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About This Club

The OFFICIAL Support Forum for all AFM Products

  1. What's new in this club
  2. Hi Cooper, any hint on what's coming in the next update? Here's hoping for PBR textures in the cockpit and some weathering. I know I keep banging the same drum Another wish, rain, ice and fog effects on the windshield. There is an open source library that can be used for rain here
  3. Disclaimer: This has not gone through a full testing process as we are making the update available ASAP. It looks like the latest Navdata is causing a (seemingly random) crash on some systems. Here is a small fix that should resolve the issue. The patch file is attached. Note: This update contains nothing new beyond 3.0.2 except for this bug fix. The next major update is coming soon. https://afmsimulation.s3-accelerate.amazonaws.com/m20/M20 3.0.3 HotfixA.zip M20 3.0.3 HotfixA.zip
  4. Coop1019

    White Screen OVIII

    No worries. Let me know if you run into any other issues.
  5. Jockeyboy2_0

    White Screen OVIII

    Sorry Coop I think I found the problem , X-plane for some mad reason has decided to switch itself to Engines Running start , But when it loads in the AFM wants to be in its last configured state (As it should be) And you are correct I have A whole Lot of Hardware switches I use and of course these are turned off. Showing the white screen because of the difference in the Hardware to the software. Apologies Should have payed more attention. Cheers
  6. Coop1019

    White Screen OVIII

    Interesting, I think that this would only happen if the PFD is turned off in X-Plane’s view. Do you have any hardware switches or plugins that command the avionics switch on or off? Can you also upload your log.txt from when this happens? Thanks!
  7. I have seen the last couple of times I have gone into the OVIII that when I apply power the Center MFD Powers Up no problem but the Pilots Powers Up with the Init Screen then When it is Suppposed to turn to the flight instruments It goes White instead. A quick Reload of the aircraft fixes it though Just annoying Cheers Lee
  8. Jockeyboy2_0

    Rename ACF Files

    I Actually had already done this Just as a test and works OK never found any issues with renaming them for the OVII . I did loose the Icons within Xplane UI but I guess Because I never renamed the 2.png files in the Model Root folder, I have now renamed all the Icon files and the ones included in the liveries and everything is OK. As A further Note , the one problem I can see in doing this myself is that, any other software that checks against the ACF name (Im think smart copilot here) would throw a You must be in the same aircraft error! I also Yesterday created a smartcopilot file for the OVIII Posted it in the downloads section here would be good if we could get some Mooney users testing and reporting any problems. Cheers Lee
  9. Coop1019

    Rename ACF Files

    Thank you for the idea. Though it would be nice to do this, there would then be compatibility issues with icons and liveries between the Ovation 2 and 3. (Though this is minor, reducing the file size of our download is something we aim for). This should work for your use case (though make a backup or be prepared to redownload the M20 goes haywire): if you rename the "M20R.acf" "M20R_cockpit.obj" and "M20R_vrconfig.txt" changing only the "M20R" portion (keeping file extensions and everything after (and including) the underscores, it should work. Let me know if you have luck with this!
  10. It would be a good Idea to rename the ACF files between the different models, I use Pollypot goflight Software for all my goflight panels (14 in total) and it uses the ACF filename to Identify what control profile to apply to the aircraft. As the M20R for the OVII and OVIII use the same ACF filename I cannot set up different control Profiles for the individual aircraft. Understandably this is not a fault of AFM but more of a design problem of the Pollypot software I just thought it would be easier to change filenames of the aircraft than Coding of Software. Great Aircraft though. Cheers
  11. Interesting, it looks like they were omitted from our manual on that page. I am marking that to get fixed in the next manual revision. To use, for now, the real manual should be accurate - the engine is tuned to match reality.
  12. I'm planning a long cross-country flight in the Ovation III (approximately 1,000 nm, eastbound in the US). Now that I have my route planned, I'm working on fuel calculations, and trying to find fuel flow at 55% and 70% cruise power settings, at around FL150. I'm looking at page III-8 in the AFM M20R Ovation III POH-AFM.pdf (which seems to span two pages?). Still, I can't seem to understand how to find the fuel flows in this document. I know enough to be dangerous looking at the tables in a real-life POH, but would like to know the actual figures for AFM's Ovation III simulation (I've attached both versions to show what I mean). Can someone help me figure out how to read the tables in the AFM POH? Thanks, Mitcher
  13. Coop1019

    Updates for 11.30

    Our next update of the M20 will come after 11.30 is released (and stable) - it will have these new features. ?
  14. Now that 11.30 is in public beta, I'm wondering what the plans are to update the M20 to take advantage of some of the new features? Specifically, the new particle effects, icing, and oxygen simulation.
  15. MironV

    Cockpit textures

    +1 on this. Honestly, I love this M20 release but until this thread I had assumed the cockpit texture was a work in progress and would be updated over time to payware standards (e.g., weathering and more realistic panel materials).
  16. Coop1019

    Cockpit textures

    Possibly, I can't make any promises here, but I will look into it ?
  17. peroni

    Cockpit textures

    Forgot to ask, was there not a plan to have some weathered textures for the cockpit? Maybe there are some and I missed out on the fun? I can't stand the clean 'just out of the factory' look of it
  18. Coop1019

    Update for Better FMOD

    Hi Scott! There is quite a bit going on behind the scenes our current timeframe is getting the Pocket Rocket airplane out (torquesim.com) hopefully by early December. After that, all the new systems that I wrote for that (that are applicable) will make their way over to the M20 along with new sounds, avitab support, and some bug fixes. Expect that most likely mid-December. It should be an exciting rest of 2018 ?
  19. Hi Coop. It's been a few months since I've asked about the Mooney sounds. You've last reply was its being worked on. Are there any progress updates? The forums are very quiet! Thanks, Scott
  20. Coop1019

    Cockpit textures

    As of now, there are no scheduled graphical updates to the M20. This may change in the future, but nothing is currently planned.
  21. I have asked for this before in the old forum, I'm really wishing to have a much better cockpit textures because everything else is already excellent.
  22. Currently, Control Wheel Steering (CWS) mode is not simulated - I will work on getting that implemented in the next update which should come after the Pocket Rocket releases in the coming weeks.
  23. Regarding the Mooney Ovation 2: I don't know if this is a "bug" or a "feature," but I can't seem to figure out (from the manual or experience) how to use the KFC-225 to hold altitude and hand fly the plane on the horizontal axis. Here's an example, I'm flying West on a USA cross country flight plan. I set the KFC-225 to capture and hold 10,000 feet. The autopilot is in ROLL mode, as I haven't pushed the HDG button. Now, I want to fly from waypoint to waypoint while the autopilot is maintaining 10,000 feet. Anytime I move the yoke to turn, the AP disengages and won't maintain altitude anymore. Now, if I use the KFC-225 to hold altitude AND heading, and use the HSI heading bug to turn, the KFC-225 works as intended. I just can't touch the yoke. But sometimes, I want to hand fly, whether it's a cross-country or an approach, I just want to use the altitude hold function of the autopilot to manage the cockpit workload. The KFC-225 however, seems to require that it's either a) flying both vertical and lateral axes, or b) nothing. When I look at the real world KFC-225 operation manual, it appears to be able to function in an "altitude hold" mode only. Is this function not modeled in AFM's version? Or is this an X-Plane issue? I'm relatively new to this sim, so I'm not sure whether the KFC-225 is LR's or AFM's... Thanks!
  24. That seems to be an error with how X-Plane is handling popups - I will try to replicate and look into it.
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