Jump to content

73samster

Business class
  • Posts

    66
  • Joined

  • Last visited

  • Days Won

    1

File Comments posted by 73samster

  1. 5 hours ago, cardajowol said:

    FF liveries would of had AO where the old engine used to be, that is what this is, unless you are using a livery that was made specifically with my engine your gonna get that AO on the wing. (AO = Ambient Occlusion [like a shadow])

    Got it understood.  Love your engines with or without that AO.  HUGE difference.  WOW.  Thanks for explaining.  I thought I did something wrong.  Your engines make me wanna fly this thing again.  and added a sound pack unbelievably awesome.

    • Thanks 1
  2. 10 hours ago, JonasN1985 said:

    I figured it out myself. All you have to do is to looking for the section

    ANIM_hide 0.000000 0.000000 anim/NEO

    which should have four sub sections (four times ANIM_begin to ANIM_hide).

    Every sub section has an "ANIM_hide" line like

    ANIM_hide 1.000000 1.000000 anim/blade/L/1/lo/rem

    You have to remove the part "anim/blade/L/1/lo/rem" at each of the four lines and you must set 1.000000 1.000000 to 0.000000 0.000000 also four times.

    This works for me.

     

    I think I got it to work.  I removed that whole section and deleted.  I think it is working. 

  3. On 1/1/2022 at 10:24 AM, JonasN1985 said:

    In the manual for replacing the PW Engines from the Toliss A321neo Pack there is the instruction to edit the blades.obj file with an editor. It's not entirely clear for me.
    Should I just edit the existing "anim/NEO" part to matching the values in the pdf?
    Or should I replace the "anim/IAE" part with the "anim/NEO" values because the "anim/IAE" part originally comes before the "anim/CFM" part in my file.

    And do I loose something if I delete the "anim/NEO" part instead of editing? At the moment I've deleted it because with editing the existing "anim/NEO" part I had weird black rotating discs in front of the plane. 

    great work so

    Was this answered?  I am having same issue here.  Which lines do I delete, all?

  4. 2 hours ago, cardajowol said:

    There is only 1 reason to leave the objects is if you are looking to use 1 of the default engines with 1 of the engine mods, if you are replacing both or just having separate installs for each engine mod then you do not need the objects.

    Ah I understand I think. For me I have separate installs for each mod which means removing them was fine, correct?  Do I understand you correctly?

  5. 3 hours ago, cardajowol said:

    The manual was wrote before the CFM so has no requirement to remove the blades/engines in it, if you read the CFM manual its in there. I know whats in the manual I wrote it.

    Carda, I have no doubt you know what you wrote but the install only properly worked after removing the original blades and engine obj in plane maker/ misc objects by pressing clear as I did when installing CFM.   Question, having already removed, do I need to put them back or leave as is?

    • Like 1
  6. I think I learned something but anyone please clarify.  I understand that the ridges at the end of the engine are chevrons on the CFMs and they only appear based on the livery for the engine correct? Meaning, they only appear by default if the livery has it that is installed for the engine correct or am I missing something?

  7. 7 hours ago, cardajowol said:

    ?

    There is an override for the toliss particles to lower some values for performance and there is 1 custom particle I included. In the pack the CFM one, that should only be used when using the engine stand alone and not with the IAE mod.

    I am confused.  By the way the ridges I am referring to are the chevrons.  So if only installing the CFM mod, are you saying I only need one particles folder in the objects folder?

     

  8. 6 hours ago, cardajowol said:

    its all in the manual.

    Hi, Actually the manual for the IAE2500 does not mention anything about deleting the blades and engine that already existed in planemaker.   However, it does mention this for the CFM mod.  I went ahead and deleted and boy LOVE this mod.  Fantastic work but please double check your instructions for the IAD 2500 MOD.  It does not say to delete anythin in Planemaker.

×
×
  • Create New...

Important Information

Please read the Terms of Use