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Captain Kitten

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  1. The LevelUp 737 series will be released first. A lot of the work going in to that project will prepare for the MAX production. So yes, there will be a MAX, but after the 737NG series is released. The release of the 737 is dependent on the time the developers have to finish it. We're close - but we just don't know how much time the completion will take.
  2. I'll just add in here the latest publication of how far the LevelUp is: "Close - but not imminent." is what you can take away from this.
  3. Furture posts (Yes even if it were to be months from this post) will be deleted. The project is slow. I'll give you that. Seriously slow. But sadly, we're not allowed to force volunteering developers to work on the project. It's frowned upon to threaten them to devote their free time, use their IRL work time or separate them from their kids in their holidays to finish the project... To add to this frustrating human rights, Laminar constantly throws curveballs that affect the flight model, so the development lead (not me) has decided to wait for a stable X-Plane 12 version to release the LevelUp Aircraft. Our developers are currently swamped with their real-life commitments and have not been as present as we initially anticipated a few weeks back. We're in collaboration with Zibo to modify and integrate the latest Zibomod. Challenges such as integrating the new engine model and addressing the XP12 upper atmosphere physics are on our plate. Additionally, the XP11 ground issue is on our radar and demands attention. At this juncture, our capabilities could be more constrained. There's also the looming possibility that as we advance and roll out fixes, we might come face-to-face with a product-altering change from LR, pushing us back to square one. It's important to highlight that Zibo's engine model is a significant factor in our current work. We're monitoring and answering questions on Discord (link) when we have time. We're too few to watch Discord and this space, so we answer questions there. I don't get notifications whenever someone posts, "It's dead", and I don't have time to respond. I'm only taking the time to answer those being lied to. Once released, everyone will know and have the choice if they want to try it. In the meantime, enjoy whatever you want to fly. There is no business in LevelUp (quite the opposite..), so we're not dependent on having everyone "believe" what we repeat in the Discord server. Saying that the LevelUp is dead is just uninformed but doesn't affect the actual status of the Aircraft. Sorry. If that helped, it would have been released already. I would have loved for the update to have been released long ago, but it's a freeware, voluntary project, and it is what it is. Bottomline is that the project is close to a release, but that doesn't translate into a timeline. Devs who do this in their free time have had summer holidays and are back at IRL work. Devtime is still as sparse as always, but we have a push here and there. Another factor is waiting for a stable atmospheric version of the X-Plane so the flight model doesn't have to be changed again to fit X-Plane 12's constantly moving target. The next one might be it. Not my call. I'm not a project lead. Now go enjoy the Zibo, the PMDG or whatever fancies your jiffies. Cheers
  4. Well, We're monitoring and answering questions on Discord. ( ) We're too few to watch both and answer questions there. I don't get notifications whenever someone posts, "It's dead", and I don't have time. Once released, everyone will know and have the choice if they want to try it. In the meantime, enjoy whatever you want to fly. There is no business in the LevelUp, so we're not dependent on having everyone "believe" what we repeat in Discord. Saying that the LevelUp is dead is just uninformed but doesn't affect the actual status of the Aircraft. I would have loved for the update to have been released long ago, but it's a freeware, voluntary project. Bottomline is that the project is close to a release, but that doesn't translate into a timeline. Devs who do this in their free time have had summer holidays and are back at IRL work. Devtime is still as sparse as always, but we have a push here and there. Another factor is waiting for a stable atmospheric version of the X-Plane so the flight model doesn't have to be changed again to fit X-Plane 12's constantly moving target. The next one might be it. Not my call. I'm not a project lead.
  5. 1.22 released Another "hotfix" for issues regarding turbulence and wind. ### [1.22] ### Added - Warning message for unsupported X-Plane version. - Control water waves. ### Changed - Weather and atmosphere data update procedures. - Turbulence factors reduced to better suit X-Plane new flight model. ### Removed - None.
  6. 1.21 is released This release is mainly a hotfix. Features will be added back soon. NOTE: - X-Plane 12 beta is NOT supported - only one copy of xE1.20 on any system possible (1.18 on X-Plane 11 is fine alongside 1 copy of 1.20) - Live weather in X-Plane needs to be turned off. Use custom clear weather. If you experience device loss error try to update your GFX card drivers, turn off Windows Graphics Hardware Acceleration and Windows Gaming mode. ### [1.21] ### Added - Layer integrity check at xEnviro startup. - Layer registration in the Windows registry. - Message window for general messages and warnings. - Warning message when X-Plane weather is set to Download Real Weather. ### Changed - Zink library compatibility improvement. - Revised clouds depth math. - Revised ray masking math. - Turbulence model adjusted to represent local flow disturbances better. ### Removed - None.
  7. There are several registered instances where METAR populates with three airports starting with DGAA and conditions are CAVOK - no clouds are rendered. This issue is being looked in to. Also: - X-Plane 12 beta is NOT supported - only one copy of xE1.20 on any system possible - If you're on AMD GFX card: Disable Zink - OBS might not work (to be tested) - Use 2x AA if you're on a mid tier PC UPDATE: Try this for anyone that has trouble: 1: Re-download the xEnviro files ⁠from store or where you downloaded from last time. 2: Uninstall xEnviro 3: Install from new file (same name so delete old installer) !remember to run installer as admin ! 4: Go to your registry at this path: HKEY_LOCAL_MACHINE\SOFTWARE\Khronos\Vulkan\ImplicitLayers If you have a "Test" entry with a pointer to xenviro folder - delete it. If you have more than one entry that has a path to the xEnviro folder, delete both. (There should only be one and it should not be called test) 5: Run reglayer.exe in the layer folder and try again. ...\X-Plane 12\Resources\plugins\xEnviro\layer\ Again, all issues are being looked in to and we will have a hotfix as soon as possible. If you have trouble after trying the above, please contact support at xenviro.net/support
  8. xEnviro 1.20 Release Announcement We are pleased to announce the release of xEnviro 1.20, following an extensive development process to ensure compatibility with X-Plane 12. Please note that xEnviro 1.20 is not supported on X-Plane 11. Consequently, version 1.18 will be the final release for X-Plane 11 users. Our development team, who work on this project during their free time, can accommodate two separate development paths. Namely X-Plane 12 and MSFS. The latter will get some attention after we have observed the release of 1.20 for a while. The 1.20 version is a streamlined adaptation of 1.18, serving as a foundation for ongoing development on the X-Plane 12 platform. In this release, certain features such as xE sounds, Waves control, and seasonal changes will rely on native X-Plane functionalities, including snow for winter landscapes. We may revisit and refine these features and / or implement our own in the future. Our current focus is on enhancing core features and ensuring stability for xEnviro within the X-Plane 12 ecosystem. (x-Plane native vs xEnviro- same conditions) As a token of appreciation to our loyal customers, we are offering the xEnviro 1.20 release free of charge for all existing xEnviro for X-Plane users. We will maintain this commitment throughout the entire 1.xx series, as previously promised. Given that version 1.20 is a scaled-down variant of 1.18 for X-Plane 11, the 1.xx series will continue for the foreseeable future. Therefore, we can confidently guarantee that all updates within 2023 and likely most of 2024 will be free. A transition to a 2.0 version would necessitate a substantial upgrade from the current capabilities of version 1.18. Performance-wise, xEnviro 1.20 is expected to outperform version 1.18, thanks to the efficiency of Vulkan. Users should experience no more than a 10% reduction in frame rates compared to X-Plane default at high settings. Dynamic sliders will be available, and performance on high will vary the most. Ultra settings may vary vastly depending on individual systems and will most likely kneel your GPU, use with caution. The minimum required graphics card for xEnviro 1.20 is a 1050ti with 4GB of RAM, but we highly recommend using a 2070 or higher for optimal performance. Get xEnviro for X-Plane 12 here
  9. ### [1.02] ### Added - Application scans Community packages on startup to look up potential conflicts. - Autostart option to start xEnviro with Microsoft Flight Simulator. - Adjust Temperature Aloft otpion as an attempt to have more realistic high altitude environment. ### Changed - Improved simulation units handling. - Wind updated in real time as a single layer. - Flight Simulator snow coverage adjusted to better match server calculated coverage. - Better UI font scaling. - Default installation directory changed to the system root instead of Program Files. - Installation path set to the existing directory during update. ### Removed - Multiple wind layers causing issues.
  10. Sorry for late reply. Yes, this is being worked on for the next update.
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