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Marten@Stairport

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Posts posted by Marten@Stairport

  1. Did you checked the loaded template? It has to have the same title like the jetway object. You can upload your scenery pack if you like and I will have a look.

    Works perfectly fine for me:

    fitsperfectly.thumb.JPG.c77dd7571e74bdace52b5dc98e15bef8.JPG

  2. It's probably because you played around with the door config in the previous version. Delete the entire plugin and the jetway configurations. Then install it and add the jetway configs again. All Aircrafts will be correctly configured by default.

    • Thanks 1
  3. A 0.0m jetway is now included in the version 1.0.1. Note that they actually only work with the CRJ2 and BAE. To Prop aircrafts like the Saab 340 it won't connect because of the close Propeller however they will extent to somewhere close so that the passengers can "jump" of the jetway. We might include a small stair in the next update.

  4. Hey guys,

    SAM has been updated to 1.0.1. Here is the changelog:

    • Fixed crash caused by missing scenery_packs.ini
    • Added night texture to jetway type 1 + 2 glas
    • Added distance indicator to marshaller in WED (red=medium jet | silver = heavy jet)
    • Added Jetway Type 1 - 0.0m for regional aircrafts
    • Added Aircraft config for JRollon CRJ200
    • Added color highlighting for Jetway arrangement sliders indicating values out of limit when using force connect 
    • Added additional ICAO override to VDG menu for testing
    • Fixed wrong aircraft identification/time on VDGS objects
    • Deleted airplane door configuration option. Will only be used by us internally or aircraft developers to integrate new aircrafts

    The most important change for Jetway configuration: In the arragement tab you can force connect the jetway to your aircraft. The sliders will turn red if you are out of limits. That should help you to identify why the jetway is not connecting. As a developer you have to increase the limits in the installation tab to extend the range.

     

    • Like 1
  5. Well the limits are there for a good reason. The object has obvious limits of movement which are preset in the template. We still didn't find someone willing to contribute more Jetway objects so until then you have to deal with the limits of the included objects. Or create your own Jetway 🙂

  6. I bet it's because your are to far away from the jetway (out of limits). Use "force connect" in the Arrangement tab and read out the values of each slider. Check them against the ones in the installation tab. You can increase the limit for each jetway however that might give you an odd appearance of the jetway object as the limits are set to maximum of what the object can handle by default.

  7. This is some kind of the reversed situation like here: 

    So to keep things short: We won't put in any feature which will increase the complexity of either the jetway logic or the integration process until people got used to the current workflow. Your case would require pretty much the same, more complex logic stated in the other topic so nothing for a quick update.

     

  8. The templates are stored in the SAM.xml file in the SAM Library or if you create your own template in the selected scenery. 

    The phantom Jetway issue occurs when you delete an object in WED which has been configured before. SAM won't delete it for you in the config you have to do it manually in the edit Jetways menu. So you better place all objects first before starting to configure them in SAM. 

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