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Coop1019

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Everything posted by Coop1019

  1. Interesting, it appears that the plugin doesn't even exist in your aircraft folder. Can you check the contents of your: "E:\X-Plane 11/Aircraft/AFM/M20R Ovation III/plugins" folder? X-Plane isn't even trying to load anything. I would recommend reinstalling the aircraft as it appears that somehow files were deleted/removed (possibly some over-active antivirus?) from the plugins directory.
  2. It looks like the XGS plugin is installed. There is a compatibility issue with the library that plugin uses, so it doesn't work with our aircraft. (We both use libacfutils, but since their plugin loads before any aircraft plugins, their older version of libacfutils loads before our newer version, causing X-Plane to throw an error and not load our plugin)
  3. It looks like the folder "AFM" from the download is inside the "Extra Aircraft" folder. The "AFM" folder needs to be directly inside the "X-Plane 11/Aircraft" folder so it looks like "X-Plane 11/Aircraft/AFM" it should load up properly then. Additionally, the flight model should work on Linux, but not much else due to the plugin not supporting Linux.
  4. That issue has not been reported or replicated. It could address that issue, I will look into it.
  5. Thanks for reporting these! The glareshield lighting bug is logged and will be fixed in v4 The auto-placement of popup windows based on cursor window may be changed - we might add a toggle option in settings to switch between open at the cursor or open at predefined spots. Saving of where it was popped out is not currently planned. The 2D cursor is already fixed in the v4 cycle - if you aren't part of it, you can get access to the v4 prerelease versions through our discord. Just PM me (@Coop) your order number and I can give you access to the channel.
  6. Can you attach your "log.txt" file that is located in the "X-Plane 11" folder. This file is overwritten each time you launch X-Plane, so please load the M20 in X-Plane, quit X-Plane then send the log file.
  7. The AP Power switch underneath the MFD switch will make the Autopilot work Acclaim documentation is currently in the works - you can use the Ovation 3 manual for systems information, and the real Acclaim manual for performance from here . Happy flying!
  8. Coop1019

    18 March 2019 WIP Update

    This aircraft will now be under the "TorqueSim" brand and the 3D modeling will be even better!
  9. Hi, Thanks for the feedback! Version 4 will bring a lot of features, you can see our current planned feature list here . Regarding your comments: Walk around mode is currently not planned, maybe after v4 though Will be added in the v4 cycle Will be added in the v4 cycle Will be added in the v4 cycle Already implemented in code - should be in the next 4.0 public beta Currently not planned due to lack of documentation on this feature in lib rain. Possibly in the future. Happy flying!
  10. Awesome! All the commands start with the prefix afm and are visible in the command browser. They should all be self-descriptive, but if you have more questions let me know. For the switches, there are both Toggle commands and Up/Down commands.
  11. Interesting. I will look more into this. For operations, until I can figure this out, the High Boost Pumps are not necessary for normal operations, only needed when the engine fuel pump fails, so the standard boost pump should work just fine.
  12. Hi TIPAH, Yes, every function in this aircraft can be toggled by our (custom) commands. These commands are published to the X-Plane Command interface and can be toggled by keystrokes, buttons, etc. If you have any question about a specific command, I am more than happy to help. The gauges do use custom datarefs (all are published to dataref-editor for viewing), but the values are based on the native X-Plane engine datarefs, so both will display similar values. Regarding FPS, the plane performs quite well on my system, on par or better on FPS to other high-quality payware aircraft.
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