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Ron Baruah

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Everything posted by Ron Baruah

  1. Version 1.0.0

    283 downloads

    SpiceJet 737-700 mini fleet pack for LevelUp 737. In this pack you'll find the following registrations: VT-SLA VT-SLB VT-SLP Each livery has been painted to match the real-world counterpart accurately with the config file included as well so you don't have to find the cockpit setup for each aircraft. Expect the separate pack each for the aircrafts that came in from Jet Airways and SpiceXpress freighters in the future.
  2. Thanks Marten. I have reverted to V2 meanwhile unable to find a solution, I'll try with jetway power turned off to test if it works. To elaborate the issue, any aircraft on GPU even at airports without SAM or jetways would cause the power connection bus transfer sound to play again and again while the interior would flicker at unison.
  3. Hi Marten, From what I have heard they have lost touch with the teams working on xplane conversions. At least that's a confirmed case with YSSY. EHAM looks to have gone down same fate.
  4. As much as I would love to buy XEnviro with or without bugs, I am worried about FPS. There has been a lot of talks around flight simming circles about a 30 min demo version. The way X-plane utilizes hardware resources is quite weird. A few months back when I was doing beta testing for VIDP, I had the oldest spec pc with a GTX960. Everyone else had at least a GTX1060, yet on similar settings I had the highest FPS. Is there any possibility of making a lite demo version with atmospheric rendering only?
  5. Version 1.0.0

    364 downloads

    Flight Factor A320 Enhanced Indian Carriers livery pack with Matavia Mod Liveries included: Air India. Air Asia. Go Air. IndiGo - with cabin and custom cockpit textures. Vistara - with cabin and custom cockpit textures. REQUIREMENTS: IN ORDER TO SAVE TIME AND DOWNLOAD hassles, the matavia files are not included with the liveries! Please download and install as per instructions. The liveries are only made with the Matavia Paintkit which in itself is a great enhancement. Features: All liveries are made with reference to real life aircrafts. Use of enhanced Matavia textures. Added correct registration and selcal to every aircraft. IndiGo livery contains all proper cockpit placecards as seen in real aircraft. Both Vistara and IndiGo contain full cabin textures. Mixture of vector art and real life textures to create illusion of depth. DXT5 dds textures for better optimization. Installation: Just download and paste the liveries of your choice to Flight Factor A320 ultimate/liveries folder. Note: There are a few bugs and limitations at the moment but only for the interior textures.
  6. Thanks for the reply, I bet you must be really busy. I was making a set of Indian carrier liveries using the Matavia paintkit, most of them included customized cockpit work like stickers and tags based on the real aircraft. V.0.9.7 made the cockpit textures obsolete and the aircraft unstable with bugs you mentioned in some of your posts. Until them keep up with your good work.
  7. https://forums.x-plane.org/index.php?/forums/topic/163298-vidp-indira-gandhi-international-airport-new-delhi/& We are finishing up with the final beta and if things go well the scenery will be released tomorrow
  8. I guess you are importing the airport correctly into WED, if not ensure you follow these steps File>Import apt data>"scenery package">Earth Nav Data>apt But gateway airports should preferably be imported using File>Import from Airport Scenery Gateway and a list will be downloaded locate and import your airport. Try reverting to older stable version of WED i.e 1.7.2 if nothing works.
  9. I recently started making liveries for FFA320 and to much of my disappointment I still can't figure out how to add the tail number and selcal code in the cockpit. Does anyone know how?
  10. You don't really have to do anything with the plugin tab. If you have a payware or a freeware scenery with the jetways designed to work with SAM, they will work automatically. At the moment only a handful of airports have full implementation. Try VHHH by Tod if you want to have a go- https://forums.x-plane.org/index.php?/files/file/43626-vhhh-hong-kong-chek-lap-kok-international/ If you are developing your own scenery, the developers have put a much detailed video about in on their official youtube channel.
  11. https://forums.x-plane.org/index.php?/forums/topic/173920-wip-vilh-leh-kushok-bakula-rimpochee-airport/ Upcoming scenery with SAM
  12. It should be using the LIT file by default, if not backup your .obj files and open the fuselage obj using notepad and add the line TEXTURE_LIT fuselage_LIT
  13. I will be more than happy to join in. I run the XAmbience plugin so it will be worth a while to see how the two libraries integrate.
  14. Ever since I moved to XP11 I noticed unlike XP10 you don't have the option to toggle the Northern Lights. I did multiple flights in XP11 through Norway but haven't seem the Northern Lights yet although the files are present in bitmaps. It would be great if future versions of xEnviro can have an enhanced version of Northern Lights.
  15. Or what about a complete manual control. You have the base ready in terms of setting the initial position of the jetway. That way you don't have to set individual aircraft profiles and users can have an experience at operating jetways.
  16. This was asked way back and the simple answer was it could be, but won't be. There are issues with copyrights from the people making the csl aircraft models, especially around the SAM payware license. Also it would mean configuring hundreds of aircrafts by hand and not to mention the demands on processor and framerate drop.
  17. Looks like the jetway is configured wrong in the scenery. If you know how to configure a jetways using the SAM tool, check if the right template is used.
  18. Hey @Marten@Stairport thanks for the amazing plugin. At the moment docking and jetways, apart from windmills and hangars, are the center of all attraction, but one thing we know for sure is SAM has bigger potential. Will it be possible to post a roadmap of development and what features can we expect in the future?
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