Chek65
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Files posted by Chek65
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LEMD Scenery pack XP12 only
This is XP default gateway scenery of LEMD Madrid Spain from 2023/3.
I have cleaned up most of the airport excessive nodes and objects, merged taxiways and draped polygons. I have corrected jetways and lines.
Because this airport is very big and groundroutes and taxiroutes affects the FPS very much - those has been removed to increase stability.
Because I also removed Airport boundary this scenery WILL NOT work in XP11 or older. There is NO backwards compability. The reason is that in XP12 the airport area are defined in the new mesh classification and therefore does not need any airport boundary or elsewhere exclusion zones. This edit has saved me VRAM as well increased the FPS.
I run my XP12 with moderate graphic settings with a NVIDIA 3080 card. My vegetation settings are also set to medium.
The purpose of this edit is to save VRAM and increase FPS and making the default scenerys more FPS friendly.
Validated in WED 2.5.2 without any errors. In my Zibo mod at gate I get 60FPS, and on outside view whopping 72FPS.
If you like this edit then please give a thumbs up. If you encounter any problem then please give feedback.
Enjoy!
Disclaimer-Copyrights and stuff.txt
22 downloads
0 comments
Submitted
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ESSA Scenery pack XP12 only
This is XP default gateway scenery of ESSA Arlanda Stockholm from 2020.
I have cleaned up most of the airport excessive nodes and objects, merged taxiways and draped polygons. I have corrected jetways and lines.
Because I also removed Airport boundary this scenery WILL NOT work in XP11 or older. There is NO backwards compability. The reason is that in XP12 the airport area are defined in the new mesh classification and therefore does not need any airport boundary or elsewhere exclusion zones. This edit has saved me VRAM as well increased the FPS.
I run my XP12 with moderate graphic settings with a NVIDIA 3080 card. My vegetation settings are also set to medium.
The purpose of this edit is to save VRAM and increase FPS and making the default scenerys more FPS friendly.
Validated in WED 2.5.2 without any errors. In my Zibo mod at gate I get 55FPS, and on outside view 60FPS.
If you like this edit then please give a thumbs up. If you encounter any problem then please give feedback.
Enjoy!
Disclaimer-Copyrights and stuff.txt
19 downloads
0 comments
Submitted
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EKCH Scenery pack XP12 only
This is XP default gateway scenery of EKCH Copenhagen, Denmark from 2022.
I have cleaned up most of the airport excessive nodes and objects, merged taxiways and draped polygons.
Because I also removed Airport boundary this scenery WILL NOT work in XP11 or older. There is NO backwards compability. The reason is that in XP12 the airport area are defined in the new mesh classification and therefore does not need any airport boundary or exclusion zones. This edit has saved me VRAM as well increased the FPS. I run my XP12 with moderate graphic settings with a NVIDIA 3080 card. My vegetation settings are also set to medium.
The purpose of this edit is to save VRAM and increase FPS and making the default scenerys more FPS friendly.
Validated in WED 2.5.2 without any errors. In my Zibo mod at gate I get 50FPS on gate and 60FPS on outside view. This scenery is prepared to use with autodgs. This scenery also have FPS-friendly local ortho zl19 that comes from SAS.Planet.
If you like this edit then please give a thumbs up. If you encounter any problem then please give feedback.
Enjoy!
Disclaimer-Copyrights and stuff.txt
27 downloads
0 comments
Submitted
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ESMS Scenery pack XP12 only
This is XP default gateway scenery of ESMS Malmo Sturup, Sweden from 2022.
I have cleaned up most of the airport excessive nodes and objects, merged taxiways and draped polygons.
Because I also removed Airport boundary this scenery WILL NOT work in XP11 or older. There is NO backwards compability. The reason is that in XP12 the airport area are defined in the new mesh classification and therefore does not need any airport boundary or exclusion zones. This edit has saved me VRAM as well increased the FPS. I run my XP12 with moderate graphic settings with a NVIDIA 3080 card. My vegetation settings are also set to medium.
The purpose of this edit is to save VRAM and increase FPS and making the default scenerys more FPS friendly.
Validated in WED 2.5.2 without any errors. In my Zibo mod at gate I get 55FPS on gate and 60FPS on outside view. This scenery is prepared to use with autodgs. This scenery also have FPS-friendly local ortho zl19 that comes from SAS.Planet.
If you like this edit then please give a thumbs up. If you encounter any problem then please give feedback.
Enjoy!
Disclaimer-Copyrights and stuff.txt
16 downloads
0 comments
Updated
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MHTG Scenery pack XP12 only
By Chek65 in South America
This is XP default gateway scenery of MHTG Tegucigalpa Toncontin Intl, Honduras from 2020.
The RNAV runway 02 is one of the most difficult approaches in the world.
I have cleaned up most of the airport excessive nodes and objects, merged taxiways and draped polygons.
Because I also removed Airport boundary this scenery WILL NOT work in XP11 or older. There is NO backwards compability. The reason is that in XP12 the airport area are defined in the new mesh classification and therefore does not need any airport boundary or exclusion zones. This edit has saved me VRAM as well increased the FPS.
I run my XP12 with moderate graphic settings with a NVIDIA 3080 card. My vegetation settings are also set to medium.
Validated in WED 2.5.2 without any errors.
In my Zibo mod at gate, I get 60FPS and on outside view 65FPS.
If you like this edit then please give a thumbs up. If you encounter any problem then please give feedback.
Enjoy!
Disclaimer-Copyrights and stuff.txt
44 downloads
0 comments
Submitted
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MDSD Scenery pack XP12 only
By Chek65 in North America
By a request this is XP default gateway scenery of MDSD Las Américas International, Dominican Republic from 2020.
I have cleaned up most of the airport excessive nodes and objects, merged taxiways and draped polygons.
Because I also removed Airport boundary this scenery WILL NOT work in XP11 or older. There is NO backwards compability. The reason is that in XP12 the airport area are defined in the new mesh classification and therefore does not need any airport boundary or exclusion zones. This edit has saved me VRAM as well increased the FPS.
I run my XP12 with moderate graphic settings with a NVIDIA 3080 card. My vegetation settings are also set to medium.
The purpose of this edit is to save VRAM and increase FPS and making the default scenerys more FPS friendly.
Validated in WED 2.5.2 without any errors.
In my Cessna I get more than 105FPS on gate.
If you like this edit then please give a thumbs up. If you encounter any problem then please give feedback.
Enjoy!
Disclaimer-Copyrights and stuff.txt
11 downloads
0 comments
Submitted
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EDDK Scenery pack XP12 only
This is XP default gateway scenery of EDDK Koeln-Bonn from 2023/6.
I have cleaned up most of the airport excessive nodes and objects, merged taxiways and draped polygons.
Because I also removed Airport boundary this scenery WILL NOT work in XP11 or older. There is NO backwards compability. The reason is that in XP12 the airport area are defined in the new mesh classification and therefore does not need any airport boundary or exclusion zones. This edit has saved me VRAM as well increased the FPS.
I run my XP12 with moderate graphic settings with a NVIDIA 3080 card. My vegetation settings are also set to medium.
Validated in WED 2.5.2 without any errors.
In my Zibo mod at gate, I get 48FPS and on outside view 49FPS. This scenery is prepared to use with autodgs.
If you like this edit then please give a thumbs up. If you encounter any problem then please give feedback.
Enjoy!
Disclaimer-Copyrights and stuff.txt
17 downloads
0 comments
Submitted
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EDDF Scenery pack XP12 only
This is XP default gateway scenery of EDDF Frankfurt from 2022.
I have cleaned up most of the airport excessive nodes and objects, merged taxiways and draped polygons.
Because I also removed Airport boundary this scenery WILL NOT work in XP11 or older. There is NO backwards compability. The reason is that in XP12 the airport area are defined in the new mesh classification and therefore does not need any airport boundary or exclusion zones. This edit has saved me VRAM as well increased the FPS.
I run my XP12 with moderate graphic settings with a NVIDIA 3080 card. My vegetation settings are also set to medium.
Validated in WED 2.5.2 without any errors.
In my Zibo mod at gate A22, I get 50FPS and on outside view 70FPS.
If you like this edit then please give a thumbs up. If you encounter any problem then please give feedback.
Enjoy!
Disclaimer-Copyrights and stuff.txt
59 downloads
0 comments
Submitted