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Bakr

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Posts posted by Bakr

  1. Have you ever thought of creating your own virtual world - that connects to x-plane, whereby the whole rendering path is purely in your control.

    XE differs from SkymaxPro in that XE scopes the full environment, not only the skies, this means - in theory (at least to my humble understanding) that you can take lead to :

    • live stream 'say google earth' ortho
    • open-street-maps roads that blend well with landscape (similar concept to Outerra)
    • full blown unleashed XE wish-list
    • speed trees
    • adapter to x-plane to get airplane position data-ref (this may open door for other platform adapters) - in same manner the pannels are viewed via ipad or other screens.
    • utilize RTX / hardware ray tracing where applicable

    this is only a wishful thinking, whereby one would start x-plane and have a second monitor depicting your virtual would-be environment -  

     

    • Like 1
  2. Based on above, this means Laminar should rather do a surgery operation to its SDK to give the 3-rd party developer the extra power to do its things.

    Clearly you are limited by x-plane SDK by now...

    I hope once they finish the Vulkan Transition to start immediately looking into these improvement areas listed above ... my eyes where captured in daze while enumerating them - giving us feel of expectation of next-gen x-plane.

    MSFS2020 really is now causing pressure for x-plane to really work-outside the old box and streamline the api to enable the REAL IMMERSION stuff.

    Talking about immersion , One of things that bug me - despite all the VR goodness -is the FMC - whereby the buttons are hard-rock - clicking on them is like clicking on sheet of glass - despite all other dials are getting operative - this is only an example of how old short-cut design paradigms still exhibit themselves .

    We hope you make your points clear to Laminar, am sure they will be interested to listen to you - especially these days - and a serious strategy has got to be in place to stay relevant with the competition.

     

    • Like 3
  3. The latest screen shots are majestic ... really surpassing 1.10 by folds....

    it looks like 2020 is going to be the year of transformation for the flight sim .... apart from msfs2020, i see that x-plane platform is going to catch-up very soon due to their Vulkan engine updates being ready and perfected in the backdrop ... and having an addon such as x-enviro 1.12+  (i start my count from 1.12 as it seems to be narrowing the gap with msfs2020 ).....

    out of this, i would ask the devs the following:

    1. if msfs2020 having support for more than 30 layers of clouds with good performance on Directx11 ... why would x-enviro only have only few for now.... 
    2.  what are the avenues in x-plane engine that limit the hands of x-enviro developers .... is Laminar planning to make your work easy and open all blockages to give you free-hand to express the full potential of future x-enviro releases .... 

    Keep up the good works... and we trust the race is on... and you can really make x-plane platform compete or out-match msfl2020 - which honestly has set a new benchmark for the industry on a clean fresh green landscape platform fresh from the grounds up..

     

      

  4. Despite our eyes leaning towards what 1.11 and 1.12 will bring, still though 1.10 continues to amaze us.

    opening this snapshot contest was one of wisest decisions at this stage to let us appreciate the amount of work done and put into 1.10 despite of known issues - it still looks like a master peace.

    thanks all for their contribution.

    • Like 3
  5. The above screenshots  - BY FAR - from first glance - are at a TOTALLY WHOLE NEW LEVEL than initial release of 1.10 -- and MUCH SUPERIOR than before --- and Look MORE NATURAL.
    Overall, bringing a whole New Breath in the XP world.... Wow.... GREAT JOB.

    The forms of clouds has really evolved and is maturing as we see. 

    ------------

    My wish for next iteration:

    along with anticipated enhancement work on night environment  - is to have the light scattering on clouds during sunset and sunrise to look more natural..whereby clouds get a pink-color treat effect as being let from below...

    image.png.307cc0a7e624876cc2fe54e2fe373665.pngimage.png.73f681888da41f63e749f9f8640523d6.png

    • Like 1
  6. A few question Kaptain,

    Thanks for sharing the 1.11 screenshots, i can see you are revising the drawing board to leap to the next level... GREAT STUFF....


    while am sure the team is busy with optimization and promised features wrap as per published road map... 
    I have a rather fundamental question about the formations of clouds.. irrelevant to any specific build carrying on right now....

    My questions:

    1. Can you enumerate what cloud types do you plan to support  with the volumetric rendition?
      image.png.87d8af2b2171dbbd3dc25db0b7e4504d.png
       
    2. Apart from Clouds, do you plan to implement volumetric visualization for tornadoes/thunderstorms?
       
    3. How do you give the clouds their final looks?
      • is it based on Thermodynamics Mathematics referenced to METAR data (usually requires more intensive calculations)
      • is it based on Visual Approximation Algorithms referenced to METAR data (more performance and lighter weight  )

        Above question came to mind after reading: http://www.markmark.net/cloudsim/
        A paper referring to physically-based, visually-realistic interactive cloud simulation. modeled using partial differential equations describing fluid motion, thermodynamic processes, buoyant forces, and water phase transitions. 

    ----------------
    Much excited about 1.11..... 1.1x

  7. 39 minutes ago, Captain Kitten said:

    Vulcan testbed is not available to developers yet.

    updates for 1.11 will come when I have some. I just came home from vacation.

    You deserve a good rest - and best compliments for the achieved milestone thus far.

  8. About Vulkan

    Have you had chance to work on Vulkan/Metal internal test - similar to ORBX alongside any early performance results .

    or is that completely not a priority for 1.11 (probably for 1.12)

    By the way, we are eager to have  updates for 1.11....

     

    Thanks

     

    • Like 1
  9. i hope that we can get a sneak of useful results from developer performance profiling tools such as:

    NIVIDA:

    AMD:

     

    This would indeed help in optimizations plans to work around bottlenecks and get the best of GPU Hardware Acceleration.

  10. A question regarding volumetric noise-based cloud rendering technology performance  -

    Thanks for the fresh-cut release - the youtube is now starting to blister with uploads for XE 1.10 - very nice videos.

    Along the way, we start to see the kind of outstanding issues that you referred in your status articles - such as shimmering noise on cloud ends.

    My Question is:

    Since this is a GPU intensive noise-rendering - may we breakdown further the real bottleneck in the rendering pipeline - and which next-gen graphics vendor do you think is going to make the biggest improvement.

    to make myself more clear --- in trying to point finger to the major playing bottleneck that limits the infinite potential of greater visual & performance dimensions:

    • is it mainly the Memory Throughput on the GPU?
    • is it mainly the compute capability - i.e. : Number of Cuda Cores (nvidia) / or Processing Streams (on AMD) ?
    • is it mainly the Geometry Pipeline ? 
    • is it mainly the Shading Pipeline ?
    • is it mainly the PCI Bus bandwidth  limit - not depending on compute/graphics performance ?
      (see video below which demonstrates how alone PCIe 4.0 pushed the envelope - seems very much relevant with voxel-based technology for me -- who knows this might resolve all the performance issues due to saturation of PCIe in gen 3.0 with that specific use-case)
      image.png.062b082f18720a29d1fbf8e4f092c00e.png


      watch from 4:15-4:45
       

    We know it is early to judge - and know that you are working to explore the performance profiling aspects.

    Thanks again for this awesome deliverable.

     

    • Like 2
  11. On 5/28/2019 at 11:15 PM, Captain Kitten said:

    Personally I like the xEnviro night sky colours better than the mix in with the default night sky, but you'll have the option now to see stars - albeit somewhat with a compromize - until we start working on night environment which will be a later update. Night environment will be a complete overhaul of the dusk til dawn hours.

    In referring to the future planned "night environment enhancements":
    This is a small wish list to bring more life to that spatial environment:

     

    • fireworks over landmark cities. 😅
       
    • different types of lightning : intra-cloud / ground to sky / sky to ground 
       

    Maybe sometime towards XE 1.11 (wishful thinking)

    • Confused 1
  12. Based on above discussions, we can comfortable establish the XENVIRO 1.10 is GPU dependent.

    a futuristic dual NV-LINKED GPU setup RTX 2080 TI (with Vulkan) -- i wonder about wonders it can make - and really hope XEN will scale-up automatically - in both or either of the two folds (maybe user preference):

    • performance
    • quality
    • Confused 1
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