Jump to content

cardajowol

Developer
  • Posts

    206
  • Joined

  • Last visited

  • Days Won

    92

Everything posted by cardajowol

  1. Its been queried, but I'm not sure if there is a way to fix that, I'm looking though.
  2. Click the download button its one of the 4 download files.
  3. Ya would need a picture to really understand what you are seeing.
  4. Place the LEAP Engines folder and the engine texture with in that folder in to the objects folder of the livery you wish to have that engine texture on.
  5. Good Spot I know what that is, I'll fix it in a few. ##FIXED##
  6. Looks like you have the objects in the incorrect order, the Engine Object has to be before the N1 object.
  7. Version 2.0.0

    26,307 downloads

    I Present to you all the CFM LEAP 1A Engine for the FFA320, Toliss A319 and A321 ------------------------------------ Fully Animated Interior/Exterior Reverse's with Custom Particles in icing conditions and reverse thrust particle effects. Installation of this mode is not for the faint of heart'd, if you don't have much experience with mods, please be warned. Read Manual for more information. Paint Kit is available as a separate download, this is only a PS Users version, if there is a requirement for others I will see what I can do. I will advise this engine is an approximate modelling/texturing of the LEAP Engines, I in no way advise this is a like for like model of the CFM LEAP 1A engine. Enjoy and leave a comment. ------------------------------------ If you do feel the need to send any donations, it is not a requirement but its appreciated. PayPal Link here: PayPal Link And for any further info on upcoming Engines/Discussions and Liveries check out the REM Club: Quick Comment - IIf you are trying to do liveries make sure that you are placing the new engine texture in to the correct folder with in your livery, the directory of the livery has to match the directory of the default objects folder, if the LEAP Engines basic texture is in the objects/LEAP Engines folder in the default directory for the FFA320/Toliss319/321, you need to make sure its in there same folder name with in the livery/objects/ directory, otherwise it will not override. This is a Visual Mod only, there is no change to performance in this mod, you will still get the same performance you would using the CFM/IAE Engines, If your using the Toliss with this mod, I would suggest making sure it is set to CFM not IAE so you will get the "N1" on the ECAM rather than the "EPR" Previously Known Issues 1) N1 Windmilling might be little fast at times, I'm looking in to it see if anything can be done to limit that. ##FIXED in 1.1.2## ---- Video Preview;
  8. The Mod Files have no interaction with the engine start functionality, the engines only look for certain dataref entries they do not edit them, if you are having issues with starting the engine, you have most likely deleted or change something you should not of as part of the installation. Delete your Jar folder, start fresh and go through the installation again, read the manually carefully while reinstalling.
  9. None of the modifications to MISC_2 have any bearing on engine start, all it does is remove animations/objects they will not affect engine start/functionality. None of the mod has that level of interaction with 330. There is also no modification been to the FUSEL_2.obj, I'm also not going to redistribute payware material with out permission of the original developer - IE Jardesign I would suggest starting from scratch taking a copy of the JAR330, doing a start up like you are now see if the engines start, if they do, then go through the mod configuration again and do the start up again. Follow the manual carefully.
  10. This doesn't sound like a bug with the mod, you are not editing the engine files, if your engines don't start its most likely because your missing something on your preflight configuration to start the plane. That is a typo in the version, it used to be 3 until a bug came up, it went back down to 2, I'll fix that typo for the next version. Cheers.
  11. PW is on the list of engines to make, RR is already there, the JAR one, so its not high on my list of engines.
  12. Ok so further investigation this is a bug, the MISC_2.obj contains some cabin that gets deleted, I am going to be updating the manual to fix this, there will be some requirement to do further editing to the MISC_2.obj file.
  13. I doubt this is a problem with my mod, I'd suggest getting a fresh copy of JAR330, install it, load it up put in your serial, reload the plane check everything is working, then make a copy of that new install and reinstall the engines see whether you get the same issue.
  14. Ah I think you've put the N1 fans in the wrong order, they need to be in front of the Engine Objects, make sure the order of objects matches my image in the manual.
  15. Can you be more specific I don't see what your issue is?
  16. it is on the future list! Not sure what you mean by that but looks like you've not installed it correctly.
  17. There is a paint kit in the Zip, in the paintkit there are some colours/logos layers which you can turn on to make the textures like the images above you can turn them on and save the engine texture.
  18. Check my quick comment in the description above.
  19. Version 1.1.1

    13,092 downloads

    I Present to you all the GE CF6 80E1 Engines for the JAR 330 ------------------------------------ Fully Animated Interior/Exterior Reverse's with Custom Particles in icing conditions. This is a High Quality texture mode - 4K Textures. Installation of this mode is not for the faint of heart'd, if you don't have much experience with mods and editing object files, please be warned. Read Manual for more information. Paint Kit has been included in the zip file, this is only a PS Users version, if there is a requirement for others I will see what I can do. I will advise this engine is an approximate modelling/texturing of the GE Engines, I in no way advise this is a like for like model of the GE CF6-80E1 engine. Enjoy and leave a comment. ------------------------------------ If you do feel the need to send any donations, it is not a requirement but its appreciated. PayPal Link here: PayPal Link And for any further info on upcoming Engines/Discussions and Liveries check out the REM Club: Quick Comment - If you are trying to do liveries make sure that you are placing the new engine texture in to the correct folder with in your livery, the directory of the livery has to match the directory of the default objects folder, if the GE Engines basic texture is in the objects/GE Engines folder in the default directory for the JAR330, you need to make sure its in there same folder name with in the livery/objects/ directory, otherwise it will not override. This is a Visual Mod only, there is no change to performance in this mod, you will still get the same performance you would using the RR Engines and you will still see "EPR" on the ECAM Previously Known Issues 1) The Old version removes the "MISC_2.obj" this removes part of the cabin, I have updated the version and updating the Manual to fix this issue, there will be some further Object Editing in text editor required. ------ Looking for more engine textures? check out the below link; https://forums.x-plane.org/index.php?/tags/ge mod/ Thanks; @Julien14 ---- Video Preview;
  20. This still doesn't seem to work still I updated with the fix but I get random events now where I see the log; "Error reading file from server." and no weather.
  21. Ok super odd it started syncing again when I got to my arrival airport.. odd. I had updated the patch that was suppose to fix the issues with connection to xenviro servers, unless there was a newer newer patch.
  22. I was doing some flights and in the Zibo I noticed an issue with the QNH that all the weather was reporting even xEnviro and what was showing up in the PFD. Zibo gives you like a orange floor which usually the QNHs sits on or above. I noticed I was way below it even though the QNH was correctly set. I opened up Xplanes settings and could see it was set at 1015 not 1008 which is what it said the QNH was in the weather briefing I know there was issues syncing weather with xplane but I assume that was only weather not the QNH/Altimeter as that is going to cause some issues with landing etc? That a new bug? I don't remember having this issue before just recently. xEnviroLog.txt
  23. So I wanted to start this off by saying awesome job, love the program, and I know there is issues but I was curious about some odd cloud cover I was seeing, wondered whether this was an known issue or not; Seems little box'd shaped cloud cover, its a bit weird.
×
×
  • Create New...

Important Information

Please read the Terms of Use