 3D-algorhythm.
  11. good to know, thanks. wasn't aware this product is still alive. so i assume tweaking my own skycolor.png has no effect?
  12. seems like xenviro gets the roads its own way. if so, why not improving precision ( shorter waypoints and round curves/bezier) trucks, busses and cars turn around curves like in 90 degree increments to date, ugly.
  13. can we have water like in DCS?
  14. havn't seen much of multi-level cloud layers, including towering cumulus and stuff. to date xenviro's weather does not have this vertical life as i expect. You may need to add some own creations on top of simple metar data. Their wording-like reflection of weather information can't visualize things as they look in real life. you must get away from only looking top-down (satellite imagery) and start looking at weather systems in 3 dimensions.
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