winterkoenig Posted December 14, 2020 Share Posted December 14, 2020 (edited) Hi, ist it possible to enhance the behaviour of the HDG knob and the ALT knob of the A319's FCU? With VR controllers (i use Oculus touch) it is very difficult to determine if your next action will be a pull or a push - you have to "click" on a certain position but you get no visual feedback before you perform the action (in contrast to operating it with the mouse). What I want to achieve is to be able to grab the button virtually and drag or push it, so with a movement on the z-axis. I already tried to find out which objects to manipulate in the vrconfig file, but i'm not getting it. What i found in the knobs.obj file was this: ANIM_begin ANIM_trans -0.053300 0.384200 -4.416900 -0.053300 0.384200 -4.416900 0.000000 0.000000 none ANIM_rotate 0.000000 -0.308989 -0.951066 0.000000 1.000000 0.000000 1.000000 ckpt/fcu/hading/anim ANIM_trans 0.053300 -0.384200 4.416900 0.053300 -0.384200 4.416900 0.000000 0.000000 none TRIS 322833 384 ANIM_begin ANIM_trans 0.000000 0.000000 0.000000 0.000000 -0.001400 -0.004500 0.000000 1.000000 ckpt/fcu/headingPush/anim TRIS 323217 1770 ANIM_end ANIM_end There is a similar section concerning altitude. I suspect that's where I need to start, but wouldn't know how to deal with ckpt/fcu/hading/anim and ckpt/fcu/headingPush/anim in the vrconfig file to achieve my goal. Can someone help me? Edited December 14, 2020 by winterkoenig clarification Link to comment Share on other sites More sharing options...
shenherm Posted December 14, 2020 Share Posted December 14, 2020 Hi, Unfortunately there is nothing that we can do about this. ToLiss would also be unlikely to give us permission to modify their VR support as they already have great work. There also is nothing that ToLiss can do about those knobs because of XPlane limitations. They have made it as good as possible. Cheers, Matheson Link to comment Share on other sites More sharing options...
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