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Captain Kitten

Captain
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Everything posted by Captain Kitten

  1. Which is silly since you can't even compare the two. They are completely different things. It's like comparing a car engine with a complete car. I know of that poll of course since it's my group.
  2. That depends on the density of the cloud. This is a very thin and not so dense cloud layer. There are adjustments to be made, but you do see the light from the sun through some clouds since they have different density.
  3. There are several layers. Look at more screenshots and you'll see that they are there. xEnviro
  4. The last part of it does. It all depends on what weather you go through. Also the system involved had some say on how the stream looked. But don't take my word for it. There will be more streams to come. There is no difference in the version used for the screenshots and what was used on the stream. There are also no other addons used to enhance the screenshots.
  5. More beta screenshots. (b09) I'll repeat something here I answered someone in a post on facebook: Default clouds look very nice at times and is very far from what XP usually had. I am not afraid to say that there are good alternatives available which work very well. Under certain conditions they are glorious but worse and immersjon breaking during other. xEnviro is no different. This is just a very hard aspect of flightsim to get right. As we see it you can not get the weather to look right in all conditions with 2d billboard tech. That's why xE is moving to volumetric this time around. 1.10 will not beat other weather depiction engines in all condidtions yet. And you will have trade offs because Volumetrics has its limitations. But that is almost purely preformance related and not a limitation in the tech itself. So over time it will grow to become more and more complete. As for progress on the beta run: The last week has been filled with real life work or family related items for many of us. We all feel the presense of January, the monday month. But still there has been a lot of progress. b01-b09 went fast and had some significant improvements both in visuals, bug squishing and performance.
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