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Joe_K

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Everything posted by Joe_K

  1. Out of the VR Lab: IXEG 737-300 Nearly everything that is movable in this aircraft has been customized and tuned with VR controllers in mind. At last count, 189 manipulators have been VR upgraded or adjusted. Highlights of things tweaked to work in VR are: -VR Yoke in realistic mode -Throttle with detents you can feel at transition from flight idle -Flaps with every detent added to haptic vibrational feedback -Perfectly tuned IAS bugs around the airspeed indicator -All knobs tuned -All switches tuned with respect to functionality, i.e. holding the switch down and on release, it springs back to centre. -Speed Brake with haptic detents -Reverse throttle perfectly tuned -Center throttle manipulator added to control both throttles at once -Elevator trim tuned for accurate speed -HDG dial -CRS dial -Altimeter baro pressure knobs -Altitude Selector knob -IAS knob -VR Yoke added and tuned -Custom teleport hotspots, including one at the cabin door and in a wing window passenger seat. Things that still don't work correctly: *On the pilot side FMC, the top right line select button click-spot is a bit shifted to the right, but still functional. *When you grab the reverse throttle to actuate it, you have to "click" it once before you can move it. Not sure why. *The yoke has some hydraulic speed limits coded into it. It's not noticeable if you are flying her easy and correctly, but it can only be pitched and rolled so fast. I don't think this is a bug, but it's a noticeable thing and is a bit different than the other SimVRlabs aircraft. You definitely feel just a tad disconnected from fast and small corrections.
  2. Out of the VR Lab: Leading Edge Simulations Saab 340A v 1.5.1 This is a major update! Now featuring a fully working yoke for VR touch controllers, and at last count, there are now 142 custom hand-tuned manipulators optimized to work with VR touch controllers. No more axis lines on the throttle and condition levers and the gear handle. I worked very hard to make things just act and "feel" as right as they can. Manipulators that have been tweaked to work in VR are: -GPS Knobs, inner/outer -Sun Shades, slide on the rail and lower/raise -All Light Intensity Rheostats -Autopilot Altitude Selector Dial -Com 1 and 2 Function Selector and Frequency knobs, inner and outer -Nav 1 and 2 Function Selector and Frequency knobs, inner and outer -ADF 2 and 2 Function Selector and Frequency knobs, inner and outer -Transponder Function Selector and Frequency knobs -CRS 1 dial -CRS 2 dial -HDG dial -OBS Knobs -IAS Bug knobs -Altimeter baro pressure knobs -Overhead DC Selector knob -Flight Number Digit Wheels have been tuned for functionality -Parking Brake orientation corrected (was previously reversed, now a push toward the floor pushes the knob down) -Steering Tiller orientation corrected (was previously reversed, now a push toward the floor pushes the knob down) -DCP Select knob tweaked -Decision Height Knob rotation and push in/out tweaked (was previously reversed) -VR Yoke (Thank you Jan of Stairport Sceneries for the manipulator to work with, and the countless hours of patience and testing with me!) -AP Disconnect Button on yoke working -Custom Autopilot V/S knob that overlays the one that doesn't work in VR with touch controllers Many (many!) manipulators reworked and hand-tuned for maximum workability, including: -Throttle -Condition Levers -Flaps -Gear Handle -Friction Locks -Knobs -Switch Covers -Fire Handles -Temp Knobs -Light Knobs Other Immersive VR Tweaks: Now there's a tiny teleport hotspot above and behind the center console. This hotspot teleports you out of the cockpit and into the cabin just outside the cockpit door facing aft. From there you can make a cup of coffee, or teleport over to a couple places in the cabin. One is in front of the main door, where you can open it and slide the stairs out and lower/raise them. From there you can also operate the cabin lighting switches. You can also shoot the teleport cord toward the rear of the aircraft down the aisle, where you'll also find another hotspot that puts you in a passenger window seat overlooking the rear of the wing. You can hand slide the window cover up or down and turn on/off the reading lights, as well as push the call button to call the stewardess. Very immersive and wonderful for replays as well. What's new in V105: This updates the SimVRlabs mod to be compatible with the Saab 1.5.1 update. Known bugs or issues: - Switches that should "snap" back to centre, such as starter switch, bleeds, trims, V/S wheel, etc...they do not snap back to centre using the VR controllers. I believe there is some custom "on mouse release" gizmo code going on there, and the VR controllers aren't seen by gizmo as a "mouse". Fortunately, the VR mouse works just fine, so I map the VR mouse to a button on my yoke and turn it on when I need to adjust trims. Everything else is still usable with the VR controllers. When you reset the bleeds it will stay in the reset position, but I've found that it's fine to leave it there. The same thing with the starter switch, it will just stay in the position of the engine you just started but doesn't make a difference. If you want to snap it back to centre, just use the VR mouse for now. - Some custom mouse wheel code in 2d gets broken while using the VR mod, so if you are going to fly her in 2d you may want to revert back to the old .obj files. - gust lock only works using VR mouse. Again, I believe it's dependent on some custom gizmo mouse code.
  3. Out of the VR Lab: Rotate MD-80 Nearly everything that is movable in this aircraft has been customized and tuned with VR controllers in mind. 10 Hotspots created, and yoke, tiller, and throttles have been brought into the cockpit. Haptic feedback on the levers bring the VR immersion to an entirely new level. Highlights of things tweaked to work in VR are: -VR Yoke in realistic mode -Throttle tuned -Flaps with every detent added to haptic vibrational feedback -Perfectly tuned working tiller -All knobs tuned -All switches tuned with respect to functionality -Speed Brake, long trims, CG wheels tuned for controllers -Teleport Hotspots for both side window seats at seat 11, 22, and both front and back cabin doors. -Perform the fire loop test using both controllers (click and hold A and B simultaneously) -Rudder and Aileron trims tuned for accurate speed Things that still don't work correctly: *The APU start/run switch doesn't spring back to run after switching it down to the start position with VR controllers. This does NOT affect functionality, it operates as if it is in the run position, and DOES spring back with VR mouse, just not VR controller. *The BATT switch toggles on and twists automatically when using the VR controllers, instead of two different movements. *When using VR controllers in "realistic" yoke mode, the yoke has a hydraulic dampening built into the pitch when you pitch down at a hard angle, so you have to push a little harder when pushing down toward the limits. What's new in V101: The Autopilot toggle switch was bugged and not working, this has been fixed for 101.
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