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File Comments posted by HangarXV
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I just took another look and I can't recreate the "nested cabin" folder solution that I thought was working to help the cabin obj files "see" the right texture files...
On the Macs, it appears the cabin objects (i.e. "737 NG Series > objects > 737_60NG > cabin > 737_60NG_cabin.obj") for each aircraft version will only pull texture files from the default text file location (i.e. "737NG Series > objects > 737cabin_galley.dds"). I'm assuming this is a bug within the default "[aircraft version]_cabin.obj" and "[aircraft version]_cabin_galley.obj" files that only affecting Macs.
So here are my updated tips for Mac users:
That said, I'm currently using custom cabin textures by replacing the default textures (i.e "737NG Series > objects > 737cabin_galley.dds"). It's definitely not a dynamic solution but it at least gets me the results I want for the time being.-
Rename default textures: Rename default cabin texture files so you can revert back to them whenever you want (I append "_o" to the file names so I know that file was the original):
- "737NG Series > objects > 737cabin_galley.dds" becomes "737NG Series > objects > 737cabin_galley_o.dds"
- "737NG Series > objects > 737cabin_seats.dds" becomes "737NG Series > objects > 737cabin_seats_o.dds"
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Use your custom textures as "default" textures: Paste your new custom cabin texture files to the "737NG Series > objects" folder:
- This will be your new 737cabin_galley.dds (or .png) file (includes the bulkhead image texture)
- This will be your new 737cabin_seats.dds (or .png) file (includes the seat image textures)
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Note: It appears the default normal maps were created directly from the default images maps.
- That means even with your custom textures installed, you may have some of the default "normal" map show through. (If you see your custom texture and what looks like a transparent layer of the default texture showing, this is likely what's happening.)
- To fix this you can play around with the 737cabin_galley_NML.dds and 737cabin_seats_NML.dds but I found this difficult without a lot prior experience working with normals.
Hope this is of more help. If anyone has better suggestions, I'd love to hear them.
Hangar XVHere's an example of what I was able to accomplish with this revised appraoch:
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Rename default textures: Rename default cabin texture files so you can revert back to them whenever you want (I append "_o" to the file names so I know that file was the original):
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CABIN FIX FOR MAC I'm on a Mac and believe I was able to find a temporary fix to the issue.
I had to create a nested "cabin" folder per the following:liveries > [airline] > objects > 737_60NG > cabin"Tips:
- The customized "737cabin_galley" and "737cabin_seats" files (texture png/dds, NML, LIT) then go inside that cabin folder.
- I had to do this for each livery/aircraft version where I want to enable a custom cabin.
- I had to temporarily rename the default galley and seat files in the main objects folder or x-plane would use them instead.It seems to do the trick until the engineers can fix the bug. Hope this helps.Turns out, what I posted in February didn't actually work. I've resorted to deplacing the default textures until a fix to the obj files (or texture logic) can be made. In the meantime, here's the revised temp fix I use (in post below): https://forum.thresholdx.net/files/file/1676-70ng-southwest-airlines-maryland-one-b737-7h4/?do=findComment&comment=1746&tab=comments
(70NG) Southwest Airlines "Maryland One" B737-7H4
in 737-700
Posted
I also used the approach mentioned above to get the custom cabin for (70NG) Southwest Airlines "Maryland One" B737-7H4 working at well! I just love this Maryland One livery!!