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cardajowol

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File Comments posted by cardajowol

  1. On 8/19/2020 at 12:13 PM, TurryBoeing said:

    Hello,

    Got any news about the update for the Iberia livery? Investigating further, I found out that my engines look also gray when I use a livery from "1.1.0 Upwards", and they also look gray even if I paint ge_engine.png all on one color, for example, pink.

    I am not running X-Plane on 4K resolution.

    Looking at the logs, I found out this, wich confused me even more, but confirms a plausible cause: Texture is not being loaded at all

     

    Re-check which files you are adding in to Plane Maker, there was old files left in the Particles Folder that should not be there, I have removed from the ZIP file, there should be only the GE-Particle files in the Particles Folder. Make sure to only add the "GE Engines/GE Engine N1" Objects from the GE Engines Folder.

  2. 13 hours ago, DarkFlameSorceror said:

    I haven't seen anyone else with this issue so it might just be something I've done, but I have this wierd gap on my engines where nacells meet. its not there in plane maker but it is in the sim. image.png.e18d034a275c3df5a23eab01eb2a67e1.pngimage.png.59a7798bed51db4420d8250a5f0161b0.png

    You are using old Engine textures on your livery, the textures were updated in 1.1.0 to help painters paint on the engines properly. You may want to get in contact with the livery maker and get them to update their engine livery.

    CFM LEAP 1A Engine Mod

       26,327    135
    On 8/7/2020 at 12:42 PM, Lerno1 said:

    Also I can't help but think the engines are a bit small. When I compare screenshots with those of the PW engines from almost the same perspective, it makes more sense as the PW engines are slightly larger IRL (the fan is about 8 cm wider), but they still look quite small on their own, especially on the A321 which is where I'm using them (compared to IRL pics of the LEAP, where it looks reasonable). Meanwhile your PW size seems to be perfect. Maybe it's just me.

    I have had that conversation before with some one on the A321, it looks small because the suspension of the A321 is not correct under weight it is higher off the ground giving that smaller look, than it would be in real life, if you look an the FFA320 it looks perfectly placed as the suspension is correct.

    CFM LEAP 1A Engine Mod

       26,327    135
    On 8/6/2020 at 11:28 PM, DarkFlameSorceror said:

    So I was installing the mod when I noticed that the left and right engine nacells were the same from left to right. Anyone else have this issue?

    unknown.png?width=256&height=300unknown.png?width=245&height=300

    That is true to life. The Bump on the side is the same placement on both engines.

    CFM LEAP 1A Engine Mod

       26,327    135
    3 hours ago, j_mak813 said:

    how to fix green button problem?

    Green Button? If its the Green texture over all the panels in the FF etc, then its most likely because you've changed the name of the .acf has to be a320.acf or you have changed the description in the Author panel, the only part of the author panel you can change is the XP UI name, the first text box at the top, the rest will cause issues.

    CFM LEAP 1A Engine Mod

       26,327    135
    On 7/26/2020 at 4:40 AM, CaptainBrock said:

    Huh weird cause this is all I have. Also there is no way to fix the blur?

    explorer_D8QQlFts3B.png.c31cdc1b6841bceba166a1b28297cf60.png

    Not to my knowledge, it might be the order in which the particles.obj is in plane maker, putting it last might help beyond that its an xplane issue. As for the LEAP-Particles.obj you are looking in the wrong folder the leap particles is in the LEAP Engines folder.

    CFM LEAP 1A Engine Mod

       26,327    135
    On 7/24/2020 at 1:34 AM, CaptainBrock said:

    hello so when the engines start i notice that the heat waves are in front of the engine and not behind... also i could not find any file called LEAP-Particles.obj in the download folder!

    sipn0gssyic51.png?width=960&crop=smart&a

    The blur infront of the engine is an xplane issue not related to the engines. you can also see it infront of the wings some times.

    As for the Particle object its there;

    image.png.bb0007900cb57f838c90c271586b88aa.png

  3. On 7/20/2020 at 1:11 PM, timmse101 said:

    Hey

    Appreciate the work

    But I have the problem the engines arr grey and not textured correctly I think i did everything right

    Maybe someone else with the problem ?

    Appreciate any help

    Thx

    Tim

    Can you send me a picture of you GE Engine objects folder, can you also tell me if you are using a particular livery?

  4. 3 hours ago, thommy24dd said:

    I guess it is for 321 and FF320 also not possible to have all tree VErsions in one folder!?

    To switch between the 2 would require some new datarefs and work to do, its possible to do with lua but I'm not much of a coder lol.

    • Like 1

    CFM LEAP 1A Engine Mod

       26,327    135
    14 hours ago, Platypus-Rex said:

    DIRECTORY.PNG.4805b298ae2e89372525aee5f745a056.PNG

     

    I copied over the liveries from the 4K folder

    DIRECTORY2.PNG

    Hmm

    Can you do the same for your base object folder, showing me a image of your object folder showing the LEAP engines folder and inside the LEAP folder in the base objects folder.

  5. 1 hour ago, Lerno1 said:

    +1 on static blades at high rotation speeds, and the spinner only shows a dot. I am also using the 2K textures (with the fix). I haven't tried the 4k textures yet.

     

    On 7/14/2020 at 5:38 PM, ckncruz11 said:

    Downloaded the latest fix and the glossy look is now gone. The animations are still static though that you can't see through the blades.1842079407_a321_StdDef-2020-07-1412_34_44.png.aa44c823b34f9869e09f2dda7b2304f4.png1761077384_a321_StdDef-2020-07-1412_34_32.png.45c098d49f3bbe22e880a5bceb4a797b.png

    Ok I found an issue with the Fast N1 animations I'll put a fix up shortly.

  6. 1 hour ago, thommy24dd said:

    Is it possible to merge all 3 versions of A319 (LEAP Mod, PW Mod and Standard) in one folder and rename the .acf file accordingly? 

     

    cheers

    Thommy

    Not currently no, possibly when the NEO Performance pack from Toliss comes out, but not currently nope.

    CFM LEAP 1A Engine Mod

       26,327    135
    On 7/12/2020 at 6:20 AM, Platypus-Rex said:

    I can't intsall liveries for this at all. I have tried so many times, putting the LEAP Engines folder into ToLissA321/Liveries/American Airlines/Objects (or any other livery for that matter) but it refuses to show. It always displays the default textures.

    Can you post a picture of you livery objects folder and the engine textures for the liveries in their folders.

  7. 9 hours ago, ckncruz11 said:

    Here you go! Yes I do use the 2K version for both ToLiss a321std.acf and 2K for now. The reflections were not updating as well as you can see in the video and this image. I will try the fix.
     

     

    a321_StdDef - 2020-07-13 16.01.20.png

    a321_StdDef - 2020-07-13 13.50.30.png

    Yeap try the fix I uploaded, if you've already downloaded it download it again, I missed the N1 blade normal was also had the same bug.

  8. 42 minutes ago, ckncruz11 said:

    Hello Carda! First of all, thank you so much for all your hard work. 

    I installed this mod correctly and everything is looking fine except for the animations. I installed the Delta engine mod that comes in this pack to one of the existing Delta A321 liveries which is N374DX. The whole engine looks very shiny and the fan bladed and spinners looks static like just an image during the flight on higher thrust or idle. The only time I can see those rotating animations was during engine startup and shutdown. Maybe this is normal? I did not see this issue on default engines and the LEAP mod.

    This is the livery installation file: Aircraft/ToLiss A321 NEO PW 2K/liveries/[CFMST] Delta N374DX/objects/PW Engines/PW_engine_l.png and PW_engine_r.png
    which I don't think there's any problem with it.

    Thanks again!

    Can you post a picture or a video of what you are seeing? (I also found a bug with the 2K normal, download the 2K Normal Fix I have uploaded)

  9. 1 hour ago, Platypus-Rex said:

    Just a lil comment, for the coordinates of the engine, i find that the values 42.1, -19 and -6.5 (PW L objects) and 42.1, 19, -6.5 (PW R objects) work better to get the pylon sitting flush right up against the wing like on the real thing. [THIS IS FOR THE ToLiss A321, I CANNOT SPEAK FOR THE FFA320 AS I DO NOT HAVE IT]

    The positioning of the Engines on the wing to show the orange ring around the top of the Pylon like the real engines, I won't be changing the coordinates in the manual I spend a fair amount of time trying to position the engines correct, but if you wish to change the position that is up to you.

  10. On 7/10/2020 at 3:51 AM, shloohoo said:

    I also have the problem where my engines wont start. I have watched and followed the tutorial several times now. Any help is wonderful!

    Sorry, i did not read the comments above, this is an edited comment. I will probably edit again if nothing from above works. 

    Another followup, I re downloaded the mod in a fresh install. same results and I did the startup properly. I watched different videos of people in the plane even with the mod. 

    Startup works fine without engines, after download it just doesn't work.

    Not sure how I can help, the mod is visual only, it should have no impact on functionality of the plane, the only areas I could see there being issues if you rename the acf file or some of the author panel, I've seen function break when doing that other than that everything else is just object modding which won't affect functionality.

    CFM LEAP 1A Engine Mod

       26,327    135
    On 6/29/2020 at 11:23 PM, alertjonathan16 said:

    I Have a video showing how to install the amazing mod here 

     

    Not to bad, but you did put the liveries in to the incorrect folder, they should be in the object folders of the liveries rather than in the same folder as the object folder otherwise it won't override.

    Also you add the incorrect particle file in to Plane Maker, you actually have 2 of the same particle file on your plane there, you should of put the LEAP-particle.obj on in plane maker rather than the particles.obj which is already on the original plane.

    CFM LEAP 1A Engine Mod

       26,327    135
    19 hours ago, Prattpt6 said:

    I noticed the engine fans rotate in the opposite direction on my aircraft. Any ideas on how this can be fixed?

    Which Plane and where you using the 2K or the 4K? they were all going in the correct directions when I tested them?

  11. On 6/25/2020 at 11:34 AM, rezalovesfood said:

    hi can anyone help with this problem?

    a330 - 2020-06-25 14.59.47.png

    Looks like you've not set the positions of the N1 fast blade objects correctly in plane maker, they need to match the engines.

     

    On 6/30/2020 at 1:49 PM, !@#$%^& said:

    nice mod for jd user!!!, btw any plan for PW4000?

     

    They are on the road map.

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