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VR Compatibility Guide for Aircraft Developers - Manipulators

I'm writing just a quick guide for developers.  In my 1000's of hours of experience with this, these are the best practices when assigning a manipulator type in the cockpit.obj when you want your aircraft to be fully VR compatible as well as work very well in "non-VR" - herein referred to as 2D for lack of a better term.   For Buttons: Best to just use toggle, or command.  Works great in VR or 2D.   For knobs:  Drag Axis is probably the best if you want your 2D users to do like th



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