Cool. I fixed these myself too, but didn't know whether to upload them. Firstly cos of upsetting Carda, and secondly you end up getting people hassling you cos they can't work out how to do it. And this mod is no peace of cake for someone who has no clue lol.
it's a large chunk of "code" that needs to be removed - easily enough
get rid of all the code between ANIM_begin/end.......
ANIM_begin
ANIM_hide 0 0 anim/CFM
TRIS 17040 894
\\\\\\\\\\\\\\\\\\ LODASA OF MORE "CODE" \\\\\\\\\\\\\\\\\\\\\\\\
ANIM_end
end result will look like this......
ANIM_begin
ANIM_hide 0.000000 0.000000 none
ANIM_end
Seems like a major change to the blades.obj and engines.obj in version 1.4.1, which is causing problems for the IAE and CFM - the "ANIM_hide 0.000000 0.000000 anim/IAE" no longer exists, so needs extra tweaking, which I am looking at right now...
Just added all the mods to the new 1.4 update, and the PW & LEAP have static blades once running. Am I missing something, or is it just a compatibility thing....
https://drive.google.com/file/d/1sNyNC6C_UZO-GimFi8JBLIUJtADS4w10/view?usp=sharing
Thank you again for another amazing model!!!!
One question... I use Notepad++. I was wondering, how and what do you use to indent the content structure of the *.obj files? Thank you