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aussi

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aussi last won the day on August 24 2019

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  1. Would anyone like to contribute some 3D items to the OpenSceneryX project? There's a new release nearly ready to go with some nice new features, but could do with some new content too. We are also keen on full library merges, if there are any library owners out there. To find out how to contribute, all the info is here. I hope you are all staying safe and well. Austin G.
  2. Hi all, there is a new release of OpenSceneryX out. The installer application has not changed, so if you still have the installer on your machine, just re-run it and it will update the library to the latest. If you have deleted the installer, grab a copy from the OpenSceneryX website. Here are the changes: Version 4.4.0 28th March 2020 New scenery objects in this version: Incorporated some new items from the SAM Seasons SDK Library by the SAM team into OpenSceneryX, which includes: Spring seasonal variants for all FlyAgi's vegetation. A set of dirt a
  3. Ok, so after some experimentation, X-Plane does barf if I install a version of OpenSceneryX that references the xEnviro seasonal map PNGs, but the OSX installer is now more intelligent - it now checks for the existence of these PNGs before allowing xEnviro mode to be enabled. Those changes are done and ready for the next release. Thank you for your help Magnus.
  4. Thanks Magnus. I still need to do some testing and the final approach will depend on how X-Plane behaves. Are you able to send me some sample PNGs generated by the plugin?
  5. Ok, I'll do some testing as I suspect X-Plane will throw errors if those PNGs are referenced before they exist. This would only happen the very first time the sim is loaded with xEnviro enabled, but even so it wouldn't be a good user experience. I do like the idea of using the PNGs, but do you think good results would be achieved using the original plan instead (i.e. env/surface dataref, detecting values == 2.0 or == 3.0)?
  6. I imagine it’s not an easy task, but it’s good to hear you’re looking at it. I’ll therefore build in support for swapping OpenSceneryX season using xEnviro datarefs for the moment, I can always switch this off in a later release if you work out a way to apply dynamic snow. Another question - are the seasonal map pngs created by xEnviro (eg X-/resources/seasons/region_hw.png) before X-Plane loads libraries? Ideally I want to use your maps but only if they are available by the time OpenSceneryX loads. Would you also be able to send me some examples so I can test using real i
  7. Hi Magnus and Happy New Year! I really like your dynamic approach to snow and definitely see this as being the way forward (rather than switching textures) as it allows for very flexible, variable and changing snow cover. Of course I would like to ensure OpenSceneryX works well with xEnviro too. So a question: Are you planning on dynamically applying snow effects to objects, forests, polygons, lines etc. that are loaded from 3rd party libraries? I'm considering adding support for your env/surface dataref, detecting values == 2.0 or == 3.0 and switching to snow covered versions of Op
  8. There's a minor 4.3.1 bug-fix release of OpenSceneryX out, to fix a couple of broken DDS textures. Just re-run the installer, or if you've deleted the installer, download a new copy from www.opensceneryx.com.
  9. There is a new version of OpenSceneryX out, v4.3.0. Here are the release notes: New scenery objects in this version: Incorporated latest additions from DT Library by Darrell Thompson into OpenSceneryX, including more asphalt ground polygons and a dry grass ground polygon. Incorporated latest updates from FlyAgi's Vegetation Library by FlyAgi, including specific seasonal textures when used with the new seasonal support in Scenery Animation Manager. Modified scenery objects in this version: The spring and winter (no snow) forests were showing with a whi
  10. There is a new version of OpenSceneryX out, v4.2.0. Here are the release notes: New scenery objects in this version: A mobile boarding bridge suitable for regional commuter aircraft. A new set of five seasonal volumetric grass forests, in a variety of heights and colours. Two new forests of volumetric flowers. Modified scenery objects in this version: Incorporated updates from FlyAgi's vegetation library - forests and objects no longer cast shadows because they look ugly on vegetation and also cause a hit on framerate. The deep
  11. We have just released an update to the OpenSceneryX installer, which fixes a couple of bugs that users were experiencing: Text in the main panel is now easier to read when using dark themes on Linux. The installer is now more robust when a network error occurs during file download – the download will be retried which should cope better with problematic and unreliable networks. Get the new release from www.opensceneryx.com
  12. A new version of OpenSceneryX is out. If you already have the latest installer, just re-run it to get the latest updates. If you don't have the installer, download it from the website here. Here is what's new: New scenery objects in this version: Added all flags from Flags of the World by Mr 3D and Chris Noe into OpenSceneryX. Note that the versions included in OpenSceneryX are rotated 90° from the originals, to conform to the standard of being aligned with the wind when placed at 0° (default) rotation. Added all flags from Flags of the USA by Mr 3D and Chris Noe into
  13. A big new release of OpenSceneryX is out - version 4.0.0 with some major new features. You will need the new installer v2.5.0 which can be downloaded from the OpenSceneryX website. New scenery objects in this version: Incorporated DT Library by Darrell Thompson into OpenSceneryX, which includes a large set of markings suitable for small to medium airports. einstein has contributed seasonal variants (autumn and winter without snow) for the original OpenSceneryX tree forests. This enables autumn and winter (without snow) for any sceneries that use originl OpenSceneryX fo
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