Jump to content

cardajowol

Developer
  • Posts

    206
  • Joined

  • Last visited

  • Days Won

    92

File Comments posted by cardajowol

    CFM LEAP 1A Engine Mod

       26,327    135
    1 hour ago, rajawahi said:

    I follow the instruction in the manual and my FFA320 becomes like this:105007958_10220206752352321_292968108573

    Did you edit the authors page? that has caused problems for me in the past, redo the install don't edit the authors page, the other thing you can try is reinstall download the FFA320connector off of the internet and put the custom.cfg file that is in my FFA320connector in the pack in to the one you downloaded and installed in the plugins folder of the FFA320. 

    CFM LEAP 1A Engine Mod

       26,327    135
    7 hours ago, Joelymo5974 said:

    I have the mod installed and the engines are great! However I am unable to click anything in the cockpit, and all the panels are off when engines are running? Is this a common problem with a fix?

    Are you sure the plane to powered up? APU/GPU? If the buttons are green, then you've done something you probably shouldn't of on the install, redo the install follow the instructions carefully.

    CFM LEAP 1A Engine Mod

       26,327    135
    42 minutes ago, thokle said:

    Great mod, thank you very much!

    The windmilling effect seems a little strong even with a little wind, any plans to fix this?

    Its been queried, but I'm not sure if there is a way to fix that, I'm looking though.

    • Thanks 2

    CFM LEAP 1A Engine Mod

       26,327    135
    1 hour ago, dangerousdave101 said:

    I think I have done something wrong during the install, I have a smaller set of blades or shadow of blades, in the engine cowling slightly below the main blades?  I cant work out how to upload photos; a picture paints a thousand words?

    Ya would need a picture to really understand what you are seeing.

    CFM LEAP 1A Engine Mod

       26,327    135
    8 hours ago, scyth said:

    How do i install the engine paints in liveries?

    Place the LEAP Engines folder and the engine texture with in that folder in to the objects folder of the livery you wish to have that engine texture on.

    CFM LEAP 1A Engine Mod

       26,327    135
    14 minutes ago, TangoDelta said:

    Yes, sorry about that. There's a sliver of gold on just the left side engine where it meets the wing. The right side does not have it.

    Thanks for your time.

    a319 - 2020-06-16 14.31.47.png

    Good Spot I know what that is, I'll fix it in a few. ##FIXED##

    CFM LEAP 1A Engine Mod

       26,327    135
    30 minutes ago, TangoDelta said:

    Thanks for the great mod Carda! If you have time, would you please take a look at the texture on the outside Left pylon where it meets the wing? I'm installing the Toliss A319 files and seeing some doubling of textures there. Could totally be something I'm doing wrong...

    Can you post an image?

    CFM LEAP 1A Engine Mod

       26,327    135
    11 minutes ago, Jaymzx said:

    I followed the instructions but the right engine (on A321 Toliss) isn't showing correctly. The left engine is fine. Thanks for the mod.

    X-Plane-Screenshot-2020-06-16-23-12-15-7

    Looks like you have the objects in the incorrect order, the Engine Object has to be before the N1 object.

    • Like 2
  1. 35 minutes ago, GoGators257 said:

    This has happened to me too, however i am led to believe that it is, in fact, a problem with your incredible mod because i loaded into the non-modded version of the plane and the engines were fine. Thank you for this incredible mod, and I hope that you can help.

    The Mod Files have no interaction with the engine start functionality, the engines only look for certain dataref entries they do not edit them, if you are having issues with starting the engine, you have most likely deleted or change something you should not of as part of the installation.

    Delete your Jar folder, start fresh and go through the installation again, read the manually carefully while reinstalling.

  2. 35 minutes ago, lemans said:

    Hello! I can't reply to a reply from you that you sent me, so I will make a new comment.

    Could you pass the MISC_2.obj and FUSEL_2.obj files with the modifications already made for the GE engines? Because the preflight is perfect, I'm doing a real checklist and also pressing the green button for the quick start of the plane that is in the bottom left of the screen, but still the engines won't start.

    I await your response to solve my problem.

    Greetings, Lemans.

    None of the modifications to MISC_2 have any bearing on engine start, all it does is remove animations/objects they will not affect engine start/functionality. None of the mod has that level of interaction with 330. There is also no modification been to the FUSEL_2.obj, I'm also not going to redistribute payware material with out permission of the original developer - IE Jardesign

    I would suggest starting from scratch taking a copy of the JAR330, doing a start up like you are now see if the engines start, if they do, then go through the mod configuration again and do the start up again. Follow the manual carefully.

  3. 4 hours ago, lemans said:

    Hi! I have a BIG problem or bug i don't know what is it but in something wrong.

    The problem or bug, whatever is it, my engines don't start and i want to fly with these beautiful engines, any solve for this bug or problem?

    I wait your answer, regards Lemans.

    This doesn't sound like a bug with the mod, you are not editing the engine files, if your engines don't start its most likely because your missing something on your preflight configuration to start the plane.

    28 minutes ago, jcdp said:

    Hi

    First of all thank you so much for such a work and also for sharing .

    I noticed your answer above about an issue ( ability to see through the blades ) .This happens to me on the R-engine . I verified my intake and everything is correctly entered … I have a question : in the manual it is written :

    "10) Clear (delete) 3 objects in the Misc Objects window; 330_engine_LH.OBJ & 330_engine_RH.OBJ  "

    You say 3 objects but you mention only 2 … what is the third one ? or what I don't understand well ? Have I missed a step ?

    Regards

    jcdp
     

     

    That is a typo in the version, it used to be 3 until a bug came up, it went back down to 2, I'll fix that typo for the next version. Cheers.

  4. 52 minutes ago, CarolinaSeeker94 said:

    For some reason I keep getting this error it says. The engines or any systems won't start

     

    WARNING: A330 Systems (VA) PLugin Error Occur.

    -Please Contact Support.JarDesign.org with Log.txt file

    a330 - 2020-05-28 3.11.00 AM.png

    I doubt this is a problem with my mod, I'd suggest getting a fresh copy of JAR330, install it, load it up put in your serial, reload the plane check everything is working, then make a copy of that new install and reinstall the engines see whether you get the same issue.

  5. 46 minutes ago, avgaskoolaid said:

    Thank you so much! These engines look amazing. I'm really hoping you also come out with the PW variant. 

    it is on the future list!

    16 minutes ago, Willi said:

    my engines are somehow seethrough ://

    Not sure what you mean by that but looks like you've not installed it correctly.

  6. 58 minutes ago, CaptainLHKLM said:

    Great work! How can we get the painted engines as shown in the screenshots? Thanks!

    There is a paint kit in the Zip, in the paintkit there are some colours/logos layers which you can turn on to make the textures like the images above you can turn them on and save the engine texture.

×
×
  • Create New...

Important Information

Please read the Terms of Use