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aussi last won the day on March 6

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  1. We have just released an update to the OpenSceneryX installer, which fixes a couple of bugs that users were experiencing: Text in the main panel is now easier to read when using dark themes on Linux. The installer is now more robust when a network error occurs during file download – the download will be retried which should cope better with problematic and unreliable networks. Get the new release from www.opensceneryx.com
  2. A new version of OpenSceneryX is out. If you already have the latest installer, just re-run it to get the latest updates. If you don't have the installer, download it from the website here. Here is what's new: New scenery objects in this version: Added all flags from Flags of the World by Mr 3D and Chris Noe into OpenSceneryX. Note that the versions included in OpenSceneryX are rotated 90° from the originals, to conform to the standard of being aligned with the wind when placed at 0° (default) rotation. Added all flags from Flags of the USA by Mr 3D and Chris Noe into OpenSceneryX. Note that the versions included in OpenSceneryX are rotated 90° from the originals, to conform to the standard of being aligned with the wind when placed at 0° (default) rotation. Added missing temperate conifer forests from FlyAgi Vegetation library. Modified scenery objects in this version: Replaced Finland and UK flags with new versions from Flags of the World, which no longer need a plugin for the animation. As a result of this, these flags are now correctly oriented to the wind when placed at 0° rotation (default). IMPORTANT NOTE: If you have already used either of these flags in a scenery package, please ensure the rotation is reset to 0°. All the new lines added from DT_Library in v4.0.0 were missing their normal textures. These have now been added. Other changes: Support upcoming feature of WED to lock the rotation of an object to a specific angle (e.g. for objects that rotate in the wind). All existing objects in OpenSceneryX that rotate in the wind have had this attibute added, to lock them to 0° rotation. Object dimensions are now interrogated directly from the model, automatically. All objects in the library have had their dimensions injected into the documentation. All items with seasonal variants can now have multiple seasonal screenshots in the documentation, displayed as an image carousel. Here's a nice example. All objects have had seasonal screenshots generated, but forests probably won't as screenshots have to be created by hand for those, and it would ba a mammoth task. Updated the Backup Library to v2.4.0 Added a couple more simHeaven export paths for wind turbines for use in their packages. The website descriptions of the Hawker Seafury and Supermarine Spitfire were swapped over. This didn't affect the library, just the documentation. The website description of the B29 Superfortress claimed it was a B17 Flying Fortress. This didn't affect the library, just the documentation. All documentation pages on the website now include tooltip hover help for lots of the information provided, giving more information about each item and links through to the official X-Plane® documentation where appropriate - just hover your mouse over the ⓘ icons. All documentation pages on the website that contain dimensions now have both metric and imperial values (metres, feet and miles as appropriate).
  3. A big new release of OpenSceneryX is out - version 4.0.0 with some major new features. You will need the new installer v2.5.0 which can be downloaded from the OpenSceneryX website. New scenery objects in this version: Incorporated DT Library by Darrell Thompson into OpenSceneryX, which includes a large set of markings suitable for small to medium airports. einstein has contributed seasonal variants (autumn and winter without snow) for the original OpenSceneryX tree forests. This enables autumn and winter (without snow) for any sceneries that use originl OpenSceneryX forests, as well as most of the individual plant and tree objects. madmaxland has contributed a spring seasonal variant for the original OpenSceneryX tree forests. This enables springtime for any sceneries that use original OpenSceneryX forests, as well as most of the individual plant and tree objects. FlyAgi has contributed seasonal variants (autumn, winter mild and winter deep) for all his vegetation forests. Modified scenery objects in this version: The runway closed 'X' marking has been replaced by an improved version from DT Library which includes normals. Some aircraft, both jets and props, are now incorporated into the X-Plane® static aircraft system. Fixed missing TEXTURE_NORMAL in oil fired power station. Other changes: Major new feature: Support for seasons. OpenSceneryX now exports seasonal regions compatible with core X-Plane, the Four Seasons plugin, the TerraMaxx plugin and the xAmbience plugin. Seasonal support is optional and can be chosen on install. Note that we only support seasons for library contributions that have seasonal alternatives. Major new feature: Support for injecting OpenSceneryX items into X-Plane® built-in libraries. This can be used to enhance the X-Plane® automatic object placement and autogen. This is optional and can be selected on install. Currently some of the OpenSceneryX aircraft are exported to be used for static aircraft around airports. Updated the Backup Library to v2.2.0 The library still includes the Backup Library but it is now separate and the installer gives the choice of using or not using it. The website now provides more information about lines in the library - layer group, layer offset, line width and whether the line is mirrored. The website now provides more information about objects in the library - whether they have multiple LODs, custom lights, named lights, parameterised lights, spill lighting, whether the object tilts on uneven ground and whether it emits black or white smoke. Also, objects are marked as 'animated' automatically now, by directly examining the .obj file for animation commands. Markdown is now supported for all descriptions of items. This is automatically converted to HTML for publishing on the website. Many descriptions that were being squashed down to a single paragraph have been rewritten using Markdown and tables, e.g. many of the polygons, making them far more readable.
  4. OpenSceneryX 4.0.0b4 is out. You do not need to download a new installer for this version, just re-run your existing one. Beta 4 Changes Realised that many seasonal variants of vegetation objects are identical or nearly identical to each other, so did a full audit and removed all variants that don't have noticeable differences. Reduces the number of objects in the library by over 2000. Beta 3 Changes Modified the integration with Four Seasons plugin to fix snowy winter textures and to implement new 'patchy snow' mode in latest Four Seasons. Beta 2 Changes Implemented fix to make OSX 4 work with OverlayEditor. Fixed missing TEXTURE_NORMAL in oil fired power station.
  5. Heh, for the same reason - such an enormous variety in the use of OpenSceneryX, combined with different plugins and X-Plane configurations, its hard to say what bugs I’m looking for. Some key things: The main one is actually with the static aircraft switched on, because this is the first time OSX injects anything into the core sim. I’m looking for anomalies in placement or type of static aircraft. Secondly is the general display of vegetation in various seasons. I’m really aiming for consistency between your chosen seasonal plug-in and OSX vegetation - if you are seeing autumn elsewhere, I would like OSX to show autumn vegetation too. Finally, I’ll investigate anything anomalous (like the LOD behaviour you have reported in the other thread). Sorry for being a bit vague, I believe everything fundamentally works, it’s just I can’t be sure it works across a huge variety of installations.
  6. It could be there is an inconsistency of LODs between forests and individual trees in OpenSceneryX, or an inconsistency between OSX and default X-Plane vegetation, or an inconsistency with another library. Do you know where each set of trees comes from - are they both OpenSceneryX? Send me a link to the airport if you prefer.
  7. Ok, that's good news, thank you for confirming. Closing this issue report now it is resolved.
  8. Got some input from the X-Plane team, and it turns out that REGION_ALL doesn't exist after all! So I've built a new release that uses a different mechanism. Just re-run your existing installer, and re-test the new version, including in OverlayEditor.
  9. It's as I thought - OE doesn't understand the REGION_ALL statement in the library. Which is not particularly surprising as it's not documented anywhere and seems to have been implemented and disseminated by rumour and magic. I heard about it via other seasonal packages and the Four Seasons plugin. So, not too sure what to do about this. I am using REGION_ALL consistently with other packages that use it, but because it's not documented, I don't know how it should behave under all circumstances. So it's a little tricky to implement the "correct" behaviour in OE. I'll see whether I can get any more info out of the X-Plane team.
  10. Right. I think what's happening is this. When implementing seasons (using REGIONs in the library), because of the way libraries work we have to put all the seasonal overrides first in the library.txt file, and the main bulk of the library comes at the end after a REGION_ALL directive to tell X-Plane that the remaining items should be shown in all other cases. It sounds like OE doesn't understand that everything after a REGION_ALL should be generally available and is therefore ignoring everything. Ok, simple in theory but I bet it's not going to be quite so simple to fix OE I'll take a look and see whether it's within my skills. For the moment the advice is to disable seasons in OSX before building scenery if you want to use OE.
  11. Could you try something for me: Re-run the OpenSceneryX installer, and disable seasons, then let the installation complete. Then re-run OE and see whether that makes a difference. I have a theory in mind…
  12. By the way, does OpenSceneryX 3.2.0 still work for you in OE?
  13. Interesting. I wonder whether OE is running out of memory, though a crash would be more usual in that case. Perhaps it can't handle the large groups of seasonal REGION entries. I have a tiny involvement with OE, as I recently rebuilt the Mac version to run on the latest macOS (it was failing to launch) so if I get a moment I'll see whether a fix is obvious. Otherwise, Jonathan (Marginal) will have to be involved. Not sure what you mean. I haven't made any updates to OSX since the 6th March when I fixed this issue. Best wishes and thank you for spending time testing, Austin G.
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