Jump to content

cardajowol

Developer
  • Posts

    206
  • Joined

  • Last visited

  • Days Won

    92

File Comments posted by cardajowol

  1. 1 hour ago, GP2_Engine said:

    if i install the CFM56 5B mod, would i have to have another copy of (for example) the toliss a319 if i want to use the CFM56 5A mod? because i dont see how u can have both mods working on the same aircraft

    I'm afraid so you can't really have CFM 5A/5B and the IAE in 1 install, you could set it up to have 5A and 5B but 1 would have epr rather than n1.

    1 hour ago, issa93 said:

    hello can i get the difference betwen  CFM56 5B and 5A appreciate it? 

    Various visual changes shape, different vents, additional ones, different N1 spinner, in reality they are also have much lower thrust capacity, its the main reason the 5Bs were made to increase thrust capacity for the A321 variant which is also the reason the 5As are not on the 321 they don't have the thrust capacitty.

    • Thanks 1
  2. 13 hours ago, funbonski said:

    Hello @cardajowol i followed your manual step after step. But resulted at the end right engine overlaps with FlightFactors engine Rolls Royce model. I double checked in planemaker then all .obj that should be edited. 

    you probably have a space or the incorrect hide data ref in the objects you were suppose to edit, check for any spaces and consult the manual on what needs to be in the objects, or you've not edited the correct objects for the specific variant you are using. You have to do it 3 times for each variant.

  3. 15 hours ago, thewalkingfruit said:

    Thank you so much for the engine mod Carda, its really great, just a question, the wing vortices aren't aligned with the wing, just to make sure, is it like that or have I done something wrong? 

    Thanks again

    This is an engine mod not a wing mod, you're asking the wrong person.

  4. 12 hours ago, 09tir98 said:

    Looks great. However, the right engine is slightly transparent around all text. In the attached screenshot you can see the green grass through the engine. This is only on the right engine. 

    WhFeP4d.jpeg

     

    that's likely because you have the .obj files in the wrong order, check the order in plane maker matches the picture in the manual.

  5. 15 hours ago, Antb1 said:

    Thanks carda. I lef the response up in case anybody had the same issue. For anybody wondering, its probably because you forgot to modify both .objs as per the instructions.

    With regards to the second part, I meant I wanted to install it such that your IAEs and LEAPs could exist as part of the same toliss a319 install @cardajowol

    319 does not have the same datarefs the 321 has as there is no NEO addon, so no you can't have them coexisting unless you replace the CFM with the LEAP. But you'd do some datarefs differently which weren't included in the manual.

  6. 12 hours ago, corndog said:

    Hi,

    These are great engines @cardajowol, however I am having an overlap of the rear portion of the default engine. No matter what I do, this still happens. Has anyone had the same issue?1069473494_a321-2021-10-1812_56_38pm.png.3da7dfc7c9529cb86e7762db07099cd3.png

    Yes several people have and its because they are not reading the manual correctly, it says replace the "Lines" not "Line" go re-do the .obj part of the manual.

    • Thanks 1
  7. On 10/17/2021 at 12:56 AM, Aero_Medic said:

    Absolutely fantastic work Carda, just lovin these upgrades. 👍

    Q. With this latest V2500 version on the TolissA321 do previously working engine textures need to be updated by the original painter?

    My previous engine liveries do not load in now. Just curious. Thanks

     

    I don't know what you mean? there has only been 1 V2500 version I have released, if you are talking about AttitudeDude's IAEs that a completely different mod with different textures, using them will most definitely not work with my engines.

  8. 3 hours ago, Niko Bellic said:

    Sorry for the late reply, the load up tab did not appear so I thought to select it from the avitab inside the cockpit.

    If you don't see the pop up maybe sounds like a plane issue maybe try reinstalling the plane from scratch? Avtiab doesn't change the engines - you are talking about EFB. But in any circumstance there is something you've missed in the install of the engine.

    CFM LEAP 1A Engine Mod

       26,327    135
    1 hour ago, coolgovind180 said:

    so matavia mod uses your engine textures right? So that i cna use the paints of matavia mod in your engines too?

    They incorporate my engine yes, whether the paints work on the engines I don't know.

    CFM LEAP 1A Engine Mod

       26,327    135
    1 hour ago, coolgovind180 said:

    Does this mod also come with sharklets? if not , it wont be a A320 neo exactly right? does this mod only replace engines or will add sharklets too? please respond.

    It does not this is only the engine, if you want sharklets, you can go and look at the Matavia mod.

  9. 22 hours ago, Niko Bellic said:

    I installed your RB211 engine mod on my FF757 and when I view it in plane maker or load the aircraft in XP11 itself, I land up with the PW engines only. (I followed every single instruction carefully and while adding the obj files, it did not show up in PM)

    So, what must have I done wrong ?

    Are you sure you're selecting RBs in the selection window upon load up?

  10. On 9/2/2021 at 7:55 PM, Flyboy_1000 said:

    Hello,

    Just curious if you plan on updating the mod. I feel the fan blades and engine cowl could be tweaked. For example, I feel the engine fan is too far forward compared to the real one. 

    Flyboy

    One day it will be updated, the cowling and blades do need to be redone, I agree this was a mod made from the A330 GE engines both of which are hold and could do with an update.

    • Like 1

    CFM LEAP 1A Engine Mod

       26,327    135
    On 8/19/2021 at 4:08 AM, baltimoreaviation said:

    HI! Im aware Spirit dosent use the LEAP1A irl but is there any Spirit LEAP1A engine texture out here for the ff320?

     

    Probably not any due to that very reason.

    CFM LEAP 1A Engine Mod

       26,327    135
    21 hours ago, thewalkingfruit said:

    Hey I need some help, I installed this livery for the neo (CS-TXE): TOLISS A321 TAP Air Portugal PACK - Aircraft Skins - Liveries - X-Plane.Org Forum but I'm getting duplicated engines, how do I fix this? I tried doing what the manual said and deleted the engines.png and put LEP1A.png (that came with the livery) into a folder called LEAP Engines, and it still didn't fix the problem, what have I done wrong? 

    sounds like you didn't do the kill data refs correctly, recheck them and compare to the manual screenshot. Look for spaces you may have included.

  11. 1 hour ago, thebacon8r said:

    Hey, thanks for this absolutely awesome mod! Awesome to be gone with the old, slightly dodgy engines. 
     

    I've been trying to replace the engines on the Wunula livery like your photos above, and managed to paint the engines blue in the photoshop. I exported it as a PNG and used the names "rb_l_engine" and "rb_r_engine" and put them in /Wunula Dreaming G-BIKF/objects/757. I am doing this for the 535C but for some reason the engines remain white. Is there a specific name that I need to give it for the -C variant or am I doing something wrong?

    Again, Thanks heaps for this awesome mod!

    Folder structure of the livery has to match the base objects folder - the objects/textures in the base object folder is in 757/RB211/ ... I'll let you do the rest of the math on that.

    • Like 1
×
×
  • Create New...

Important Information

Please read the Terms of Use