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almdudler

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  1. way too dark and contrasted horizon, just looks unnatural.
  2. I am a rather happy customer with xenviro, but i also wanna keep pushing into the right directions if i see a detail i don't like. my special attention is given to city lights illumination, night sky, sky colour scheme, cloud shapes, real weather data translation, weather effects, overall settings like contrast, gamma, etc. and of course terrain look tweaks and reflections. One thing i keep observing is the sunsets which sort of come with brown dark colours. i understand that some techniques often work "deductive", that means they add something to hide something else. That can help with illumination issues, but also with horizon line issues that are caused by x-plane's native world definitions. The dark horizon may be needed to create a nice transition between sky and earth, while it would need to carry a reflective colouring (which is done phenomenal to my oppinion). The ocean gets that particular shine when looking towards the horizon. Effects like these make xenviro potentially the most realistic environment visualisation engine across all sim platforms. And yet they just began with their journey. To be on the safe side of interpreting sunset colours right, i wanted to worked out a one to one view between xenviro's sunset colours vs. reality, as i would expect them to be in a future release, and i hope they don't take this as a critics but find a way to rectify and find the right compromises when using their techniques. What i want to see in their next release is much more realistic sunsets, with the very bright day sun transforming into a warmly glowing sun behind a dense atmospheric layer above the horizon line as well as the very right colour definitions along the 10 degree horizon sphere. That is my feature request. Thank you for all your work!
  3. not a critic, but a question: are you still experimenting with sky colours? i find them excellent with the exception of the horizon which seems a bit unnatural and brownish-dark. i know it's the weather conditions that lead to a look, but same applies in real world. for your inspiration please accept this comparison picture:
  4. done just perfectly meanwhile, good job. 1.14 update will solve the intensity, as announced.
  5. found issue. for those using ortho in combination with transparent roads: kill the 4 .dds in your road folder after each x-plane official update to make the same name .pngs work. x-plane overrites every art data if not rejected by user during update process. so roads are not subject to xenviro.
  6. forgot to mention magnus, general haze seems missing a bit, while the distant fog at near dawn or dust hours is done pretty perfect. i would never have thought of ever asking for general haze that reduces sight from infinite down to a few miles, as this was default x-plane's big handicap, especially in its vanille box style. don't get me a no on this, cause we both know, it will be needed to reflect reality. Currently things look very sharp and landscape details near horizon still visible. for comparison (if you like to check it out) : without xenviro i was using x-visibility, that did a good job on managing haze, but i hope xenviro can do it even better. I have not tried mountain flying yet in x-plane (as i do it in real life often enough) but i assume you have plans for atmoshphere levels? flying in the alps often cuts spheres on top like someone would draw a line, this ceiling is impressive because it's on top of a sphere segment, not as usually on bottom of cloud layers.
  7. when i turn xenviro on, my roads are replaced by others. It was my assumption that xenviro injected them. ok, will check, maybe an x-plane update reversed my arts back to their original. thanks for the info. good work you, will support! i hope austin will grant you deeper access.
  8. current tweaks relate to dataref only, but in Digital Combat simulator (google DCS water) the implemented water surface that moves and that has 3D-algorhythm.
  9. good to know, thanks. wasn't aware this product is still alive. so i assume tweaking my own skycolor.png has no effect?
  10. seems like xenviro gets the roads its own way. if so, why not improving precision ( shorter waypoints and round curves/bezier) trucks, busses and cars turn around curves like in 90 degree increments to date, ugly.
  11. can we have water like in DCS?
  12. havn't seen much of multi-level cloud layers, including towering cumulus and stuff. to date xenviro's weather does not have this vertical life as i expect. You may need to add some own creations on top of simple metar data. Their wording-like reflection of weather information can't visualize things as they look in real life. you must get away from only looking top-down (satellite imagery) and start looking at weather systems in 3 dimensions.
  13. please introduce the xenviro team. this product could play a more and more important role in x-plane's future. it would be great to see who the guys are behind the project, the nations, their backgrounds etc. seems a bit anonymous to date.
  14. please allow creation of offline user weather setup (x-plane weather GUI).
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