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cardajowol

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Everything posted by cardajowol

  1. Version 1.1.0

    22,081 downloads

    I Present to you all the IAE V2500 Engine Mod Replacement for the FlightFactor A320, Toliss A319 & A321 ------------------------------------ Fully Animated Interior/Exterior Reverse's, Engine Flex Animations with Custom Particles and reverse thrust particle effects. Created using the new DDS format for 11.50 - only 1 version of Texture Size - 4K Installation of this mod is not for the faint of hearted, if you don't have much experience with mods, please be warned. Read Manual for more information. Paint Kit is available as a separate download, this is only a PS Users version, if there is a requirement for others, I will see what I can do. I will advise this engine is an approximate modelling/texturing of the IAE Engines, I in no way advise this is a like for like model of the V2500 IAE engines. Enjoy and leave a comment. ------------------------------------ If you do feel the need to send any donations, it is not a requirement but its appreciated. PayPal Link here: PayPal Link And for any further info on upcoming Engines/Discussions and Liveries check out the REM Club: Quick Comment - If you are trying to do liveries make sure that you are placing the new engine texture in to the correct folder with in your livery, the directory of the livery has to match the directory of the default objects folder, if the IAE basic texture is in the ‘objects/V2500’ Engines folder in the default directory for the FF320 or Toliss A319/321, you need to make sure it’s in their same folder name with in the livery/objects/ directory, otherwise it will not override. Previously Known Issues ---- Video Preview;
  2. There is a section in the manual that deals with livery placement, the folder structure etc.
  3. If you don't see the pop up maybe sounds like a plane issue maybe try reinstalling the plane from scratch? Avtiab doesn't change the engines - you are talking about EFB. But in any circumstance there is something you've missed in the install of the engine.
  4. I think you need to go and redo the ACF for that and closely check the manual, you have not done it correctly.
  5. They incorporate my engine yes, whether the paints work on the engines I don't know.
  6. It does not this is only the engine, if you want sharklets, you can go and look at the Matavia mod.
  7. No Wrong engine for the 767 - 767 has the RB211-524 not 535 there are differences.
  8. you probably have the objects in the wrong order in plane maker, make sure they match the order shown in the screenshot in the manual.
  9. One day it will be updated, the cowling and blades do need to be redone, I agree this was a mod made from the A330 GE engines both of which are hold and could do with an update.
  10. No point with Xplane NG around the corner with a better looking 330 with RRs.
  11. Probably not any due to that very reason.
  12. sounds like you didn't do the kill data refs correctly, recheck them and compare to the manual screenshot. Look for spaces you may have included.
  13. Aye looks like you've not edited some objects correct - starting fresh can help or you can review your objects. Make sure you've edited them correctly.
  14. FF need to bring out V2 before I look at any mods for the 777. Not worth for its current state.
  15. Folder structure of the livery has to match the base objects folder - the objects/textures in the base object folder is in 757/RB211/ ... I'll let you do the rest of the math on that.
  16. Looks like you didn't edit the blades.obj object correctly, look through, start again, look for any spaces, try using find and replace instead of manually replacing the lines.
  17. Possibly check your objects look for any spaces etc you may have put in any edits.
  18. Rolls Royce RB211-535E4/C Modification Release! Check out the Release Here!; Don't for get to leave those Stars! and Donation! =D
  19. Version 1.0.1

    7,146 downloads

    I Present to you all the RB211-535E/C Engine Replacement for the FlightFactor 757 ------------------------------------ Fully Animated Interior/Exterior Reverse's, Engine Flex Animations with Custom Particles and reverse thrust particle effects. Created using the new DDS format for 11.50 - only 1 version of Texture Size - 4K Installation of this mod is not for the faint of hearted, if you don't have much experience with mods, please be warned. Read Manual for more information. Paint Kit is available as a separate download, this is only a PS Users version, if there is a requirement for others, I will see what I can do. I will advise this engine is an approximate modelling/texturing of the RB Engines, I in no way advise this is a like for like model of the RB211-535 engines. Enjoy and leave a comment. ------------------------------------ If you do feel the need to send any donations, it is not a requirement but its appreciated. PayPal Link here: PayPal Link And for any further info on upcoming Engines/Discussions and Liveries check out the REM Club: Quick Comment - If you are trying to do liveries make sure that you are placing the new engine texture in to the correct folder with in your livery, the directory of the livery has to match the directory of the default objects folder, if the RB211 basic texture is in the ‘objects/757/RB211’ Engines folder in the default directory for the FF757, you need to make sure it’s in their same folder name with in the livery/objects/ directory, otherwise it will not override. Previously Known Issues ---- Video Preview;
  20. Check Plane maker, you've done something wrong, make sure it matches the screenshot provided in the manual.
  21. Yo all! Join A320 Sim Pilot today as he takes a first look at the new engine mod for the FF757 and flies them out; Stay tuned for more info on the release of the mod!. 23 June at 17:00 UTC (1800 UK)
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