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Captain Kitten

1.10 Development screenshots

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2 hours ago, AshenOne said:

Okay, dispute is useless.I just expressed my opinion (although,to be honest, I heard it from other people as well).

And the bugs were related to performance and sometimes crashes.(don't say my hands are crooked)

The color is a result of calculations based on real formulas found in science regarding light scattering and visual results of several calculations. It is therefore as close as we can get to what the real sky looks like - with deviations of course. But it's not a matter of "picking a color" or choosing a "sky texture". So if you feel it needs adjustments - then use a shader tool.

As for the question if the snow will work on ortho scenery: yes it will.
This effect is based on the atmosphere formula which is drawn from real time world weather data from several sources. So yes, it will build up and melt over time what ground textures you use is irrelevant.


But please, do NOT expect this to come in the next versions of xEnviro. The preperations for it is laid down now and it will be refined and worked on later.

 

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On 8/20/2018 at 2:03 PM, AshenOne said:

So and is done, but there is(were in 1.08-09) some bugs with these programs.fon-nebo2.jpg87724_1280_1024.jpg

By me,natural sky looks more blue(like 1.06 sky).

Cheers

There is that rare day where the color of the sky seems very blue but most days the color of the sky is washed out and hazy.........

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Also most cameras esp.  smartphone cams have pronounced peaks in colour sensitivity and struggle with the huge dynamic range of sky lights. It takes a lot of work to get the sky look the way you see it when taking photos. With a mobile it's impossible 99% of the time.

 

Furthermore, atmospheric conditions, altitude, dust particles, season...any sky simulation can only come so close without eating up too many resources. When talking about the atmosphere I think xE  does a better job of simulating it than any other plugin (incl. Active sky and real sky etc. which I own) (mind you atmosphere. Clouds is a different topic).

It's not always spot on but then your own expectations often aren't either because we look at things with an interpretative look if we don't remind ourselves to actually observe.

 

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8 hours ago, CaptainDave said:

Can we expect these amazing overcast moving clouds in the next update?

As far as I'm aware: everything but snow is earmarked for 1.10.

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On ‎8‎/‎28‎/‎2018 at 9:09 AM, Captain Kitten said:

Some WORK IN PROGRESS snow up close. This is still in need of refinement and will be in the process of adding seasons to xEnviro ( not in 1.10 )

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The snow looks great!  I just purchased TerraMaxx which adds seasons and wonder if you've considered how this would work with (or not) or compliment that?

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7 hours ago, ricka47 said:

The snow looks great!  I just purchased TerraMaxx which adds seasons and wonder if you've considered how this would work with (or not) or compliment that?

I am very familiar with Terramaxx and Maxx products. John is a good friend of mine and I love his products. I use Skymaxx as well at times -so for everyone who would hope for a rivalry hatefest: I disappoint ?  (Unrelated to your comment ricka47)

xEnviro seasons (at least the snow at this point) is completely independent of ground or object textures. TerraMaxx replaces the ground textures to achieve the seasons and xEnviro will just be "laid on top" of that. We will have to see if it actually turns pout this way, but xEnviro should be completely compatible with terramaxx. With that said, when xEnviro seasons is released it would replace the need for TerraMaxx (sorry John) and the effects of xEnviro might even be somewhat reduced. Like in valleys where you would have snowy mountainsides that transition over to snowless lowlands would be gone. The effect you see in the images above would be watered down if you have pure snow textures beneath them.

 

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WORK IN PROGRESS
(so very wip)

Clouds seem to be happy in the new atmosphere. It's like they belong there. And they dance before our eyes while we try to add and test features. Some for 1.10. Others for later - but thrown in to see how it plays with the rest. The road ahead will be, among a lot of other stuff, to give the clouds character and to shape and define them.

While we now assemble and add our carefully prepared ingredients we need to tweak and adapt along the way. People are asking about performance. It's no use talking about performance at this stage. While it is still very much within our tolerances a LOT can happen along the way. As always: our aim is to have better performance than 1.09 and performance is in focus.

People are also asking if this or that bug is fixed. Nothing is fixed. While there are key elements of 1.09 in this version you can't compare the two. This is what 1.09 was a stepping stone for. That step brought us into another dimention. Litterally 1f642.png?

Anyways, enjoy the latest results but remember that it is still rough. Very rough.

 

 

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Hi Captain, 

I really appreciate all new screenshots .

xEnviro become more and more realistic  ! 

I just want to know if we will have beautiful Cirrus high clouds on this new version ? 

Best regards,

 

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On 9/8/2018 at 2:32 PM, john1001 said:

Hi Captain, 

I really appreciate all new screenshots .

xEnviro become more and more realistic  ! 

I just want to know if we will have beautiful Cirrus high clouds on this new version ? 

Best regards,

 

I'll add what I wrote in facebook:
 

I think I need to clarify one thing. Getting super detailed cumulus clouds and the epicness of billboard cloud photos / art is plainly not achievable on the private computing power we have today ( for noise rendered volumetric)

We will depict all sorts of clouds, but we will have to sacrefice on something when going for volumetric clouds. We definitely believe that it is worth the effort and with time the resolution of the clouds will be higher. As for now we are trying to find the sweetspot between cloudporn and performance where performance is the higher priority.

So, in the beginning we might see some types of clouds better depicted than others but rest assured we continue to work beyond 1.10 and Vulcan might give us a push in the right direction.

As for a demo, no. Sorry. But we'll have some good performance with this update and we'll be completely open on that front.

 

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In this first picture you can see some of the artifacts we are working on. You can see them on the upper layer. We hope to get rid of them completely but they are a bugger to work against.
Next we see some winter wonderland of yet somewhat unrefined winter season. And in the last picture you can see the new snow line calculations that make for a more realistic snow line on the mountains. (same as in first picture)

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