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Everything posted by cardajowol
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- 135 comments
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- 2
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- ffa320
- toliss 319
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(and 1 more)
Tagged with:
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- 135 comments
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- ffa320
- toliss 319
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(and 1 more)
Tagged with:
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- 135 comments
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- ffa320
- toliss 319
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(and 1 more)
Tagged with:
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- 135 comments
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- ffa320
- toliss 319
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(and 1 more)
Tagged with:
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- 135 comments
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- ffa320
- toliss 319
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(and 1 more)
Tagged with:
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- 135 comments
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- ffa320
- toliss 319
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(and 1 more)
Tagged with:
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- 135 comments
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- 2
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- ffa320
- toliss 319
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(and 1 more)
Tagged with:
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Version 2.0.0
26,307 downloads
I Present to you all the CFM LEAP 1A Engine for the FFA320, Toliss A319 and A321 ------------------------------------ Fully Animated Interior/Exterior Reverse's with Custom Particles in icing conditions and reverse thrust particle effects. Installation of this mode is not for the faint of heart'd, if you don't have much experience with mods, please be warned. Read Manual for more information. Paint Kit is available as a separate download, this is only a PS Users version, if there is a requirement for others I will see what I can do. I will advise this engine is an approximate modelling/texturing of the LEAP Engines, I in no way advise this is a like for like model of the CFM LEAP 1A engine. Enjoy and leave a comment. ------------------------------------ If you do feel the need to send any donations, it is not a requirement but its appreciated. PayPal Link here: PayPal Link And for any further info on upcoming Engines/Discussions and Liveries check out the REM Club: Quick Comment - IIf you are trying to do liveries make sure that you are placing the new engine texture in to the correct folder with in your livery, the directory of the livery has to match the directory of the default objects folder, if the LEAP Engines basic texture is in the objects/LEAP Engines folder in the default directory for the FFA320/Toliss319/321, you need to make sure its in there same folder name with in the livery/objects/ directory, otherwise it will not override. This is a Visual Mod only, there is no change to performance in this mod, you will still get the same performance you would using the CFM/IAE Engines, If your using the Toliss with this mod, I would suggest making sure it is set to CFM not IAE so you will get the "N1" on the ECAM rather than the "EPR" Previously Known Issues 1) N1 Windmilling might be little fast at times, I'm looking in to it see if anything can be done to limit that. ##FIXED in 1.1.2## ---- Video Preview;- 135 comments
- 46 reviews
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- 32
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- ffa320
- toliss 319
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(and 1 more)
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General Electric CF6-80E1 Engine Mod for JAR330
cardajowol commented on cardajowol's file in Airliner mods
The Mod Files have no interaction with the engine start functionality, the engines only look for certain dataref entries they do not edit them, if you are having issues with starting the engine, you have most likely deleted or change something you should not of as part of the installation. Delete your Jar folder, start fresh and go through the installation again, read the manually carefully while reinstalling. -
General Electric CF6-80E1 Engine Mod for JAR330
cardajowol commented on cardajowol's file in Airliner mods
None of the modifications to MISC_2 have any bearing on engine start, all it does is remove animations/objects they will not affect engine start/functionality. None of the mod has that level of interaction with 330. There is also no modification been to the FUSEL_2.obj, I'm also not going to redistribute payware material with out permission of the original developer - IE Jardesign I would suggest starting from scratch taking a copy of the JAR330, doing a start up like you are now see if the engines start, if they do, then go through the mod configuration again and do the start up again. Follow the manual carefully. -
General Electric CF6-80E1 Engine Mod for JAR330
cardajowol commented on cardajowol's file in Airliner mods
This doesn't sound like a bug with the mod, you are not editing the engine files, if your engines don't start its most likely because your missing something on your preflight configuration to start the plane. That is a typo in the version, it used to be 3 until a bug came up, it went back down to 2, I'll fix that typo for the next version. Cheers. -
General Electric CF6-80E1 Engine Mod for JAR330
cardajowol commented on cardajowol's file in Airliner mods
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General Electric CF6-80E1 Engine Mod for JAR330
cardajowol commented on cardajowol's file in Airliner mods
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General Electric CF6-80E1 Engine Mod for JAR330
cardajowol commented on cardajowol's file in Airliner mods
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General Electric CF6-80E1 Engine Mod for JAR330
cardajowol commented on cardajowol's file in Airliner mods
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General Electric CF6-80E1 Engine Mod for JAR330
cardajowol commented on cardajowol's file in Airliner mods
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General Electric CF6-80E1 Engine Mod for JAR330
cardajowol commented on cardajowol's file in Airliner mods
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General Electric CF6-80E1 Engine Mod for JAR330
cardajowol commented on cardajowol's file in Airliner mods
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General Electric CF6-80E1 Engine Mod for JAR330
cardajowol commented on cardajowol's file in Airliner mods
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Version 1.1.1
13,092 downloads
I Present to you all the GE CF6 80E1 Engines for the JAR 330 ------------------------------------ Fully Animated Interior/Exterior Reverse's with Custom Particles in icing conditions. This is a High Quality texture mode - 4K Textures. Installation of this mode is not for the faint of heart'd, if you don't have much experience with mods and editing object files, please be warned. Read Manual for more information. Paint Kit has been included in the zip file, this is only a PS Users version, if there is a requirement for others I will see what I can do. I will advise this engine is an approximate modelling/texturing of the GE Engines, I in no way advise this is a like for like model of the GE CF6-80E1 engine. Enjoy and leave a comment. ------------------------------------ If you do feel the need to send any donations, it is not a requirement but its appreciated. PayPal Link here: PayPal Link And for any further info on upcoming Engines/Discussions and Liveries check out the REM Club: Quick Comment - If you are trying to do liveries make sure that you are placing the new engine texture in to the correct folder with in your livery, the directory of the livery has to match the directory of the default objects folder, if the GE Engines basic texture is in the objects/GE Engines folder in the default directory for the JAR330, you need to make sure its in there same folder name with in the livery/objects/ directory, otherwise it will not override. This is a Visual Mod only, there is no change to performance in this mod, you will still get the same performance you would using the RR Engines and you will still see "EPR" on the ECAM Previously Known Issues 1) The Old version removes the "MISC_2.obj" this removes part of the cabin, I have updated the version and updating the Manual to fix this issue, there will be some further Object Editing in text editor required. ------ Looking for more engine textures? check out the below link; https://forums.x-plane.org/index.php?/tags/ge mod/ Thanks; @Julien14 ---- Video Preview; -
This still doesn't seem to work still I updated with the fix but I get random events now where I see the log; "Error reading file from server." and no weather.
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Ok super odd it started syncing again when I got to my arrival airport.. odd. I had updated the patch that was suppose to fix the issues with connection to xenviro servers, unless there was a newer newer patch.
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I was doing some flights and in the Zibo I noticed an issue with the QNH that all the weather was reporting even xEnviro and what was showing up in the PFD. Zibo gives you like a orange floor which usually the QNHs sits on or above. I noticed I was way below it even though the QNH was correctly set. I opened up Xplanes settings and could see it was set at 1015 not 1008 which is what it said the QNH was in the weather briefing I know there was issues syncing weather with xplane but I assume that was only weather not the QNH/Altimeter as that is going to cause some issues with landing etc? That a new bug? I don't remember having this issue before just recently. xEnviroLog.txt
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Promotional screenshot applications (RANDOM EVENT)
cardajowol replied to Captain Kitten's topic in xEnviro's Archive
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So I wanted to start this off by saying awesome job, love the program, and I know there is issues but I was curious about some odd cloud cover I was seeing, wondered whether this was an known issue or not; Seems little box'd shaped cloud cover, its a bit weird.