Out of the VR Lab: Leading Edge Simulations Saab 340A v 1.5.1
This is a major update! Now featuring a fully working yoke for VR touch controllers, and at last count, there are now 142 custom hand-tuned manipulators optimized to work with VR touch controllers. No more axis lines on the throttle and condition levers and the gear handle. I worked very hard to make things just act and "feel" as right as they can.
Manipulators that have been tweaked to work in VR are:
-GPS Knobs, inner/outer
-Sun Shades, slide on the rail and lower/raise
-All Light Intensity Rheostats
-Autopilot Altitude Selector Dial
-Com 1 and 2 Function Selector and Frequency knobs, inner and outer
-Nav 1 and 2 Function Selector and Frequency knobs, inner and outer
-ADF 2 and 2 Function Selector and Frequency knobs, inner and outer
-Transponder Function Selector and Frequency knobs
-CRS 1 dial
-CRS 2 dial
-HDG dial
-OBS Knobs
-IAS Bug knobs
-Altimeter baro pressure knobs
-Overhead DC Selector knob
-Flight Number Digit Wheels have been tuned for functionality
-Parking Brake orientation corrected (was previously reversed, now a push toward the floor pushes the knob down)
-Steering Tiller orientation corrected (was previously reversed, now a push toward the floor pushes the knob down)
-DCP Select knob tweaked
-Decision Height Knob rotation and push in/out tweaked (was previously reversed)
-VR Yoke (Thank you Jan of Stairport Sceneries for the manipulator to work with, and the countless hours of patience and testing with me!)
-AP Disconnect Button on yoke working
-Custom Autopilot V/S knob that overlays the one that doesn't work in VR with touch controllers
Many (many!) manipulators reworked and hand-tuned for maximum workability, including:
-Throttle
-Condition Levers
-Flaps
-Gear Handle
-Friction Locks
-Knobs
-Switch Covers
-Fire Handles
-Temp Knobs
-Light Knobs
Other Immersive VR Tweaks:
Now there's a tiny teleport hotspot above and behind the center console. This hotspot teleports you out of the cockpit and into the cabin just outside the cockpit door facing aft. From there you can make a cup of coffee, or teleport over to a couple places in the cabin. One is in front of the main door, where you can open it and slide the stairs out and lower/raise them. From there you can also operate the cabin lighting switches. You can also shoot the teleport cord toward the rear of the aircraft down the aisle, where you'll also find another hotspot that puts you in a passenger window seat overlooking the rear of the wing. You can hand slide the window cover up or down and turn on/off the reading lights, as well as push the call button to call the stewardess. Very immersive and wonderful for replays as well.
What's new in V105: This updates the SimVRlabs mod to be compatible with the Saab 1.5.1 update.
Known bugs or issues:
- Switches that should "snap" back to centre, such as starter switch, bleeds, trims, V/S wheel, etc...they do not snap back to centre using the VR controllers. I believe there is some custom "on mouse release" gizmo code going on there, and the VR controllers aren't seen by gizmo as a "mouse". Fortunately, the VR mouse works just fine, so I map the VR mouse to a button on my yoke and turn it on when I need to adjust trims. Everything else is still usable with the VR controllers. When you reset the bleeds it will stay in the reset position, but I've found that it's fine to leave it there. The same thing with the starter switch, it will just stay in the position of the engine you just started but doesn't make a difference. If you want to snap it back to centre, just use the VR mouse for now.
- Some custom mouse wheel code in 2d gets broken while using the VR mod, so if you are going to fly her in 2d you may want to revert back to the old .obj files.
- gust lock only works using VR mouse. Again, I believe it's dependent on some custom gizmo mouse code.